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Blarghagh

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Everything posted by Blarghagh

  1. there are no recovery cooldowns. This is the Pillars forum not the Tyranny forum You mean my gunner doesn't have a long wait before he even reloads, let alone fire again?
  2. Not gonna lie, pretty proud of my countrymen putting out a title like that when all the companies I've worked for struggle to put out crap mobile games. Makes me feel like I quit gamedev too soon.
  3. Without pause it's still a lot of waiting for recovery cooldowns.
  4. Logan. Good film, but suffered from darkness induced apathy. Very joyless. Mostly works regardless.
  5. Agreed. And then only because it felt like it was going somewhere. But then they bulldozed the road it was on and put up a walmart.
  6. To temper that expectation, I don't like Iron Fist more because it's good (4 episodes in and I'm only somewhat interested) but because I didn't like Luke Cage at all.
  7. I like it more than Luke Cage, tbh. I'm sure someone, somewhere will construe that as me being racist.
  8. I try to kill as many backer NPCs as I can get away with. The one exception is Visceris.
  9. so basically Hillary Without the warm personality.
  10. He's boring white bread that distances himself from every mistake he makes and claims ownership of other people's successes all the while being incredibly smug and not actually contributing anything. He's the human equivelant of "You made this? I made this" meme. Excuse me, I'll try to leave my salt deposits elsewhere next time.
  11. Ah, 4 AM, that beautiful time when people living in adjacent apartments have babies and you have to suffer with them. I'm a bit surprised that these fresh parents have taken to loudly yelling "shut up" at their newborn in the middle of the night, though. *grumblegrumbleaccidentallyleaveitintherefrigeratorsowecanallbehappygrumblegrumble*
  12. You don't understand how our system works. Wilders was one of the big winners and his party gained a significant amount of seats in parliament. His influence has only grown.
  13. I won't vote Wilders for one important reason, and it's not even his rampant racism. No, it's that he's spent all this time complaining but has yet to propose a single viable solution for anything. He's not the option for right wing populists, he's the option for whiny complainers who listen to whiny rants, raise their glass and go "here here" but then don't give a flying hump what politicians actually do.
  14. I feel like party composition in PoE II with 5 will be much more important than it was in PoE 1 with 6. There was so much option for redundancy, you really only needed 3 (probably less, considering some people triple crown soloed it) and everything else was a safety net. Having to make more sacrifices in your party composition means you have to make more tactical decisions about what's important.
  15. Exactly.
  16. What?
  17. I am done debating this, seems like moders agree as well, have fun defending pointless argument Not quite sure what gives you the impression that the mods care either way. Same.
  18. I don't know but I'll catch a bass with my ghoti hook.
  19. I feel it, bro.
  20. Telling people what they are and aren't allowed to say. Typical Nazi. ...said the Moderator.
  21. Before PoE came out, I originally misread Boreal as Arboreal and spent until the game came out thinking Sagani was a tree-dweller. Talk about the anti-dwarf.
  22. I prefer it this way, actually. The only way you win is by being better, not by overleveling by doing all the optional content.
  23. I like trash if it serves a purpose, but trash can serve many purposes. Like: - Early game while you're getting used to using your characters. Trash after you can reasonably expect a player just finished a high-XP yield quest/encounter so they can test new abilities, or trash after an area where you could pick up a new NPC. - Wild-card patrollers and stealth obstacles, like Josh described above. - Flavor trash. If you're attacking a keep, expect the keep to have soldiers. A "Xaurip-infested jungle" should have more than one Xaurip pack. This trash can be designed to be slaughtered to make a player feel powerful, in which case it should be extremely easy to cut through and not tedious, or more difficult trash as a soft punishment for not using a smarter tactic than "storm the keep!" - I call it a soft punishment because really, that specific player more than likely picked that solution because they wanted more combat - this is probably my favourite type of trash because you can literally choose to fight it. Great for those who enjoy trash and those who don't. - Pacing trash. If you're going from tough encounter to tough encounter, you start to feel more on your toes or possibly stressed. Throw in some trash encounters to instill a false sense of security. Alternatively, start a dungeon or a run of encounters with a trash pack to set a baseline of what to expect - if the trash is hard, a player can expect to have a hard time. Any trash that has a purpose in being there is fine with me. Any trash that feels like it's there to spice up an empty plot of land or pad dungeon length... pass. PoE vanilla suffered from this. White March was a bit better IMO, but did have a problem in that some of the trash was very difficult to deal with and sometimes lead to that problem where players get stressed or tired from going to tough encounter to tough encounter. I feel like a balance in between would be good.
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