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vaxen83

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Everything posted by vaxen83

  1. The force bond between the PC and Kreia is only discussed through the Jedi Masters throughout K2, and by Kreia only after fleeing Peragus. Why it was not fatal is not clearly explained at length.
  2. Think it was called unarmed strike. Another one that I think the Handmaiden has is Echani Strike, which only goes up for three levels. Same thing for Bao-Dur's Gravitonic Strike, which is his third feat. These feats don't really go past level 30.
  3. The Jekk Jekk Tarr Battle song in K2 (the same song when fighting in the enclave sublevel). Although I would not want to listen to it again and again...
  4. The Carth picture looks like a battle-hardened veteran of K1. Close resemblance.
  5. Regarding the Dantooine quest where mines are placed on the field, if you place more than 4 on both minefields towards east and west, you can unlock a movie where there are more than four explosions as mercenaries cross the bridge (around 6+). Think you would have to put at least 6+ mines for both fields.
  6. Concerning Lonna Vash: Just played a game through K2 with the Vash's mod files. The difference with Master Vash's mod is that Lonna Vash is relocated to the shyrack cave instead of being found dead in the interrogation room inside Korriban's sith academy. (Which means having to go into the sith tomb at the back of the cave and defeating Revan at the end before Vash appears). Will leave the description of the outcome for those who haven't tried it yet.
  7. 'Malaks son blames your for the events in KOTOR1 and wants revenge against you (you were his best friend) and the Jedi!' Actually, I was thinking about that. What name were you thinking of giving him?
  8. Like the Epic feats on Neverwinter Nights? ^^? <{POST_SNAPBACK}> Doesn't really have to be epic. Just an example: Inspire Followers force power for the Jedi Master had different graduation levels. Like that: Inspire Followers I (After x levels) Inspire Followers II (After x levels) Inspire Followers III (After x levels) ... That is what is currently in K2. Which ends around 34+ levels. Inspire Followers V is the furthest I think. Could also be the same thing for Inner Strength and Deflect in terms of the weaponmaster.
  9. Liked Mandalore, the only thing was his suit appearance and was not being able to see much of him.
  10. If level 50 was going to be something that would be accepted as a goal to move towards, it would include feats and certain force powers that was progressive: based on leveling up past 30 and above, to even out the difficulties of fights against other enemies in the game as level increases. Character-specific feats would enhance it too.
  11. By the time I reached Kreia towards the end, it was like a general feeling of having been set up for false expectations by her manipulative behaviour.
  12. If Visas' did not have her hood over her eyes, wondered she would have looked. Maybe slightly like Kreia's. The other thing was the appearance of her head.
  13. Some characters could have been maintained, instead of being just chucked into and out of the story. Looking at the old Star Wars series, Obi-Wan was struck down by Vader but still appeared in the other two movies as a visage or perhaps a vision. Simply killing off characters without any further reference to their previous roles in the story is like running up against a wall. Looks abrupt too, especially for people like jedi masters.
  14. Actually, it makes sense to wait and see what happens with the mod although some things might not be inside it.
  15. The thing about K2 which made it quite difficult to see as a game with a story by itself was the thought that the Republic was suffering a long and slow defeat. Basically, being set up for false expectations which effectively omits things that a sequel to K2 could describe.
  16. The Republic, based on what Kreia mentions throughout the game and at the end, was going through a long, gradual slow defeat, which includes the millenia period until Lucas' story takes over. (Not a very interesting way of looking at things though).
  17. The only thing about the mentor option was the force bond where force powers cast on your character affected Kreia.
  18. Sometimes, with unarmed combat, the people your PC is fighting with tends to do backward flips. Actually makes K2 look slightly like a game involving martial arts. Weird though...
  19. It would have been interesting if the art design of Malachor was portrayed as a downward progression from its surface, and going further down as levels of the academy were descended. Contrary to Star Forge in K1, where levels are ascended. Just my idea, though.
  20. For Sion, as I had been increasing my Persuade skill, I managed to erode his saves, although it was slightly redundant as I was already using master power attack, and there was one game where, somehow I managed to get my strength to 30 (modifier of 10), so my consular/weaponmaster PC just kept crashing down on him repeatedly. The other thing was basically healing which was ok as my lightsaber form was force channel. Attributes that I focused on: Wisdom and Strength. The next fight with Kreia in that same game was ok. I only fled from Kreia about once or twice, but I just kept on bringing her health down with master power attacks. (like Zez Kai-Ell when fighting him, only for DS PCs) Besides, she would have to overcome twice my strength modifier in order to negate the power effect. In the second round, I just hacked away at 2 of the lightsabers. Instead of destroying the third, I just went for Kreia, cast Force Enlightenment and simply used master power attacks.
  21. By the way, I had been using flurry previously in most K1 games before I changed my strategy to power attack after playing K2. Basically, changed it after I found power attack was enhanced in K2. Point: Simply to show how Malak was not exactly that difficult to defeat whether it was LS/DS character that I took or any class combination in K1. I already mentioned the difference in power attack before.
  22. Actually, the KOTOR 1 & 2 storylines are indeed slightly interpretative: Not an absolute certainty about there being only one way for things to occur.
  23. You never got force drain did you? It's ironic but the way to make that battle much much shorter is to FD the dead bodies. That way Malak can't do it. I liked The star forge mainly because I felt like I had a reason to be there. And because my opponents showed some sembalance of order (they followed Malaks orders to the letter) The droids on the Star Forge are easy because Destroy droid was a one hit kill at that point. The humans were another probem. <{POST_SNAPBACK}> Frankly, the playing style I had for K1 was like the one that I used for K2. K1 Class combo: Soldier/Jedi Consular The Soldier class gave me a slightly higher attack, but instead of putting points into strength, which I left at 16, I put my remaining points into wisdom until it was at 20. For the Malak confrontation, as I had mostly LS force powers, I just kept on casting Haste and kept on attacking Malak with two single lightsabers, using power attack. (I did not go for Critical strike nor flurry as my lightsabers were keened). Only towards the end of each round just before Malak ran away did I heal myself. (Had the Star Forge robes and the +3 bonus from LS mastery together with the Circlet of Saresh) with a pair of Dominator Gauntlets. The Sith boss kept on leeching life from all the eight power cells, so I just healed once before preparing for the next round and whenever I had to. Besides, if you ask me, each round was not exactly a full round, as you did not have to deplete Malak's health down to the minimum, just around about the 50% mark and he would run away. By the time I had to heal again, I had already recovered most of my force points. Same strategy for K2 and Malachor V except, that Power attack was considerably enhanced with triple damage, and I used LS Consular/Weapon Master with Force Enlightenment, against both Kreia and Sion. The items I had in K1 were almost the same for K2 also.
  24. Bao-Dur's relation to the PC in the devastation of Malachor actually helped to fill in much of the story in the Mandalorian wars which was almost something that showed a side effect of the war that Revan had strategised. The thing missing from him was his Malachor lines in the Trayus academy. If there is any part of the story which shows some of this, it is when Bao-Dur and Mandalore have a go at each other about the effect of the war when on the Ebon Hawk.
  25. Not everyone will agree with me, but the 'Randomizer' that they used is too random. When it comes to crucial parts of the story, all you were rewarded is with random items. I never saw one unique item, which you obtained from beating Sion, Nihlis, or the Jedi Masters. All I got were useless Force Forms, which do nothing special. You also have to keep in mind that when they made KotOR II, 90% of the Armor were copies or recolorations of KotOR I's items. Technically, the only major addition to clothes were the robes. <{POST_SNAPBACK}> Spoiler tags added. Remember to use those -Battlewookiee
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