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house2fly

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Everything posted by house2fly

  1. What's the Galawain's Maw bug? Is it also enemies getting buffed when you quickload? That was another area where when I played last month it seemed a lot more difficult than I remember it being previously, though I put that down to upscaling the enemies.
  2. A lot of these bugs are due to mechanical changes and the DLC, when I played the game right before WM1 I don't remember any noticeable bugs. I haven't noticed the defense stacking, though I suppose that would explain the unexpectedly hard time I had with a couple of fights.
  3. Wait if there were only 2 voice actors in WM1 does that mean Zahua and Concelhaut were voiced by the same person?
  4. That reminds me, that sequence where you meet the leader of the Iron Flail is a fantastic moment I really wish that guy had had a portrait, and more screen time because he was cool.
  5. I don't remember ever encountering an enemy that's immune to every kind of status effect a rogue could possibly give it, but I'll go ahead and believe you that they're there. The idea of immunities is clearly to encourage switching up tactics, because people complained that all of the battles are too samey. Well, here's an enemy your monk can't punch to death, you have to try something different. etc
  6. You don't even need to go to Godwin for that one, what about stuff like Abu Ghraib that happened in the last couple of decades?
  7. A barb is a lot of fun at higher levels because they get that jump smash ability. Starting a battle with frenzy>jump attack behind a group of enemies>barbaric blow is a really satisfying rhythm. Not as fun as monks admittedly, who get an ability that throws enemies like 10m away from them, a lifesaver if you're pinned down.
  8. I'm getting flashbacks to The Matrix, and how Cypher not only didn't mind much that his experiences in the Matrix weren't real, but actually wanted to go back to it.
  9. People associate gods with the divine, or at least... what's the word... primevalness? Like, even in mythology where the gods are less divine they're often still inextricably linked with creation myths- think of the Titanomachy of the Greek gods, or Atum arising from the chaos of Nun in the Egyptian myths. Learning that the gods were just made by some guys would take away that assumption of primevalness, and the assumption of divinity and therefore an inherent right to rule that comes with it. As for what Iovara and Thaos talk about, that's tied up with one of the main ideas that comes up frequently in the game and is linked to real world ideas (this is often referred to as a "theme"). The Engwithans found out that there were no gods and they despaired, because they believed that people need order and structure and the knowledge that there is authority watching over them, and that good deeds will be rewarded and evil punished. Iovara found out there were no gods and reacted differently, because she believes that the important thing is to know the truth, even if the truth is hard. This dilemma between a comforting lie and a hard truth is one of the themes- Aloth's final decision is whether to continue Thaos's work of suppressing knowledge of the gods or to dismantle the Leaden Key cult entirely; Grieving Mother paid the price for her web of lies and wants you to make her lie to herself so she can feel better; Durance is shattered by the knowledge of how Magran betrayed him but says it's better to know the truth than to labour in ignorance. Of course, it isn't always that easy, because we don't always even know what the truth is. Eder will never really find out what caused his brother to fight for Raedceras; Kana will never know what the real Tanvii Ora Toha said; when you look at Harmke's soul the question of whether he killed the Devil Of Caroc's family isn't quite that cut and dried. What happens when the truth someone learns is that they may never learn the truth? When something they considered a foundation of their life is taken away? When people find out the things they worship as gods are just giant animats and we're just clusters of cells on a lump of rock hurtling towards oblivion, how will they react? What if people in the real world knew that there is no God and no afterlife, and that the apparent structure of government and society is just a bunch of people acting out roles who don't really know what they're doing, in a huge edifice that is slowly falling apart? To put it another way, what if we can be assured of nothing? This is another theme. Thaos believes it would lead to chaos because, as he mentions in the game, he saw a lot of chaos in the time before the gods. The Engwithans even essentially committed mass suicide when they found out they could be assured of nothing. He believes that without an authority incentivising people to behave, they will misbehave. And of course, he believes that without that authority telling people their lives have meaning, their lives will be meaningless. It can be hard for an atheist to understand why it would matter that the powerful ethereal being people worship isn't a god. It might help to think of it as being like finding out you were adopted, people react in different ways when they find out something like this even though nothing has materially changed in their lives.
  10. In dialogue with Thaos the Watcher can talk about "teaching people there were no gods" and Iovara asks your party "what if we can be sure of nothing?" It doesn't come right out and say it but the implication is that she believes there are no gods (or as she says, that if there ever were they're gone)
  11. Hey man, you're a "PC moron" as well, unless you somehow played Pillars Of Eternity on a Playstation 4
  12. It would be cool if they let you transfer your character and in the second game you'd become a godlike reflecting your choice at the end of PoE.
  13. An Obsidian game... has bugs?! I would NOT have expected this going in.
  14. If your reasoning for killing him boils down to "he's a murderer" then cool, but presumably you also killed the Devil herself right after.
  15. I'm not sure if this just applies to the party member or to rogues in general, I'll check the save with a rogue main character to confirm. When I use Devil Of Caroc in a fight the first ability I have her use goes off as normal, but then when I select another ability it gets deselected. Her equipped weapon is a gun and the ability seems to get deselected during the reloading phase. I'm going to try seeing if the issue still persists using a bow or melee weapon
  16. What games do you play where 15 levels is disappointingly few for a dungeon
  17. It does make sense and it's not out of nowhere, but even if it was I don't see how that would relate to Iovara being a fanatic. If it was out of nowhere and didn't make sense BUT she wasn't a fanatic, that would be good?
  18. I don't really get why you think her being a fanatic makes the writing weak. But since you think "the whole game hinges on her" which it doesn't, I'd guess you don't either.
  19. It really stretches my credulity that a religious fanatic would do something that seems crazy to me.
  20. it's possible that Obsidian have the minimal knowledge of astronomy required to know what happens when you slam a moon into a planet but chose to have the character in their story not know it.
  21. What would be the in-game version of this "punch face" ability? I can't remember a time where I've noticed much disconnect between an ability's description and what it actually does.
  22. Tavern songs would be great. Also: new tavern songs resulting from your actions. You defeat a master Lich, someone writes a song about it.
  23. I think the only door around there opens with a hidden switch. Try coming back with a higher Mechanics score.
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