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Everything posted by vaxen83
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When something is indicated as being of unknown origin, what I am thinking might be that the PC does not yet know about how the ship that you mentioned at the start of your posting would be. Was there something else that you wanted to add to what you mentioned? Some of the things that have been included actually can be explained further, although only you will know what you are trying to describe. Another thing is the concept of choice, which can actually be specific and it will tend to be based on alignment types (for both dark and light side), in case you were trying to suggest something about that in your discussion.
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It is slightly like K1 where you decide to help either the Beks or the Vulkars. However, in K2 both the DS/LS options comes from only the Exchange and the Seroccos have none of those penalties. Could have been developed further though.
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DS Consular to Sith Lord or Assassin?
vaxen83 replied to c_monke's topic in Star Wars: General Discussion
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Another thing might be having enemy AI using Force Breach against LS PCs, as that force power was just sitting on the desk without much involvement in K2. I think it was only used in K1 against your PC when fighting Malak towards the end. Tends to actually work more for DS PCs as they would be fighting LS enemies. The only thing is that it has an individual effect.
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Or you can also get the same effect by using Master Critical Strike (also critical range of 17-20 at master level) and reserve your lightsaber crystals and emitters, lens and cell that add to damage.
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Some K1 concepts from planets were part of themes might have come from NWN ideas of Bioware. Hard to not see some common elements between both games.
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Anything that might be suggested apart from Force Enlightenment, Force Barrier, Force Immunity and Energy Resistance?
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Having Kreia on Peragus (Since she is blind) simply made the facility look like a place of death, which is like Malachor. A difference between Peragus and Taris is that one has people, wherelse the Peragus miners were all killed off, and instead the droids were still alive. (Reminescent of NWN: Hordes of the Underdark where the Elder Brain exerted a mental strain on villagers that looked like they were half-dead)
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Revitalise was a vastly underutilised force power. Apart from party members being killed off, Revitalise could have been used to bring them back to consciousness. NWN had this in Hordes of the Underdark where the PC could resurrect mercenaries like Daelan Redtiger, Linu Linora and a few others. Not as in virtually using it as a force power, but perhaps like being given a dialogue option to do so. (Like using Battle Meditation to rally either Vaklu's troops or Talia's royalists) So, certain NPCs like the dead Twilek in the 3rd pylon chamber on Nar Shaddaa could have had dialogue lines as another option.
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In terms of the critical threat range of lightsabers, double-bladed lightsabers have a 20-20 range. Single lightsabers have a critical threat range of 19-20. So, wider range means it is easier to score critical hits. If you put a Velmorite/Nextor crystal in a single lightsaber, critical range becomes 17-20 (doubled) and in a double-bladed lightsaber, critical range would become 19-20 (doubled). So, you might prefer to use either two single lightsabers or melee weapons (depends on your style of playing). Only thing is getting more crystals for two single lightsabers than a double-bladed lightsaber. (Just in case you are thinking about having a Nextor and a Velmorite crystal together in the same lightsaber to get twice the effect of extending the range, the net result is still an effect from only one of either crystals so not much point in trying)
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The other thing about journals is that the interaction between G0T0 and the PC was quite brief. (Which is why it is hard to not see G0T0 as a droid due to insufficient story information about his background) There might have been an inclusion of certain journal entries on G0T0's Yacht as almost his entire ship was virtually a droid army. (Sounds the one in SW Episode I: TPM) It might have helped to have journal entries as electronically accessible on computer consoles in his ship. And there was only a brief description of the droid planet M4-78 from a plasteel cylinder where the codes for droid access control could be found. G0T0's role as a crime lord was hardly shown as there was very little dialogue from him before you arrived on Nar Shaddaa. And also even after that black droid somehow came onto the EH, his repututation as a crime lord was hardly explained especially with how things actually happened on Nar Shaddaa. Sounds more like a character for DS only. LS stories seem to do ok without him.
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It might have helped to have from after confronting her in the near the and learning from as these two represented strongly LS and DS respectively in K2 conceptual art. That might have placed some symbolic importance on and instead. It is hard to see how learning these powers from can be put into context in the game as she seemed to be of neutral alignment and DS later. (Her alignment never seemed to be LS) Besides, she hardly favoured LS or DS alignment in her dialogue lines.
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I usually attack the Serrocco veterans and the Exchange sides as an LS PC. Besides, no DS points for doing either but you get LS points for ridding the sector of the Exchange leader. And both sides have items in their cargo. For a DS PC, I do the former except that I just leave the Exchange leader alive.
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I would not mind having journals that the PC can access in K3. The Sith Library on Korriban was hardly a place of study: Not even a single journal (whether electronic or manual) was available to provide some direction on where the game was heading towards. The purpose of having journals or records is to allow the player to understand how the story is like, not to be used as a substitute for the lack of character in certain people in the game. (The journal that was found on Vash's corpse was brief and barely showed her character in the game, and there was not any prior information about her previous encounters about how she arrived on the planet and her relationship with her apprentice)
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Since Kreia was described by OE as an important character in the game, especially with the force bond issue, it is ironic that such a character is stubbornly silent when your PC asks her some questions or tends to give answers which sound more like a lesson in history than dialogue of personal opinion.
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The amount of time OE spent on Kreia could have been invested in further developing the story background of the other characters in the party of the PC in K2, rather than having Kreia constantly doing so much of the dialogue between her and the PC. And having about three villains in the game only further diluted the story as not one of them was made distinct from the rest.
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The one thing that K3 would probably not be based on is locating the story only around the Sith. There has to also be some themes about darkness that is not directly linked to being the mere presence of Sith.
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Kreia tends to use DS powers more often like Death Field, Kill and Plague although she does still use certain universal and lightside powers like Master Speed and Master Heal. In fact other characters like Visas also use DS powers more frequently than LS powers.
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If you could have added one feature to KOTOR2.....
vaxen83 replied to Topaz Quasar's topic in Star Wars: General Discussion
If there was one thing that was lacking in K2, it was the impact of DS on the environment, with the main and side quests. The DS/LS effect seemed to affect characters and had little change with the environment. One example: the Atris dress colour of white and the Telos base she was in was a mere coincidental relationship based on colour, not on any deeper meaning behind the theme of whiteness nor its opposite, which is blackness. That is, done only for the sake of convenience which is how I see it. And since OE wanted to include the Darth Traya of Atris, they could have situated the changing and warping of the walls of her meditation chamber for DS environmental effects. Atris's Darth Traya looked like a cross between a Visas double and an angry version of Queen Talia. (The face template looked almost alike) And the alignment effect on environment could have been enhanced greatly with a Sith Lord/Jedi Master as they had DS Corruption and LS Enlightenment respectively. -
If there is anything I would say, it is this: Most of the characters were restricted to a PC being either as Male/Female, although many of the characters could be LS/DS if PC was either LS/DS, except Kreia and maybe G0TO. I would have liked to have all the characters available in every game (although influence was needed for party characters to move to LS/DS) like in K1. The only characters that I can play through with in every game in K2 are mainly Atton and Visas as these two are with your PC towards the end (Atton on Telos and Visas on Ravager, except Malachor). Besides, Bao-Dur's dialogue was merely holographic concerning the mass shadow generator.
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Here is something that I am thinking about: K1's environment involved quite a few situations where the gradual fading away of light continued to give way to darkness. Thus, the theme or rather of how the relationship between LS and DS was so substantially integrated into the game (by using very dim lighting in places where there were monsters and enemies like in the Lower City and Undercity while natural light from the sun was used for the Upper City of Taris. Almost every location or planet in K1, (except for Tatooine) like Kashyyyk (Shadowlands), Manaan, Korriban,(with the Sith tombs/caves) and Dantooine illustrated a representation of darkness (like Juhani in the grove), including the Star Forge where that darkness had to be dealt with by following through some of the main quests. Peragus in K2 could have adopted this illustration of connecting environmental light and darkness interacting together: One way would have been having the HK-50 Droid on Peragus deactivating the main power source of the asteroid, so that the facility would have been plunged into a darkened place, with merely a few barely functioning lights that provided partial visibility. The usage of the mining droids actually was overdone as having a few droids types around different parts of the facility with certain events along the way could turn the story in another direction and made for varied fighting. One of the quests might have included a way to restore main power to bring all the lights back on. Perhaps a boss droid guarding the entrance to the power source within the heart of the facility would have made it a bit harder to follow through with the quest. The Nar Shaddaa Jek Jek Tarr tunnels looked more like an artificially constructed environment with all the poison vents in the bar, although there were quite a few NPCs there.
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If there was a background that led to his story of how he operated as a tech in the Mandalorian Wars with the Exile on Malachor, which would involve which homeworld or planet he came from, the character would have been much deeper.
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If there is going to be any sound story in K3 to include romance-related dialogue, it would have to be based around something that is actually as real as it can be within the KOTOR storyline, instead of just having mere fantasising or simply due to physical attraction: Something that is actually earned and is related to the romance through the effort of playing as a PC rather than merely being dumped into the game without proper integration.
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Prefer two lightsabers.
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Glad to hear you made it through.