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koconnor200

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About koconnor200

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  1. My Idea's for Kotor 3 -- forget The Exile and Revan. They've gone to that great dark place in the sky where level 20+ champions who have saved the galaxy and are now monties that cannot be played anymore have gone. Bringing your level 36 exile back in a new game just isn't going to cut it... quit whining and accept that you start over with a level 1 every game. -- More jedi classes ! I kind of like the notion of a scoundral / jedi consular / jedi master -- More Jedi feats ! Even without using the cheats and the endless experiance wheels in Kotor II , I found that my consular had simply gotten every power he needed and was now simply grabbing whatever was there to finish the level up , knowing he would never use the stuff. And he didn't. Make the power and feat tree's bigger than 3 levels if you're next game is going to go to level 40 .... -- of course having new jedi power tree's only open to elite classes would fix that wagon quick...expecially if certain tree's were only available to certain prestige classes..... ditto certain feats ....now you have a non jedi class and it's unique feats to choose from, then a jedi class and it's feats / powers , then a prestige class and it's unique feats / powers ... -- Force Push should let you operate control panels in a basic way (open a door or such) though advanced functions you still have to walk up to it and interact as usual . -- pazaak is boring , and swoop bike racing impossible on a PC (tried 10 times on even the simplest course on Telos...never came close to winning ) Some thing needs to be done there. maybe a slower ramp up with some charity races that arn't worth any credits ? and are a lot easier ? -- "Security" should require lock picking tools ... you don't pick locks bare handed ! -- romance option...even if it's just one option. I would go with a varchar target , that is to say a target that switches to male if you're a female and female if you're a male... saves a lot on programming effort since most non romance options could be the same and you'd only have to do a little extra coding to include the opposite sex romance if the player wasn't the sex you expected. Dark siders, of course, get to execute their romance option, since there's no room for love on the dark side. -- Chess game ... that one you saw in the first star wars on the millenium falcon with the animated creatures on a circular chess board ? That would be cool ... lot of chess fanatics out there playing computer games .... And besides ...it provides a cheap source of puzzels ( computer shows you a chess board ... which move will result in check mate ? ....very easy to generate dozens of mate-in-one puzzels )
  2. Str 12 Dex 10 con 14 Int 14 Wis 14 Cha 14 And pile EVERYTHING onto wisdom after that. Plus equipment adds etc....
  3. Bastilla. She's not on the list... but she does show up breifly in a cut scene , so she IS in Kotor2 ....
  4. I want to see the Light Side ending ! (presumably it's a movie) But since I chose to visit Korriban Last, it took away my lightside mastery , and so I finished the game very very light sided, but without mastery, and all I got was that final conversation where you get told that all sorts of goodness and light happens to all your friends and the republic and the galaxy at large ... but no movie ? No cut scene ? I have a terrilbe feeling you dont get to see the movie if you don't have light side mastery (or the bad ending if you don't have dark side mastery) and I don't feel like going back and playing 10 hours of game just to pick up that last few Light Side Points... Is there anyway to unlock that movie so I can see it anyways ?
  5. It depends... Since two light sabres give the max number of places to put upgrads ... a two light sabre jedi would have the maximum opportunity to make use of charactaristic enhancing add on's to light sabres . Damage add ons , of course , are wasted since they only affect the weapon and not both weapons. One can imagine the destructiveness of a Jedi Consular with maxed out wisdom duel weidling two light sabres that each also boost his wisdom as much as possible. Such a "duel weilder" would rarely actually fight with the sabres though .. since he'd be tossing force lightning like there's no tommorow. Even if he went light side, a high wisdom means his force points regenerate so fast that the penalty for using a dark side power like that would be almost meaningless.
  6. Kivan Sane Str15 Dex 15 Con 14 Int 14 Wis 32 Cha 18 Jedi Consular / Master 17/9 Def 36 Vit 259 Force 550 Random Notes : Even using dark side powers (I was a hairs breath away from Light side Mastery) It literally took mere seconds to regain all my force points. (The didgit counter indicating how many force points I had moved so fast I couldn't read it ! I love consular's ! ) Cast Stasis and then light sabre them twice, stasis again ... and your FP literally never moves from max. Even casting Force Storm (maxed out force lighting) you can cast it 20 times before exhasting your FP , and thats assuming you don't regain any FP during battle. And 2 -3 Force STorms will clear a room. Get at least one point in throw light sabre. It always hits and always does some damage... no force resist , no saving throws, no blaster bolts being deflected ... the perfect attack despite the mediocre damage. The ideal tactic is run away .. throw light sabre..keep running a while.. throw it again ... hopefully running in a circle. I beat the final Sith Lord like this, was just too powerful and kept resisting every force attack I had and cutting me down with the ligth sabre... Don't Get stuck ! On Nar Shaddaa you take over Mira at level 6 ... level her to about 13ish ... and then duel the wookie. Then she has to wander the gang lord palace and free up your main charactar. Guess what ? She can beat the wookie, but she can't beat anything else in that palace. If you dont' give her stealth you are toast ! And if you're like me ... and you cleaned out your inventory of all the extra unused stealth field belts just before you found yourself in control of her ... it's reload time, cause you literally cannot contiue the game if she don't have a stealth belt. Ditto if you levelled her up and didn't give her any stealth. If you walk into the arctic base in Telos and the surrender to the handmaidens, they take your companions prisoner. If you turn around and your' companins are just sitting there like lumps doing nothing... and no cut scenes are going off... it's a game bug. Reload immediately (there's an auto save just as you enter reload it) and try again until they wind up in their cages. Game stopper if they don't. On Korriban , the last cute little scene provieds an opportunity for infinate light side points, just talk to the ghost over and over again. Bad news... when you choose the light side solution ? It locks all the doors to the room and YOU ARE STUCK !!!!! You must choose the dark side option and accept the hit on dark side points before those doors unlock. Which means you are guarenteed to lose your lightside mastery as you leave Korriban. Might not want to do that world last since you'll want it back. After you visit the four worlds and solve thier little problems and locate the 4 jedi masters, you return to Datooine. Krea bugs off you you when you hit Datooine for this little confab with the jedi masters and you never see her again. Make sure she' s not carrying anything vital on her at this point. After you do Datooine the second time, you will have to run two seperate parties. One will be your main charactar , Visas , and Mandalore . The other will be of your choosing. Annoyingly enough , you will actually get to choose who you want to accompany you on this mission , and then your two choices will get the boot as Visas shows up , and then a few moments later Mandor shows up . Make sure you got good equipment for these five. I sugest a rogue type, warrior type , and Consulor for each group. End battle you solo it. Make sure your main charactar is equipped for bear because when it comes down to the final battle, you're on your own. When you're main charactar is soloing it (at the end game) ... make sure to totally wipe out all the monsters in an area before moving along. Why ? because, unknown to you ... that silly little drone of Duo-Tarr is going to come in behind you with one last mission to accomplish (you're running him and it's a show stopper if he fails) and he's a level 1 droid in an area suitable for level 25 jedi ... bad scene if you miss even one monster ...bad scene ....
  7. Stealth and the Reneratve Underlay , even on just the minor's uniform if you have no other upgradable armor , work wonders there. I took a level 10 consular with an upgraded vibro blade through there, noticed my force wasn't regenerating , and still kicked it in there. You just have to stealth and wait for your natural healing to give you back all your hit points , thats all. (Thus the regeneration underlay cuts down on the waiting time between battles)
  8. Where do you find Telos a new supply of fuel ? I'm almost ready to leave and I ahvn't turned up any leads.
  9. K. Got this bonus mission on Telos to find out about this False Batu , the one that tries to assassninate you when you first land on the planet ? Can't turn up any leads on him. Any help would be nice.
  10. Consular's suck in hand to hand. So go single and take dueling to balance that off. Sentinels are pretty good and could go either way. The penalties from double bladed could be easily balanced out by certain upgrades to increase your chance to hit. Guardians have scads of combat ability and should always go double and ignore any upgrades that increase their chances of hitting in favor of more and more damage. Just an opinion.
  11. Jedi Consular / Jedi Master All the Way. 14 cha 16 Wis + and keep racking it up ! The Ultimate "Jedi Wizard" ... light sabres are something you deflect blaster bolts with , thats all. Blast him with force powers ! Extra Crispy Please.
  12. Oh yeah , skill stooping. You don't have to spend all your skill points when you make a charactar. If you plan on taking demolitions , for example, but its cross class for you , don't put any points at all in it. Hang onto those points. Level 2 , your first feat goes into making Demolitions a full class skill. Level 3 you actually get to spend the points, and bring up demolitions to it's max value for your level , as if you'd had it all along and it was full class all along. Gotta stoop around for the first two levels with no demolitions kill at all though ... but in the end you got maxed out demo (or whatever skill you had in mind) so its probably worth it.
  13. Atton : Whats the limit on back stab / Sneak Attack ? I ask because in Kotor I , I was a Liightside Sentinel with Mission always hanging around and scads of wis / dex. Zap room with Stun . mission runs in , every attack is a sneak attack , and thats like 8d6 + weapon damage near the end ... With level 25 being a reasonable max level , you realize tha keeping Atton pure rogue gives him +12d6 sneak attack ? You may not want to shift him to jedi at all if you're a light sider ... T3-M4 Just started a new game. Noticed he has a "shock" device ? 1d6 dmg per level ???? Thats the equivilent of him having Force Lightning !!!! And he gets it from the get go ? H'e's a ringer ! Only the 10d6 max on it puts limits on him. Kriea - She is a "Mage" , not a "Fighter". Don't complain her light sabre technique sucks, it's supposed to suck !!! Rack up her wisdom as high as it will go and give her some offensive force powers (stun / droid stun / force lightning) and let her rip !!! 24 level max = +6 on your primary char. She's got 16 wis ? Rack it up to 22 and ignore her other stats. That adds 6 to the DC of anyone trying to resist her attcks, ON TOP of the +6 DC for her being a consular. Which means they almost never save. Can you say "Extra Cripsy" ???
  14. The game generates a random table when you first create a charactar of "nifty equipment", so there's no guarentee you'll have the same problem inding a blaster next time around. The question mark powers are the "secret force powers" , you probably can never have all of them (on the same charactar). Probably some are light side only , some dark only , some for consular only ..etc etc etc ... Near the beginning of the game , probably in Preagus, you get a conversation option with Kriea to the effect of "Whats wrong with your eyes" . This option not only leads to you gaining influence with her, but you get to repeat it over and over , getting mondo influence ... and thus openning up her dialogue tree and having her explain everything. But then , even just being agreeable and going along with any lesson she cares to give gets you enough influence to play a fascinating little mini movie about herself and the two sith lords present on the game box ... which if you ask me explains a lot right there ... just keep asking her who or what she is Jedi or what ? ... and you will get the nibblet.
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