Jump to content

Kaylon

Members
  • Posts

    1927
  • Joined

  • Last visited

Everything posted by Kaylon

  1. When you steal the spells they can't be casted anymore by the enemy?
  2. The differences aren't never huge of course - they vary depending on buffs/enemies. You can always use the console to dupe them and try them first. Yes, the weapons I listed are the best just from a dps point of view. In the case of the cypher that dps doesn't mean also the best focus generator because of the wounds. That was the purpose of this thread, to share your point of view, because the best dps doesn't mean always the best weapon.
  3. Yes, Wounding stacks with itself. Persistence is the best dps ranged weapon for all classes, including rogues. Rogues however can sacrifice some dps for more utility (ie on crit effects). And personally I wouldn't bother with weapons with on crit effects on other class than rogue...
  4. Speaking of which, the description on this item is a bit convoluted. What does 25% of damage range mean exactly? It does nothing at all for the moment - it's on the bug list. But it's suposed to give you an aura which gives allies in range 25% dmg bonus, immunity to paralyze, etc... However it's not clear if it affects also the user of the gloves...
  5. The reason is the wounding enchantment. Let's take a simplistic example: Sabre does 16dmg (base) + 4dmg (lash) = 20dmg every 3s (2s if DW) Dagger does 11dmg (base) + 2.8dmg (lash) + 3.4dmg (wound) = 17.2dmg every 2s (1.4s if DW) The dagger does nearly the same damage as the sabre while swinging faster and being less affected by DR. Same with Persistence...
  6. Since the game is out for some time now and all items have been found, I think it would be interesting to discuss what items do you think are worth enchanting to legendary... Here are my choices: 1. shield - Little Savior - really no brainer here (if your main is a paladin the Worn Buckler works too and Eder keeps the superb Little Savior) 2. 1h weapon - Drawn in Spring - might not look like one, but it's another no brainer (if you look for pure dps forget sabres/axes and duplicate Drawn in Spring once it is legendary/durgan enchanted) 3. ranged weapon - Persistence - no brainer again... 4. 2h weapon - Tidefall wins even if we have more worthy candidates here - wounding and drain benefit the most from higher damage 5. armor - here I think it's hard to pick one - most unique armors have their slots wasted on useless enchantments and it really depends on the class you play; the most obvious are plate for tanks and robes for ranged dps; for melee dps it really depends on your play style...
  7. I don't understand either why they have to cheat their stats instead of making them 10lvls higher... The toughest bosses/enemies have stats like a legit lv25-30...
  8. Before WM2 I found at least one lv15 trap (in Galvino's house in the secret room with the carpet). For chest/door opening I don't know what the max is (considering that some have keys), but for them you can have up to +9 bonus (gloves, rest, lockpicks,scrolls).
  9. Not anymore, with the latest nerf it will be +12 deflection +23 other defenses (with Deep Faith) once Faith and Conviction will work again correctly...
  10. The speed works. With 2x durgan enchanted Rimecutters (and no armor recovery penalty) you have a very short recovery; with the buff the recovery disappears completely...
  11. You could also use the Lavender Wreath for that.
  12. Either you wear clothes, either some leather armor. You can always make a rogue and pick the talent that allows using your fists...
  13. With a rogue I would use Cloudpiercer/Borresaine/Sabra Marie. Cloudpiercer is the closest thing to burst damage but can do it only once per fight.
  14. I'm not sure Cloudpiercer is 2nd. If you attack someone from your party you won't enter in combat mode and Cloudpiercer will be able to proc multiple times, however in combat mode it can proc 1/encounter. Don't know if it happened in your test but a single proc can make a big difference. PS. Sabra Marie doesn't have the highest DPS, but when you confuse someone their dps will add to yours... Right now it's slightly less powerful than before 3.0 because it has a check vs Will and you won't be able to confuse every monster as easily as before.
  15. Not all retaliation items stacks - just from shield + another armor part (helm/cloak/armor). You have to be hit at least with a graze to retaliate. Deep wound doesn't stack - every attack (your own/retaliation/riposte) will just refresh its duration, you won't get more dmg.
  16. There are many items now with on hit/aura effects which can increase your survability in melee by lowering enemies accuracy - Executioner's Hood (fear aura), Glittering Gauntlets (daze on hit), Binding Rope (enemies are stuck when they hit you)...
  17. Watch some paladin solo videos to see their equipment/talents/tactics. You don't have Faith and Devotion but at lv16 and with some of the new items you should be able to tank at least the Adra/Alpine dragons long enough to kill them. PS. Bosses not immune to stun will be rather easy once you have Sap, but you need to max your int...
  18. There are 2 new items (Frythr's Plated Graves and Cloak of Comfort) giving +3DR which doesn't stack with your armor DR. If it is indeed intended what's the point of giving this stat to these items? If they could be found during ch.1 maybe it would make sense because you don't have access to many enchantments. However these items come pretty late in ch.2 when everyone has exceptional armor, making this stats completely useless...
  19. After finishing his quest he finally becomes "Anitlei" and he gets a passive 10% attack speed... Not sure however if it depends on the choices you made during his quest...
  20. Hmm, you never heard about discounts then. Of course displayed prices in shops are the same for everyone, but if you talk directly to the manager he might agree to sell you for a better price if you're a good client or if you buy a large quantity.
  21. You don't have to bind the Redeemer to destroy vessels with it (the rogue can perfectly use it), however he would be able to destroy only Eyless Stonepiercers (lv12), not the Hammers (lv15).
  22. Yes, you can try to make a DPS chart, however it wouldn't tell the entire truth. A dagger and high dexterity could give you the best DPS against xaurips, but against a dragon your DPS could benefit more from might if you're using sabres...
  23. You can add also 15% attack speed from the gloves, which means you can reach something like 7% recovery only while shapeshifted. Zahua with his new ability can reach 0% recovery with his fists too.
×
×
  • Create New...