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Everything posted by Adam Brennecke
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Jorge (designer at Obsidian) did the Spanish translation, and he is from Spain. Most of the time European branches of game companies handle localization, which is probably why it's Spain Spanish and not Latin America Spanish.
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Is $4M enough?
Adam Brennecke replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Usually marketing isn't factored into those budgets. -
The past month has been absolutely incredible. You have blown away our wildest expectations and we are so excited about starting the journey of creating this game for you. The Kickstarter site will be closing down here in the next few hours – 6 PM PDT to be exact. I would like to remind you that you can watch us at the studio for the final countdown beginning at 12 PM (Noon!) PDT. We will be streaming live on UStream and Twitch.tv. Final Fun and Silly Reward Tier - Obsidian Loot Bag Our final fun reward for you is what we are calling the Obsidian Loot Bag at a $350 tier with a limit of 30. The Loot Bag contains an AMD Processor donated by our incredible friends over at AMD (you rock Steve Bell!), a signed Obsidian game (not Project Eternity), and a random assortment of Obsidian loot such as pens, coasters, t-shirts, game patches, doodles, etc. The AMD Processor is an A10, does not have a heat sink attached, and will be shipped OEM style. The Loot Bag includes everything in the $250 tier level too. Since we are shipping computer parts, we can't ship outside the USA with this one. Here are links to the final complete Add-On List and Reward List: Add-On List Reward List Big Big City #2, What Now? We dreamed the impossible dream, and hit our stretch goal of the $3.5m mark with Big Big City #2. Because we have another big city in the game, and by popular demand we are adding two additional slots at the $5000 tier for two more taverns. As a recap of our stretch goals, here is what you have added to make Project Eternity bigger and better: 11 classes 6 races 8 companions A huge mega dungeon of at least 10 levels (and possibly 11 or 12 by the time this is done!) Player house A stronghold Two big cities And much more. This will definitely keep us busy over the next 18 months working to bring you Project Eternity. Early this morning, we took a poll on what you would like to see via Twitter, Facebook, and on our Kickstarter Comments page for remaining stretch goals. Our first reaction is that we want to make the game better instead of just bigger; however we are currently discussing it at the studio right now. Thank you again from everyone at Obsidian Entertainment. We will see you on the live stream for the final hours of this crazy adventure. The art team put this together to show you a behind the scenes look on how the amazing screenshot was constructed. Click here for a larger version. Update By Adam Brennecke
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By the time this update is posted, we'll have only about 30 hours or so before the end of our Project Eternity Kickstarter campaign. You've helped us make amazing progress over the weekend, easily surpassing the $3.0 Million Stronghold stretch goal -- and it looks like we may, in fact, of Big City #2 at $3.5 Million. Physical Audio CD of the Project Eternity Soundtrack For the last final hours of the Kickstarter, we have a limited run add-on of the Project Eternity Soundtrack in a physical audio CD format for $20. You need to be at a physical tier ($65, $100, $140, $250+) to add-on the audio CD soundtrack. Tonight, don't forget to tune in and watch some Obsidian dungeon-delvers tackle a one-shot D&D 3.5E Forgotten Realms adventure in a live stream of BLOOD IN THE BRINE (there will be weresharks). Check out the live stream on USTREAM starting at 5PM PST. A recording of the play session will be made and released later for those that miss it. Life and Death in the Dyrwood For today's update, I was supposed to do a lore update, but I decided that I wanted to talk about a specific subject and how lore and mechanics tie into that subject. Today's subjects are LIFE AND DEATH. Project Eternity is a fantasy RPG inspired by several A/D&D-based settings in which death is, for those with means, a temporary setback (for the Nameless One, it's even less problematic). The priests of the Forgotten Realms run around with boatloads of cure x wounds spells, the ability to banish disease, and even the power to bring the dead back to life. In Project Eternity, prospects are not so bright. And when death comes, some try to stay, some choose to go, but most people believe that once they make the trip to the other side, there is only one way back: to begin a new life. Common Mortality Project Eternity's world is one with limited medicine and medical understanding. Unlike many fantasy settings, there is very little access to curative magic. Remedies for health problems often have only a palliative or placebo effect at best, owing their continued use more to folk beliefs and tradition than any basis in scientific methodology. Though soul-based magic has helped the great exploring cultures from suffering massive pandemics and has helped some individuals overcome illness over the long-term, there is no quick magical "cure" for disease or illness. Most people go through life and death in the ordinary way -- unless they put themselves in harm's way, that is. Stamina and Health In Project Eternity's combat, players need to be concerned with two elements of a character's vitality: Stamina and Health. The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance. Soul-based abilities are able to help replenish or regenerate Stamina and are often used on the battlefield to turn the tide of combat. If a character hits 0 Stamina, he or she is knocked out. Intervention from another character can bring an unconscious character back into a fight. For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Though Health is typically lost at a lower rate, when the PC or a companion hits 0 Health, he or she is maimed (in standard play) or killed (in Expert mode or as an option in standard play). Magic may help mitigate damage to Health and slow the tide, but once characters have died (in Expert mode), there is no known magic that can bring them back. A Lottery of Souls The world belongs to mortals. As time has progressed, mortals have lifted themselves out of ignorance and into ages of increased self-awareness, harnessing the power of their own souls to amazing effect. So... why worship the gods, anyway? For many mortals, worship is a matter of respect and tradition. They consider their gods (or, in some cases, all gods) to be their creators. They follow the guidelines of religion because history tells them that the gods have punished individuals -- and entire nations -- for ancient episodes of religious disrespect and dismissal. For others, religious worship is a matter of karmic self-interest. Often, people believe that if an individual's soul arrives in the realm of a pleased god, the god will place that soul into the body of someone who will have a good life. To such believers, choosing to not worship or is to risk spiritual confusion and aimlessness in the afterlife. They speculate that the faithless are entered into a "lottery of souls" from which many will wind up no better -- or much worse -- than they did in their last life. Some of the same faiths also believe that religious apostasy or lax observance is a cause of soul splintering upon death, which many consider to be an even worse fate. Gods for All Seasons People worship many gods, but usually the ones who are most associated with their way of life. Farmers may worship gods of light, growth, or storms. Warriors worship gods of battle and fortune. Though some faiths are exclusionary, most people will say a prayer to any god when the circumstances are right -- farmers praying to a god of battle when their lands are invaded, warriors praying to a god of growth when they're starving in the wilderness. Sometimes the same god -- or gods -- may have a different identity in a different part of the world. The most notable is one of the most widely honored, if not warmly embraced. Called Berath in Aedyran and Cirono in Vailian, it is the god of cycles, of doors, and of life and death itself. People commonly place or carve the figure of Berath in doorways, windows, and other "portals" from one place to another, figurative or literal. In Eír Glanfath's ruins, explorers have discovered two common figures, Caoth i Bhád and Bád i Caothaí (Life in Death and Death in Life, respectively), semi-skeletal female and male figures who occupy positions opposite each other in doorways -- like a twinned display of the split aspects of Berath/Cirono. Necromancy Despite the assumed natural cycle of things, there are individuals in the world of Project Eternity who either want to know more about that cycle or who choose to alter that cycle. Broadly speaking, "necromancy" refers to any attempt to do either, whether that involves speaking with the soul of a dead mortal, attempting to tap into the unconscious past lives of a living soul, or to bind soul energy or a complete soul inside of a dead body. These acts are viewed with differing levels of criticism depending on the culture. Many folk share the interest of necromancers and would like to understand more about the eternal cycle, but are also afraid of what they might learn. Some extremists are opposed to any and all necromancy, and tales say that a quiet and powerful cult that has worked for centuries to discredit, trap, and even murder necromancers for their efforts. To the people who oppose necromancy with such violent passion, mortal understanding should have limits, and they fear the consequences for the world should those limits be unraveled. That's all for today's update! Thanks for reading. Update By Josh Sawyer
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http://www.youtube.com/watch?v=IbyFqrEYSFw Tim's Q&A This week's Q&A is a little different. I spent some time reading the questions that people were asking in various Project Eternity forums, including our Kickstarter comments, our Project Eternity Facebook page, the RPG Codex forums, the reddit Project Eternity group, and our own Obsidian forums. I have picked five questions to answer, one from each of these forums, and I have answered them below. For each question, I have included the forum poster who asked it, along with his original question text. Let's start with Facebook. Facebook Ockert van der Westhuysen asks... Will back for psionics. Any hope? I think you might find our cipher class to your liking, since their method of using "magic" is quite different from wizards and clerics and is instead tied to mental abilities. They feel a lot more like psionic abilities from earlier D&D editions. You can read more about the cipher class in Josh's update #15, which you can read here: http://www.kickstart...ty/posts/321413 RPGCodex Wise Emperor asks Is there any confirmation that Eric Fenstermaker will be involved in PE? Obviously it would be cool if yes. Eric is currently working on another project at Obsidian, but there is a good chance he will move over to Project Eternity when that first project is completed. Until the Kickstarter campaign is over and we know the full scope of the game, the assignment of particular people to it will not be completed. Obsidian forums rjshae asks... Back in the BG series, experience growth was relatively slow and it felt like an accomplishment to reach a new level. Since then, D&D v3.5 rules came out and level up began to feel almost like a cheesy accomplishment that didn't require much effort. That has become the trend in modern games: leveling up after every few battles. I have to wonder how this will be handled in PE? It sounds like Obsidian wants to return to the style of the BG series, which would seems to entail a return to slower level progress. If they do allow a more rapid level up, I hope they tone down the power growth rate so that lower level monsters remain a challenge for longer periods. We are working hard to make Project Eternity revive the spirit of the older IE games, and this includes making leveling up an important accomplishment, one that makes your character feel substantially more powerful afterward. I agree that frequent level-ups make the event feel less special, so we plan to space out these events over the course of our storyline. The first few level-ups will occur relatively early in the game, but the pacing of the subsequent level-ups will be much slower. For people who enjoy level-ups, they are free to use our Adventurer's Hall to swap out new companions frequently, so they are always leveling up new characters to use in later parts of the story. For people who aren't sure what character classes they will want to have available in the end game, it's always nice to have the choice of having all of them. Kickstarter Stephen P asks... After seeing this screenshot my anticipation for the game has spiked considerably, but it left me with a few questions. I understand the 2d portrait background concept, but will there be any overlapping animation with the river to make it appear flowing, even if the actual image doesn't move? The same question for the flowers? trees? will wind be simulated somehow? We will certainly be adding animations to our backgrounds. The trees should sway, there will be birds or butterflies or insect clouds, depending on where you are, and the water in rivers and waterfalls will flow. We are using a rendering technique similar to the one we used in Temple of Elemental Evil, where the background is a pre-rendered 2D image and the characters and some props are 3D objects. This gives us the advantage of exquisitely detailed environments without the polygon cost, along with lots of animation without the memory cost that 2D sprites would entail. Reddit Mirokunite asks... Will there be low intelligence/charisma dialog? Yes, we will have these dialogs. They are a great deal of work, since it means writing two versions of every dialog in the game, but I am sure that our wonderful writers are up to it. I really want these dialogs too! I find it fun to replay the game with a low intelligence character, just to see how the NPC's react to my slow-witted attempts to help them. And there we have it! Five questions answered from five sites. Again, thanks for your support of Obsidian and Project Eternity. There are just a few days left before the Kickstarter campaign is over and we enter full production of this game, and we are all very excited about the prospect of working on a classic CRPG again! RPG Eats! Do you like to eat? Do you like RPGs? I am going to give out my favorite RPG themed recipes to all of our backers! The Project Eternity Cooking with Tim Recipe Book will contain 10 delicious recipes in PDF format. Enjoy the good eats while you play Project Eternity when it's released! Troll Portraits by Chris Avellone Chris Avellone has graciously volunteered to draw a custom troll portrait for you to help raise additional funding towards our last stretch goal target of $3.5m for Big City #2. Chris will number and sign the portrait, write a humorous message to you, and a print will be physically and digitally sent to you. This is a limited run of 30 at a $750 tier (includes all the goods in the $500 tier), so get in quickly. If you are above the $750 tier and would like a custom troll by Chris Avellone please contact Obsidian and we will work with you. Adam is currently live streaming all day long today at UStream. Join in on the fun and watch him play Icewind Dale II. We also hit 60,000 backers! Again, one more level to the dungeon is added! Update by Tim Cain
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Adam Brennecke Live Stream
Adam Brennecke replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks guys. I look forward to tomorrow's broadcast. -
that sounds good to me (xpac), i want that, but i cant find it on the site.... Go to the Kickstarter frontpage and scroll down to the add-ons section. Ooops, all the add-ons aren't there yet, but go to the add-on update and it's all good. Hopefully the frontpage gets updated soon. In Obsidz' defense, this has all been going very quickly for them and there're are demands for new stuff and then pricing and placing all of it is a logistical nightmare. There's also an add-on update here: http://www.kickstart...ty/posts/311594 EDIT: see above. Fixing that right now!
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Another stretch goal down! We are happy to announce that we’ve made our $2.6M stretch goal counting both Kickstarter and PayPal backers! We have a lot of great stuff planned over the next six days. Josh is doing a lore update tomorrow along with some other BIG announcements, we are organizing an AMA over on reddit so everyone can ask Tim, Josh, Feargus and myself (Adam) a ton of questions, and we are getting our crazy ideas put together for the live stream of the last hours of the campaign next Tuesday. Along with this update, we wanted to get some housekeeping out of the way. First off, we get asked a lot about what is in each of our reward tiers. You can find the full list farther down in this update. We are going to keep this list constantly updated, so if you ever need to refer to it, just come back to this update. We are also working on our main Kickstarter page to keep things organized and have a new stretch goal image that combines all the stretch goals that have been added. The Chanter and Paladin classes are up next at $2.7M, and the talented George Ziets will be joining the team if we hit $2.8m! With each stretch goal hit not only are we adding a new feature, we are also making the entire game larger. The additional money raised lets us add designers, artists, animators, and programmers to help build this incredible new world we are creating. This means adding more reactive quests, choice and consequence opportunities, a varied bestiary, memorable characters, adventure areas, and combat abilities. New Add-On Due to popular demand and for a limited time, we are offering the ability to add our first expansion pack, due out approximately six months after Project Eternity ships. Any money contributed to add-on the expansion now will be used to make the main game larger. The expansion budget is not being created by money from this Kickstarter. Digital Download of Expansion Pack + $20 (included in tiers $165 and above) We will be sweetening the $165 reward tier with something extra in the upcoming days as well. Add-Ons If you are at the $20 Pledge level or higher, you can add the following items to your reward tier. Check out Update #4 on more information on how to Add-On rewards. Digital Add-Ons (Any Tier $20 and Above) Digital Download of Expansion Pack + $20 (included in tiers $165 and above) Digital Strategy Guide + $7 (included in tiers $80 and above) Early Access Beta Key +$25 (included in tiers $110 and above) Extra Digital Download of the Game +$25 (requires a minimum $20/$25 tier contribution) Extra Three Digital Downloads of the Game +$60 (requires a minimum $20/$25 tier contribution) Physical Add-Ons (Physical Tiers Only, $65, $100, $140, $250 and above) Project Eternity Mouse Pad +$15 (included in physical tiers $140 and above) Black Project Eternity T-Shirt +$25 (included in physical tiers $100 and above) Black Obsidian T-Shirt +$25 For t-shirt add-ons, we will ask for your size at the end of the Kickstarter campaign in a survey sent to you in e-mail. Reward Tiers $5 Project Eternity Kickstarter Backer Forum Badge. $25 ($20 Early Bird Special) - Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. Project Eternity Kickstarter Backer Forum Badge. $35 Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. Project Eternity Kickstarter Backer Forum Badge. $50 Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. Project Eternity Kickstarter Backer Forum Badge. $65 (Physical Tier, Please add $15 for international shipping outside of the US) Box Version of Project Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. Project Eternity Kickstarter Backer Forum Badge. $80 (Digital Tier) Digital Strategy Guide. 2nd Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. Project Eternity Kickstarter Backer Forum Badge. $100 (Physical Tier, Please add $20 for international shipping outside of the US) Project Eternity T-Shirt. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. Box Version of Project Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $110 (Digital Tier) Early Access Beta Key. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. 2nd Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Kickstarter only in-game achievement and item. $140 (Physical Tier, Please add $20 for international shipping outside of the US) Collector's Box Version of Project Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual. Cloth Map of the World. Project Eternity Kickstarter Backer Cloth Patch. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $165 (Digital Tier) Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Early Access Beta Key. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. 2nd Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Kickstarter only in-game achievement and item. $250 (Physical Tier, Please add $30 for international shipping outside of the US) Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Full Color Printed Hardcover Project Eternity Collector's Book. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $500 (Physical Tier, Shipping is included in pledge) Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge VIP Forum Badge. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $1000 (Physical Tier, Shipping is included in pledge) Name and Design an NPC in-game. 5 Extra Digital Downloadable Copies of Project Eternity, DRM free for Windows, Mac, or Linux. Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge VIP Forum Badge. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $1000 (Physical Tier, Shipping is included in pledge) Help Design an Epic High Level Weapon, Armor, or Artifact. 5 Extra Digital Downloadable Copies of Project Eternity, DRM free for Windows, Mac, or Linux. Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge VIP Forum Badge. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $3000 (Physical Tier, Shipping is included in pledge) Custom portrait painted by an Obsidian artist to be included in Project Eternity. Art print of your portrait signed by the artist. 5 Extra Digital Downloadable Copies of Project Eternity, DRM free for Windows, Mac, or Linux. Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge VIP Forum Badge. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $5000 (Physical Tier, Shipping is included in pledge) Name and design an enemy adventuring company. 15 Extra Digital Downloadable Copies of Project Eternity, DRM free for Windows, Mac, or Linux. Watcher Pledge VIP Forum Badge. Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item. $10000 (Physical Tier, Shipping is included in pledge) Invite to the Project Eternity Launch Party. Play a game with Tim Cain, Chris Avellone, Josh Sawyer, and Feargus Urquhart. Name and Design an NPC in-game. Help Design an Epic High Level Weapon, Armor, or Artifact. Custom portrait painted by an Obsidian artist to be included in Project Eternity. Art print of your portrait signed by the artist. 10 Extra Digital Downloadable Copies of Project Eternity, DRM free for Windows, Mac, or Linux. Watcher Pledge VIP Forum Badge. Your name and a personalized message on a memorial stone in-game. Full Color Printed Hardcover Project Eternity Collector's Book signed by the development team. Gold Pledge Special Thanks in-game credits. Collector's Box Version signed by Chris Avellone, Tim Cain, Josh Sawyer, and the rest of the Project Eternity team. The game copy is DRM free for Windows, Mac, or Linux, with DVD and printed manual. Elite Version of the Project Eternity Kickstarter Backer Cloth Patch. Project Eternity's First Expansion. Digital Downloadable copy of Wasteland 2 DRM Free. Cloth Map of the World. Project Eternity Mouse Pad. Early Access Beta Key. Project Eternity T-Shirt. Thank you postcard from the development team. Digital Strategy Guide. Digital Novella by Chris Avellone. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Project Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Project Eternity, DRM free for Windows, Mac, or Linux. Kickstarter only in-game achievement and item.
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George is a story based stretch goal, and probably one of the best things ever if you are a story guy. He is by far one of the best story guys that I've ever worked with. And, oh yeah, we aren't done yet.
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Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More! http://www.youtube.com/watch?v=9oPKIzyGos8 Hey everyone, there's exactly one more week left in the Kickstarter, and we are going to be kicking it up with bigger and better updates every day! New Add-ons and Rewards We were looking at the $140 tier and thought it needed something more, so we decided to throw a Project Eternity Mouse Pad into the Collector's Edition. The mouse pad features the painting from Kiernan Yanner. You can also add-on additional mouse pads at any physical tier for $15. $140 Reward Tier and Above (excludes the digital only $165 tier) - Now includes a Project Eternity Mouse Pad. Project Eternity Mouse Pad Add-On - $15 each* Also we've been asked if we are going to have more physical rewards and add-ons, and we are listening. Today, we are announcing new t-shirt add-ons for you: Obsidian T-Shirt Add-On - $25 each* Project Eternity T-Shirt Add-On - $25 each* For more information on how to add-on rewards, please see Update #4. Sizes will be asked during the survey that will be sent to you after the end of the Kickstarter. *You must be at a physical goods reward tier to add on any additional physical add-ons. New Stretch Goals for $2.7m and $2.8m We are happy to announce two more classes for the 2.7m stretch goal. With your pledges we now have Barbarians and Ciphers as playable classes, and now we would like to add Paladins and Chanters to round out our class selection for Project Eternity, bringing the class total to 11. Paladins are extremely devoted, often fanatical, soldiers who have pledged themselves to a chosen cause, combining the zeal of a priest with the ascetic discipline of a monk. They have founded many elite fighting forces, from the original Darcozzi Paladini, a two thousand year-old order of palace guards, to the fledgling Fellows of St. Waidwen Martyr, zealous defenders of the Godhammer pilgrim trail. Often found at the vanguard of many conflicts, paladins are natural leaders and have the ability to quickly assist their allies with targeted commands. A paladin's commands can stave off impending death, overcome fatigue, or hasten the charge to close breached defenses. And though they are not always pledged to the service of a god or gods, paladins are so singularly focused on their chosen cause that their souls are continually creating a wellspring of spiritual energy from which they can blast groups of foes in their immediate vicinity. Despite their often stoic presence and explosive combat style, paladins work best alongside allies. When isolated, they can be vulnerable, especially against singular powerful foes. Chanters can be found in almost any culture, but are most often seen in communities with a strong oral tradition. They are repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends. Though chanters have a bit of minor talent in traditional arts of combat and soul-based magic, their true power lies in their chants. Chanters construct chants from individual iconic phrases and rhyming couplets they have memorized from hundreds of stories and poems, creating a chain of magical effects that plays out over time. While chanters do use the power of their souls to work their magic, chants are exhortations to the unconscious memory of wayward souls and the diffused spiritual energy of the world. That is, ambient spirits respond to the evocation of ancient, common story elements and play their part in reconstructing the chanter's tales. While a chanter's magic may seem modest compared to that of a wizard or a priest, chanters are able to recite their chants while occupied with other activities, making them extremely versatile. It’s our pleasure to introduce our next stretch goal of George Ziets at $2.8m – with your help, we’ll be able to enlist the skills of George Ziets in shaping Project Eternity. For those not familiar with George’s work, he was the creative lead and core writer behind the acclaimed Mask of the Betrayer - the first expansion pack for Neverwinter Nights 2. George leant his talents to many of Obsidian’s other games including Fallout: New Vegas. George is gifted in designing lore, levels, and companions for role-playing games, and Baldur’s Gate 2 is one of his favorite titles. His impact can be felt in Mask of the Betrayer, and the character concepts, story, and his narrative decisions to take a disused section of the Forgotten Realms and use it as a backdrop to weave a fascinating story is testament to his design skills. We’ve given him the rundown of Project Eternity, and he’s eager to help shape the lore, design areas, and bring the characters in the world to life. More DUNGEON! Yesterday Project Eternity hit 55,000 backers! Everyone loves bigger dungeons, and The Endless Paths Mega Dungeon is now 5 levels deep. We will add another level at 57,500 backers and another level if we get to 20,000 Likes on Facebook. Don't miss the update on Thursday - Josh will be talking lore, and our first screenshot will be revealed. Everyone at the studio is really excited to show you what we've been working on. Lastly, if you haven't checked out the Wasteland 2 Store that opened yesterday - head on over here. You are still able to donate money towards Wasteland 2 to make it bigger and better! FACEBOOK: Like Obsidian on Facebook - We are about 6,000 more Likes away for another dungeon level! Update by Chris Avellone, Josh Sawyer, and Adam Brennecke
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Offering the Expansion as an add-on can be problematic for figuring out the budget of the game. All the funds that we receive via Kickstarter and PayPal will go to the base game only. 100% of it. If we offer the expansion as an add-on, that total number gets confusing. I'll be talking to Feargus about it.
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We will be keeping everyone updated on the number of donations, and the amount of money donated through PayPal. The numbers will contribute to The Endless Paths Mega Dungeon size and to the stretch goals. So far it looks like we are going to manually update the numbers, and the team is going to be looking at ways of presenting this in the next day or two. Thanks!
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http://www.youtube.com/watch?v=Cdf2wHt1vBo In today's update, I'll be talking about new stretch goals and the "core four" classes. We also have some fantastic art for you that illustrates five of our adventurers engaged in some classic dungeon exploration. Other great stuff going on includes Tim Cain’s reddit on combat and you can now pledge with PayPal over on the Project Eternity Site. And, for our Polish- and Russian-speaking fans - we are very happy to announce that distributors in Poland and Russia will be handling localization for these two languages, so we will be able to provide them without requiring a stretch goal! PayPal First things first: our PayPal is now set up and ready to use! If you'd like to back the project using PayPal, you can do from the Project Eternity homepage at Obsidian: http://eternity.obsidian.net/ Please note that pledges made through PayPal will not show up on our Kickstarter page, though we will count them toward stretch goals at the end of the campaign. $2.5M and $2.6M Stretch Goals - Barbarian and Cipher, Adventurer's Hall with Party Creation Since the days are counting down, we'd like to introduce two new stretch goals. As you'll read in a few more paragraphs, Project Eternity is currently slated to support seven classes. Our current roster includes fighters, priests, rogues, wizards, rangers, monks, and druids. We believe this represents the common core and several popular secondary classes that many players enjoyed using in the Infinity Engine games. We would like to use our $2.5M stretch goal to include two additional classes: the barbarian and the cipher. Barbarians come from many of the more remote cultures found across the world. In the Dyrwood, they are commonly found among Glanfathan elf communities. They are distinguished from fighters by their recklessness, ferocity, and their predilection to substitute raw aggression for discipline. Barbarians are a challenge to deal with on a battlefield, though they are vulnerable to exhaustion if they don't pace themselves. Ciphers are uncommon and often misunderstood individuals with extraordinary mental abilities. Like wizards and priests, they have many talents that draw directly from their souls, but ciphers have the unique ability to peer through the spiritual energy of the world to manipulate other souls. While wizards use complex formulae in large tomes and priests tap into the passion of their faith, ciphers are able to operate directly through the power of their minds... and yours. But wait, we're not done yet! We've been reading a lot of feedback online about classes, companions, and party composition options. We want to give people the ability to build their parties as they like and we also want to allow people to experience the full spectrum of class mechanics. Companions go a long way toward achieving that goal while also providing a ton of reactivity in the world. Even so, we'd like to do more. At $2.6M, we will add an Adventurer's Hall to the world. In the Free Palatinate of Dyrwood, adventurers and mercenaries from across the world are often employed as personal bodyguards, elite security, or salvage (plunder) teams that venture into the forgotten corners of Eír Glanfath. A lot of the folks who hang out as such places are robbers and miscreants, but reliable agents can be found and employed with a bit of patience. What does this mean for you? It means that if you don't like a companion, or if you don't like any of our companions, you won't be cut off from having characters of their classes. Over time, you can build your own custom parties to play through the game. If you want a party of monks or all casters, this gives you the ability to do it within the game while still maintaining the pacing of the standard PC + companions play style. And now that that's out of the way, let's talk about... Classes: the "Core Four" Classes in Project Eternity are meant to provide a general framework for character types. Different classes excel in different areas, but the framework can be extended and elaborated on in a multitude of ways to create characters with unique capabilities. If you see a fighter, chances are good that he or she is going to be able to take a lot of damage, but that's about all you can be sure of. If you see a wizard, he or she probably has some hard-hitting spells that can cover a large area, but his potential list of capabilities is vast. If you want to create a wizard who wears plate armor and hacks away with a broadsword from behind a heavily-enhanced arcane veil, we want to let you do that. If your idea of the perfect fighter is one who wears light armor and uses a variety of dazzling rapier attacks in rapid succession, we want to help you make that character. So it's good to think of Project Eternity's classes as being purpose-ready but not purpose-limited. To date, through our Kickstarter campaign, you have helped us fund seven classes. In our design, we started with the "core four" because they are the most broadly familiar and also some of the most versatile: the fighter, the priest, the rogue, and the wizard. To these four, you helped us add three specialized, but popular, classes: the ranger, the monk, and the druid. The design of each class has a solid, distinctive base set of abilities that remain in most builds, but will have a large number of optional specializations and alterations to give players a high level of flexibility in developing an individual character's particular style. Though we are still early in development, we'd like to let you know the rough ideas on what the “core four” classes of Project Eternity encompass: Fighter - Fighters are men and women trained to use a wide variety of traditional weapons in brutal combat. They are often put in -- or put themselves in -- harm's way and are built to take an extraordinary amount of punishment. Though not traditionally as mobile as the monk nor as likely to dish out individually withering attacks as a rogue, fighters are dependable and flexible, able to shift between a variety of attack modes that alternate between high damage, maintaining a strong defense, weakening opponents, and dealing harsh retribution to those who attack his or her allies. Some fighters build up arsenals of feints, knockdowns, and special attacks rather than rely on the “slow and steady” approach. And while fighters are often thought of as being primarily melee-based, they can specialize in a variety of weapons, including bows, crossbows, and even firearms. They're unlikely to outclass rangers at their own game, but fighters can be almost as dangerous at a distance as they are up close. Though it may not look like it to see them in battle next to wizards and priests, fighters are just as able to tap into the power of their souls to devastating effect: accelerating their attacks to a superhuman speed, striking foes with such power that nearby opponents are knocked off their feet, and maintaining a phenomenal endurance that allows them to rapidly bounce back from even terrible wounds. When they aren't locked in life and death struggles, fighters are, unsurprisingly, often quite athletically capable. Even so, it's not uncommon to find fighters who are stealthy and well-educated. Moving unseen and knowing how to get out of a jam can come in handy even for them. Priest - In a world with many gods, there are many different types of priests. Though the majority of priests spend their time tending to worshipers or engaged in relatively peaceful pursuits, there are ranks of dedicated adventuring or mercenary priests who have turned the flame of their faith into a spark to ignite the power of their souls. Such men and women have found a divine link to their chosen deity, but their abilities stem solely from within. Dedicated to spreading the news of their gods' dominions in the realms of mortals through their own deeds, adventuring priests thrust themselves into lethal conflict to prove their worth. Often trained to fight alongside soldiers of their respective churches, priests are capable in the fray (and near the fray, for those who follow less melee-oriented faiths), but their true power comes from their prayers, faith-inspired miracles that aid their allies and punish their enemies. These miracles range from combat blessings, weapon enchantments, and protective barriers to divine summons, sanctified wards, and crippling curses. In many ways, the prayers of priests have almost as much variety as wizards spells, though priests are restricted to invoking prayers that are aligned with their faith. Additionally, priests often specialize in the weapons, armor, and litanies of prayers most beloved by their church. Thus, the multitude of gods produces a multitude of different priests, each with their own unique array of abilities. Most priests are church-educated and are widely versed in many types of lore. However, some priests get by on pure faith alone, having little knowledge of the world around them. Such battle priests often lean more heavily on their athletic abilities when they are in the field. Rogue - Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down. Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them. While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric, while many low-born rogues are well-equipped to survive in the wild. Wizard - Widely respected in most societies, wizards of Project Eternity are men and women of high education and extreme mental discipline, if not always outright intelligence. Wizards are sometimes called navigators of the mortal soul, charting out and practicing the precise ways in which “ordinary” people can unlock the power inside of themselves. Using their knowledge to truly spectacular ends, wizards rely not only on ancient practices but also their own research to propel them forward. Far from being occult or protected knowledge, most wizards' spells are just so incredibly complex and physically demanding that even practiced wizards cannot invoke them without the use of expensive, specially-enchanted tomes. And what do the tomes contain? Instructions on ways to use one's soul to alter reality, to warp time around enemies, to make skin as tough as stone, to counter even the most powerful magic, to invoke balls of flame, bolts of lightning, gouts of acid, to conjure nightmares out of thin air. Truly, the possibilities open to wizards seem to exceed even those of what priests can call upon through their faith. And though any wizard may prepare several tomes, an inexperienced caster is not capable of channeling power through the log-thick, anvil-heavy, dog-eared grimoires of wizened archmagi. Such novices must alternate between more modest selections, relying on their less demanding spells and talents when they are unable to call upon their tomes. Wizards are often assumed to be masters of occult lore. While this certainly applies to their knowledge of spells, many wizards are so narrowly-focused that they are ignorant of outside culture and history. It is also not uncommon for wizards to delight as much in mechanical curiosities as rogues. Because their powers make them targets in battle, a surprising number of wizards are quite fit, even if they aren't particularly strong. That's all for our class update, but we wanted to give you a piece of art to show you examples of characters you may encounter (and adventure with) in Project Eternity. We hope you enjoy this fantastic painting from Kieran Yanner, and we have wallpapers of the art available in different resolutions. 1280x1024 | 1650x1050 | 1920x1080 | 1920x1200 | 2048x1536 Thanks for reading! Update by Josh Sawyer
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We hit our stretch goal of $2.2 million which adds a new faction, a new companion, and French, German, and Spanish translations! We’ve gotten many requests for more details about the game's music, so in this update we'll discuss our current plans for that. There's also a surprise buried deep within the update for all you music lovers out there, so read on to find out what it is! Music with Soul Souls, the supernatural, a fantasy setting, mature themes... These are just a few of the big ideas behind Project Eternity's story and world. As with any great CRPG story, music plays an important role in communicating those ideas. This was true for the Infinity Engine games as well. Looking back they all had one thing in common with regards to music: all are known for having strong and memorable soundtracks that drew you in as a listener and set fire to your imagination. That's exactly what we're aiming for with the music for Project Eternity. So what will the music sound like? Great question! Describing music with words alone can be a tricky thing to do because so much of that is subjective and wide open for interpretation. Even still it's important to have some sort of plan in place before writing a single note. You need an idea that will guide you towards creating an effective score. To help paint that picture more clearly, here are three words that we believe best describe what the score will ultimately sound like: Mystical Ancient Emotive Now you might be wondering, out of all the possible descriptive words, why these three? The answer to that goes right back to those big ideas mentioned above. We chose mystical because of the importance of souls and the supernatural in Project Eternity's world. Ancient because we want the music to be grounded and appropriate to the setting. Emotive because the role of music in any game is first and foremost to provide dramatic and emotional context for the player. At the end of the day, that's what we want out of Project Eternity's score. We want you to be swept away by the music and the imagery it evokes. By keeping these three descriptive pillars in mind while developing the score, we’ll be able to support and enhance the narrative goals of our game. Of course these three words are not all the music will ultimately be. It'll also be adventurous, ethereal, and wondrous when appropriate. Ominous, dark, and mysterious when called for. Scary and horrifying at just the right moments. And yes, driving, bold, and colossal when absolutely necessary. Along with defining what we do want the score to sound like, there are also some things we know we don't want it to sound like. It won't be overly heavy or oppressive, nor will it be bombastic and grandiose from beginning to end. We want the score to be as dynamic and nuanced as the story it serves, and the last thing we want to do is weigh that story down with leaden music. As you can see Project Eternity's music will be many things when all is said and done. But perhaps most importantly, its music will have a unique and original voice that we hope will leave a lasting impression, the same way the music of those awesome Infinity Engine games did in the past. The Road to Eternity Making the Project Eternity campaign video was the result of an inspiring collaborative effort here at Obsidian. Adam Brennecke, Dimitri Berman, and I worked on it day and night for nearly a month; doing what we could to make the strongest first impression possible. To help accomplish that, I knew I wanted the music to make a powerful statement right out of the gate. I wanted it to grab your attention and keep you mesmerized until the final seconds of the video. Suffice it to say that when I wrote this music, I never could have imagined the overwhelmingly positive reception it has since received. The support you all have shown Project Eternity and Obsidian has been a stunning, and deeply humbling experience. Music in the Clouds And now for the surprise. Since we launched our campaign we've gotten many requests to make the trailer music publicly available. As a huge "thank you" to all of our amazing fans and supporters, we're happy to announce today that the music from the trailer is now available on Sound Cloud for your downloading and listening pleasure. Prelude and Dirge are directly from the video, and Road is an outtake that is partly used in the video. We hope you enjoy it… http://soundcloud.co...oject-eternity/ Look for an update about class design from Josh Sawyer tomorrow, and we are about 1,800 backers away from adding another level to The Endless Paths dungeon! Update by Justin Bell
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Beta Questions
Adam Brennecke replied to Grumpy Old Guts's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's too early for specifics on the beta test since it's a long ways off right now. I can tell you right now that: 1. You will be able to play the game (in an unfinished state) before it's released and before anyone not in the beta. 2. It won't be the entire game to avoid story spoilers being leaked. (subject to change, but that's the current plan) Beta's are typically the time when we are finalizing the project, doing game balancing, polishing, play testing, and fixing a ton of bugs. We will be fixing and adjusting aspects of the game during this time as well, but all of the content should be in the game at this point. It should be very similar to other games' beta tests, but probably more personal since you will have direct access to the developer team. I hope this answers your questions. -
We've been discussing this internally, and are in total agreement. Thanks for the good post!
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Portrait Poll
Adam Brennecke replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Old skool of course! -
- OEI co-founder Darren Monahan's twitter account OT: ex-BIS/OEI designer Dave Maldonado's twitter account He's alive!!!