Everything posted by Humanoid
-
Radeon Pro Duo mashes two Fury GPUs together for 16 teraflops of performance
Two Furies for the price of three!
-
Pictures of your Games Episode VII The Screenshot Awakens
Pfft, the Witcher 3 CE box was comfortably bigger than that. (Got out the tape measure, 42x36x32cm, or about 17x14x12") EDIT: On reflection, games like Rock Band would obviously come in bigger boxes of course. But they cheat!
-
Anouncement of a new game on 15th march
It can hardly be boring with the hilarious bugs they tend to have.
-
Looking for a new monitor
Well no one buys a TN panel for its accuracy, so that's to be expected. Indeed in that market segment, I'd say a fair proportion of consumers actually don't want accuracy: they want brighter, cooler colours that "pop" regardless of what actually is correct colour reproduction. That's not to say that you can't get reasonable accuracy on them, assuming a square viewing angle, but it's not something really doable by eye. A decent colorimeter would set you back another 100-200EUR. I use an X-rite i1Display Pro and love it, but then it's a thing where its value is proportional to the number of displays you have. The other consideration is that because you will be running multiple screens, calibration isn't just about the colours being accurate to some ISO standard: the more important aspect at this point becomes that of display matching. One inaccurate display is one thing, but most people won't notice it being inaccurate because they have nothing to compare it against. Two inaccurate displays become much more noticeable because they'll invariably be inaccurate *in different ways*. Factory calibration at least helps with the matching aspect: Dell claimed my pair of U2711s were factory calibrated and they do look the same at default settings, but they were also both way too bright and somewhat too warm - I lived with the incorrect settings for a good while though, because they were matched and therefore I had no reason to assume they were that far off the standard. But without factory calibration, there can be no such assumption, two identical monitors of the same model with the exact same settings will likely look at least somewhat different to each other. Finally, running multiple TN screens tends to be a bit more finicky than multiples of IPS or VA panels, because basic geometry means you won't have the same viewing angle to both of them. Therefore even if they were both calibrated correctly, the colours will appear somewhat different on each depending on how off-axis your viewing position is..
-
Looking for a new monitor
Google sent me to this handy resource that appears to show that there are exactly zero IPS 24" monitors with 120+Hz refresh rates, and exactly one with a VA panel, the Eizo FG2421, which doesn't appear to have a VESA mount and is above your budget anyway. So assuming hard requirements of 2x 24", non-TN panel, VESA mount, then you'll have to settle for the standard 60Hz. There are a lot of those around, but one at 250EUR or under, I imagine that'd cut down the options quite a bit. Going with the devil I know, both the Dell U2414H and the P2414H are within your budget. I'm guessing they have identical panels, but the U-series has thinner bezels and HDMI support, whereas the professional-oriented P-series has DVI input (both do Displayport). Keen pricing might have something to do with the new U2417H that was just released this month, but I don't see it on amazon.de yet. (The U2415 is a 1920x1200 16:10 model if you can make use of the additional vertical space, but is a little above your budget. Likewise the U2515H is 2560x1440, for 300EUR.) EDIT: Speculative left-field suggestion: just buy a single Philips BDM4065 4K 40" monitor and bask in its decadent glory.
-
RANDOM VIDEO GAME NEWS
But that would suggest combat should always be auto-resolved, no? Positioning and movement, which spell to cast, commanding allies: all those kinds of decisions that make up "traditional" RPG combat should really be controlled purely by character stats (such as a "tactical prowess" stat). Consequently player input to the actual fight should logically be no more than "I want to fight this other person" (and perhaps side-decisions such as whether you're taking a lethal approach) then having the computer spit out the result (spoiler: you probably died). I'd be happy to see such a system, but I suspect the broader market, including purist RPG grognards, would find it rather unpalatable.
-
RANDOM VIDEO GAME NEWS
As far as KoTOR goes, I'd be happy with a combat system that consists purely of Force Zapping people through dialogue options.
-
RANDOM VIDEO GAME NEWS
Unoffensive is how I would consider KoTOR in general, I played it once near release, it was fine but had no strong feelings about it, to the extent I didn't go out to grab the sequel despite the Obsidian connection. But now I've just finished watching a KoTOR LP, and I can't say it's aged even remotely well: at more than a few points I was thinking "wow, I can't remember that at all, but that's terrible". This applied for both gameplay and story, so unless a remake does something about both, this is off the table for me. FF7 is another game I played once and that was it. It's also the only FF game I've ever played. I would not play it again unless every random battle was removed, as it, and all the XP grinding that ensued, managed to put me off JRPGs for the next 17 years or so.
-
XCOM 2
Yeah, the "season pass" thing is three DLC, but it doesn't sound all that from the descriptions: So a grand total of two new missions across the 3 DLCs. One new tier of weapons maybe, and a SHIV or whatever. Unlikely I'll experience any of them until the expansion proper, despite me technically owning them already via the Deluxe edition.
-
XCOM 2
It's a bit telling that I'm basically necroposting in this thread on completion of my one and only run. Well, one and only successful run, after much mucking about and restarting within the first month (the successful save is labelled Campaign 69, though none of the previous 18 campaigns got past month two). Finished pretty much on the world average in terms of stats. Steam claims I've played 45 hours, including all those early restarts. A decent amount, but I've played the previous game for something approaching 500 hours, so in my mind it's very much a raw product at this point. I don't intend to go back to it prior to a major overhaul, be it an expansion or a big Long War-esque mod. Minor DLC won't be incentive enough to replay, I feel, especially as late-game XCOM 2 was even more of a drag than it was in EU: there's only so many futuristic modern citiscapes that I can stomach. I was only ever playing 2-3 missions a day during the campaign, so it's safe to say the game never truly hooked me
- Microsoft wants to monopolise games development on PC. We must fight it
-
Obsidian, let Sawyer do his historical rpg
In addition, I'm pretty sure Bioware was credited with creating the first truly gay character in DA: Inquisition. I suppose Sam Smith did the research on that one too.
-
Esports still on the rise
Not sure it would have been legal for them to say more really, how often do details of employee termination really come out? Calling him an ass, while unprofessional on Gabe's part, is presumably not defamatory in a legal sense, is not a breach of privacy or employer confidentiality, etc, etc.
-
What are you playing right now?
Might be time for me to start playing it for real then. I assume out-of-combat checks are unmodified though?
-
Why do people watch/love "Let's play..." videos?
It's just equivalent to watching TV, no? Just the delivery medium happens to be different. Incidentally, my TV antenna is loose and tends to turn itself the wrong way in a stiff breeze, so I haven't watched TV at all this year. I could fix it by climbing up and smacking the thing with a long broom, but I only really bother when there's something I really want to watch.
-
Random Sales
There's a little promo going on where if you buy an AMD product you can redeem one free game. Buuuuut, the system is allowing any previously purchased product to redeem as well, even those bought years ago, as long as they're in the inclusions list (https://www.amd4u.com/amdgamepromo/files/2016_AMDGamePromo_TC.pdf). Yes, amd4u.com is a legit AMD site, one they've used for promotions for years. https://www.amd4u.com/amdgamepromo/
- Possibility of Vampire the Masquerade:Bloodlines sequel
- Fallout 4...
-
What are you playing right now?
There was, of course, Ultima 7's risk-free http://it-he.org/ultima7.htm#gambling]gambling that let you mint so many coins out of thin air that your PC would run out of RAM.
-
POST YOUR SPECS
Rare occasion where something costs more in the US I guess. $600AUD RRP here and I got it for a touch over $500AUD. ($427 and $356USD respectively) They also need an amp, but a cheap T-amp will be plenty for desktop use, the Lepy 2024 is a mere $24 on Amazon. The active speaker in my Audioengine A5 pair died, which made the passive one attached to it rather useless, As a result of that experience I'm not so hot on active speaker solutions anymore. Passive speakers will last pretty much forever without having to worry about any electronics failing. Fortunately I was able to talk to another Audioengine retailer (the original had long since lost distribution rights) and have them sell me a refurb single passive speaker to pair up with my surviving one so I can at least salvage some use out of it, again with the use of a cheap T-amp. I'll probably give them away now though since I have both the old and new Monitor Audio sets which are superior.
-
POST YOUR SPECS
I replaced my Monitor Audio Bronze BR2 speakers with the newer model, the Bronze 2, which is simply the 2015 revision of the same speaker. The BR2 was originally released in 2006. To be perfectly honest, there's no way I'd be able to tell the difference, but the new set is much prettier, and that counts for a lot. (Yes, the naming convention is stupid: the original Bronze B2 was replaced by the BR2, then the BX2, and then the 2) Side-by-side comparison:
-
What are you playing right now?
Maybe they should just be some raggedy old boots that hold nothing but sentimental value. After all, no one murder-hoboed Minsc just so they could vendor Boo for a million bucks. Narrativewise there's no reason a newbie adventurer would even have stuff worth thousands of gold, they'd be foolish to not sell it themselves ...if they haven't already been mugged of them by somebody else. D&D sourcebooks have guides for how much in assets a character of a given level should have, right? There's a reason those guidelines exist, and while that's not to say they're absolute guidelines, if you choose to go outside them, it's your responsibility to account for the potential outcomes. Does the dialogue even acknowledge these "important" boots? Or was this just the result of a 10 second thought bubble of "oh hey we should give every character a unique item, let's give this guy some ....boots? We haven't used boots yet right guys?" Alternatively they're an already-rich guy who decided to go adventuring for the hell of it, Stede Bonnet-style, decking himself out in improbably blingy gear that just screams "rob me". In this case they'd be perfect prey for any sort of remotely evil character, and it's a reasonable assumption that they'd kill this naive fool for his phat loots.
-
Character Creation Systems (XCOM2 vs. POE)
I haven't customised much of anything in XCOM 2, since everyone is essentially disposable. One thing I did do was that I messed around with the game files to have all the character names (which includes not just soldiers, but every NPC in the game) pulled out from a custom set of names. Appearances are all completely unchanged, although if I see a guy with a ponytail and hipster glasses again I might use them as bait. I enjoy character creation as much as anyone, but my limit is one. One custom player character is all I have the energy to bother with. In The Sims I'll play a single sim, and if I want a bigger household I'll let it happen organically by moving some NPC in. Wasteland 2 was too much for me, designing four characters to complement each other was just too much work and consequently I still haven't gotten around to playing the game. (Yes I know there are premade ones, but it's not the same) Appearance-wise obviously being totally hawt is important, but within the context of the character design. A typical character of mine might be a female catburglar, and I decide she's got a boyish figure, short hair, and an angular face - all conducive to that line of work. Then I make as nice-looking a character as possible within those parameters. Or I design a greying playboy. He's got a mustache because those were in when he was in his prime. He's still in good shape, but can't hide the lines on his face, and he's decided recently to give up on dyeing his hair. In a game like The Sims I'd do this by designing his appearance as a young adult to be a typical good-looking young guy, making all the adjustments there, then toggling the age setting up and leaving it as is. Props - clothes mostly - I can't generally be bothered with on character creation. I'll pick the one or two colours that will be their primary theme, pick clothes that match top and bottom, but that's it, no fiddling around with shoes, accessories, makeup, etc. Game permitting, I'll keep the neat-looking stuff I manage to pick up during the course of the game and build up a wardrobe that way, but that's obviously only really relevant in open-world sort of games, notably Bethesda ones.
-
What are you playing right now?
Contradiction!
-
XCOM 2
Turns out they've changed the way hit rolls worked, it's now a single roll for all shots, and critical chance is actually a percentage for the shot, not the percentage if it hits. i.e. at 50% chance to hit and 50% chance to crit displayed, it actually means you will crit half the time and outright miss half the time, never doing regular damage. https://www.reddit.com/r/Xcom/comments/45aac0/psa_crit_mechanics_changed_in_xcom2_50_hit_50/