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mammasaura

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Everything posted by mammasaura

  1. Berserker can't upgrade to spirit line, can only upgrade to blood frenzy. I guess you're proposing blood line for mage slayer in order to keep frenzy up to compensate the debuff duration. There's not such debuff on mage slayer since the release. I agree mage slayer should take blood line, mainly if dots can proc interrupt on a spell disruption debuff, but need to test.
  2. I failed in 3, returned in 4 with Aloth, failed again. Then, like already suggested, I passed the group to the left while they were warning to kill witnesses. It became trivial. Maybe is also possible doing in 3 if splitting the group like in this way, but don't know. The problem is if you also want to kill their boss. I did after recruiting Serafen(barb). Didn't know you can sneak from different location, really nice
  3. EDIT: I add another error with Snake Eyes' dialogue. Hi, if you steal the "peculiar dice" from Snake Eyes as you arrive in Fort Darklight, it will allow a dialogue supposed to only appear after talking to Mirke. The dialogue is about knowing Ancret's gamble problem. Also: the line "Your dice are weighted", doesn't appear after talking to Mirke and stealing the dice. After talking with Mirke, another option appears, the answer notifies the giving and the removing of reputation at the same time.
  4. I did in 3 using traps, bombs and the gunpowder barrel. Gone in stealth to the bottom near the gunpowder barrel. Eder puts a bear trap near/behind the barrel. Putting a trap alerts them and so all move near there. Meanwhile Xoti fires a bullet to activate the gunpowder and my character (mage slayer/trickster) throws a cinder grenade. Maybe 2 are killed, the rest is bloodied or worse beside the dragon and the boar. The cinder grenade further lowers the health and kills the weaker. The bottleneck between the tent and the wagon permits to engage 2 monsters at time or 1 dragon Once killed the big boar and the dragon I just kited because I was low on healing and was surrounded; panthers don't have engagement.
  5. Hi, when you open the panel to modify your character's appearance, the background (inner red border) is still clickable and if clicked it's going to close the panel, losing all your current changes. Beware! Playing current 1.1 patch. Need to rectify: there are other portions of the panel that behaves like the background, mainly near the border of each window inside the panel itself. I upload another image.
  6. Thank you for the free dlc and the hard work You're making the Wild Orlans really really sad!
  7. Tried also "Warding Seal", again the damage is out the range of the description. Lower. Didn't try many times in this case, but I got once 40 of damage of the 48-59 displayed. Empowered and placed before combat:
  8. I tried for Searing Seal, the damage doesn't reflect the description. Tried vs the neketaka guard outside the bathhouse, with 8 armor and vs Ganor inside, potd. The description says a damage of 22-38. The lowest dmg was vs Ganor: 16 or 17. The highest dmg still vs Ganor with 22. The range vs the guard is similar, 16 to 21. Empower doesn't add damage neither duration, still having the same damage even if in the description should suggest a range of 33-57 and a duration of 23s. To get these numbers you need to empower, cast and then look at the description. Normal: Empower:
  9. Hi, I'm currently playing with the beta patch 1.1 and found same problem: both "Warding Seal" and "Searing Seal" aren't respectively affected by "Heart of the storm" and "Scion of flames".
  10. If you try to complete this quest in aggressive way two things can happen: 1. all the brass citadel turns on you, but I didn't complete in this way so I don't now the results. 2. you can intimidate the guards and being only attacked by Hamuto Stoneheel and 2 guards. If you succeed #2, Bertenno doesn't give you new options to finish the quest, the main dialogue starts again: he warns you Hamuto is coming but can't because he's dead! Playing with the beta patch.
  11. Phantom Foes and Sacred Horrors deserves much more credit. They are cheap, fast and good AoE. Phantom Foes gives -1 armor rating, it's really good. Sacred Horrors can be used to debuff and scout the target before charming, performs so well that doesn't need any tuning. Antipatic Field's duration and recovery probably needs a check.
  12. I don't necessarily find redundancy a bad thing with the current inspirations/afflictions counter-system, at least not for a class supposed to support with buffs and cleanses. Sometimes you use abilities to buff, but you still need abilities to cleanse and the redundancy can cover the reapplication of afflictions.
  13. Interesting to see Tekehu in another perspective. He got the most votes, he's the most "hated", but secondly "loved". This guy divides and the response is strong, is a success having him in the game.
  14. I reported this some days ago, but seems was already reported with video footage too: https://forums.obsidian.net/topic/100873-gameplay-dont-need-stealth-to-steal-when-you-can-have-a-dialogue/ https://forums.obsidian.net/topic/100374-bug-npcs-stop-observing-you-during-dialog/
  15. Confirm, the "emotional" trait gives bonus lash also to the offhand (or vice-versa), regardless ranged or melee.
  16. Can you elaborate a bit more, please? I see many assumptions but not that much content to validate the title, thanks
  17. Give a try, it will take some restart before being comfortable with a class/multiclass you like. There aren't game breaking bugs, the problem with the difficulty, being too much easy, kicks out at lvl 9-10, before that time you have already restarted 10 times, at least Have fun!
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