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Pictures of your Games Episode VII The Screenshot Awakens
Humanoid replied to Blarghagh's topic in Computer and Console
Well this is just unfair. Yes, that's every single alien pod on this escort mission. If only my rocketeer could hit the broad side of an observatory... -
Pictures of your Games Episode VII The Screenshot Awakens
Humanoid replied to Blarghagh's topic in Computer and Console
No, but it says a lot about the fragmented nature of the industry such that every studio seems to end up having to reinvent the wheel every time they do a new title. CDPR seem to be particularly good at wheel invention, but I doubt that tech will filter through much, if at all, to other companies. Is it because some companies hold on very tightly to their trade secrets? Or is it that others are stuck in their ways and are too reluctant to look outside and learn from what others are doing? Of course, on the other extreme you have the case of mega-publishers gobbling up all the small fry and forcing them onto one engine and one design philosophy, but hopefully there's a happier, more collaborative medium between the two extremes. -
I picked up a multipack Red Heat/Raw Deal/Total Recall on Blu-ray for $10 or so. Not sure why because it was a few years ago and I haven't watched the discs yet. Aside (since it came up in the FO4 thread), it seems there are way more movies I recognise set in Chicago than in Boston. Still couldn't name a single landmark there though, I'd have them at similar status in a "name a random US city" contest.
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It's a good single player game, but it's a great co-op game, so if you can line-up a friend to play with it's an essential purchase. I haven't played the EE so I can't comment on the revamped balancing, but the original release had a sort of inverse difficulty where most of the challenging fights will be in the first chapter. After that, XP gain snowballing usually means you can stay ahead of the curve. I played the game in "Lone Wolf" mode though, i.e. each player controlling a single character instead of two, which probably made things harder because we frequently were both stunned or frozen or whatever. It also means I don't know how playing with the companion NPCs works out.
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Licence Arcanum and Interstate '76 from Activision as a package deal, then create a mashup of them. :D
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It occurs to me as a non-American that the setting of Fallout 4 isn't exactly familiar, and that may contribute to the difficulty of getting into the game. Things I know about Boston: It's somewhere in the top right corner of the US, and has a harbour that may or may not taste somewhat tea-like. I couldn't name a single landmark, be able to recognise the general architecture, or know anything about the weather (though I'd guess it gets pretty snowy). This is in sharp contrast to Vegas and DC (sort of, I know it has, uh, the White House, and that obelisk) in the immediately preceding Fallout games, and would be the case with cities like New York, Miami, New Orleans and San Francisco for example. If I wanted to see what Boston was like from a movie portrayal, I wouldn't even know what to watch, whereas say Philadelphia, a city I'd consider equally unremarkable, I can at least get a feel for by watching Rocky.
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On some less-good news, the "Project Phoenix" JRPG Kickstarter has descended into farce with the latest project update published today. TL;DR timeline: - Initial estimate (September 2013) of about 15 months for completion. - In March, claim a target date in June for Alpha and December for Beta. - In November, admit they have no programmer yet. - In December, claim they have a programmer joining in February, who will take approximately 30 months to complete the project, which would be followed up by 6 months of testing. So a 2H 2018 release. It's pretty spectacular how it went from a planned 15 months end-to-end project cycle to 30 months just for one step of the process. Makes the likes of Tim Schafer and Chris Roberts look like Flash Gordon.
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I already dislike how the display of how much damage you did/took is delayed, so yeah.
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Beaglerush (probably the most famous XCOM player around) has put up some XCOM 2 gameplay up as well, so it's a coordinated release of all this material today I guess.
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I mean I don't think there's any collision detection with the rain? So if you're in a gazebo or under an awning, say, the game still considers you to be out in the open. You can script NPCs to move to certain locations during a weather event, but I don't think you can correctly do things like taking radiation damage from the rain.
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I don't think the engine can simulate sheltering from rain and that kind of thing? Otherwise it'd be awesome with a Frostfall type mod where you have to scramble to take shelter from dangerous environmental effects - or even just from the cold at night. (Someone should mod in proper seasons)
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It may become mandatory eventually, but I got bored and quit the game before even building a single settlement, and I get the impression that I could have gone on a lot longer without doing it if I had the desire to. I suppose that counts as both a bit of praise and a bit of damnation, but the point I guess is that for the ones who like to just explore places without being nailed down by the settlement minigame, I believe the game is fully playable that way.
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^ Sonic All-Stars Racing Transformed had a bunch of PC-exclusive characters, such as a General from Company of Heroes, a Shogun from Shogun 2: Total War, and Football Manager, from Football Manager 2012. Who says Sega doesn't have a rich and engaging stable of characters?
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Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
And it could all be addressed by some relatively minor changes to dialogue. Sure, you can have the desperate and slightly irrational option of "my baby's out there, I need to find him now", but you can just as easily have a weary, resigned protagonist who knows that odds are their baby may well have died of old age by now. Both would be valid approaches and the player could go either way. Y'know, roleplaying. -
Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
Had a PE teacher back in secondary school called Mr Dans. Has the same sort of build, square jaw, and massive chin (bigger, actually) of this Danse character that it's a bit disconcerting. Mind you my memory would be playing at least a few tricks on me since this was all of 15-20 years ago. -
Oh I have quite a few copies of the game, on multiple platforms. I've just never played it.
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Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
Ah, the GECK, a tool so powerful that the game's own scripters needed to implement a moving tram as an NPC wearing a tram-shaped hat. -
Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
It's the same reason any remotely quest-relevant NPC is invulnerable, the same reason you can't refuse quests, the same reason having to do a bit of arbitrary settlement management is mandatory, and why stats and perks don't matter. Because hey we made this awesome stuff, come look at this awesome stuff, you totally won't want to miss this awesome stuff. Locking out the player from anything makes the game look smaller and if there's one think they like to trumpet and gain fawning praise over is the apparent massive, expansive scale of their games. They know who butters their bread and losing that perception would be bad business. In that sense it's a completely rational decision, and sales figures vindicate their decision. -
Does it actually look like it's going to make it though? I don't think we've seen a goal this high in some time, or indeed ever, so it's hard to say whether the trickle amounts over the next 5 weeks before the final day rush will be enough. Personally if it was the standard $15 KS tier I honestly would have no real issue backing it. But knowing absolutely nothing about Psychonauts, the price of entry is just not the level where I'd be happy to make a "donation" (something I do for a lot of KS games which I back with no real intention of playing the final product).
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Humanoid replied to Blarghagh's topic in Computer and Console
Moar powar sounds better than basically having the Consular basically just Googling WebMD. But yes, I'll be pleased when this part of the arc concludes (up to the final section of Coruscant, it's a slow slog). -
Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
I think the core of a good game is there. But it's hidden behind an introduction so painful I could no longer bear it. Everyone loves car analogies right? Fallout 4 is like going for a road trip in a rusty old van that breaks down every few miles. It doesn't matter how wonderful the world outside is when you can't experience it because of the vehicle you're saddled with. I want to play the game as someone, anyone else, not this excuse for a "character" that Bethesda has forced on me. Blame it on the voice acting, the dialogue wheel, the pre-war gimmick, anything. It's not any single one of those, but all of them. What I know is that the end result is just someone I have no interest whatsoever in playing. And who, despite my best efforts, can't ignore. The mechanics are largely fine. Someone could make a really good game with some relatively modest changes. Maybe it'll be a modder. Maybe it'll be another, subcontracted developer. And maybe then I'll play this game again. -
Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
Steam says I have 25 hours logged, but realistically I've played maybe half that because I've got the habit of tabbing out for hours and forgetting that something is running. Even then I don't feel cheated as such, in that I knew when buying it there was this very risk of the game turning out the exact same way as its predecessor. But I chose to take that risk because I wanted to be part of the discussion (and because I had an eBay voucher I needed to spend). For what it's worth, I've fired the game up maybe three times over that past week, and each time I stopped playing within half an hour. So I think I'm done with the game for the time being. If I had to boil the reason down to one simple sentence, the reason would be that I just don't want to play this character they've handed me. Let it be recorded that I perished in the blast rather than choose to go down into the vault, because that it the most appropriate end for that character. -
Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Humanoid replied to dava4444's topic in Computer and Console
So what happens if you just ignore attacks on the settlements anyway? I still haven't even built one yet because it doesn't seem like my thing from both a gameplay perspective and a roleplaying one. -
I don't get what the goal of the game could possibly be. So there's open wilderness and you take down big game. But you can't eat them since they're made of metal and all that, so it's not a survival thing. Are you going to reclaim the Earth by destroying all of the robots, one-by-one, using handmade tools? Then spend the next 10,000 years or so rebuilding civilisation? Sure, maybe the world is just a backdrop to some more personal quest, like if someone murdered your husband and stole your baby, but that kind of thing seems improbable and doesn't really line up with what we've seen. But reclaiming the world seems about as improbable as it would be if the goal of Fallout was to restore the world to its pre-apocalyptic state, or if the goal of a Vampire game was to completely eliminate every single supernatural being in the world.
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The only real thing that puts Double Fine offside with me is Spacebase and how early it was abandoned. Broken Age was late and Massive Chalice had no great depth, but neither I feel could be characterised as a scam or any other word the more vociferous critics may use.