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Humanoid

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Everything posted by Humanoid

  1. On some less-good news, the "Project Phoenix" JRPG Kickstarter has descended into farce with the latest project update published today. TL;DR timeline: - Initial estimate (September 2013) of about 15 months for completion. - In March, claim a target date in June for Alpha and December for Beta. - In November, admit they have no programmer yet. - In December, claim they have a programmer joining in February, who will take approximately 30 months to complete the project, which would be followed up by 6 months of testing. So a 2H 2018 release. It's pretty spectacular how it went from a planned 15 months end-to-end project cycle to 30 months just for one step of the process. Makes the likes of Tim Schafer and Chris Roberts look like Flash Gordon.
  2. I already dislike how the display of how much damage you did/took is delayed, so yeah.
  3. Beaglerush (probably the most famous XCOM player around) has put up some XCOM 2 gameplay up as well, so it's a coordinated release of all this material today I guess.
  4. I mean I don't think there's any collision detection with the rain? So if you're in a gazebo or under an awning, say, the game still considers you to be out in the open. You can script NPCs to move to certain locations during a weather event, but I don't think you can correctly do things like taking radiation damage from the rain.
  5. I don't think the engine can simulate sheltering from rain and that kind of thing? Otherwise it'd be awesome with a Frostfall type mod where you have to scramble to take shelter from dangerous environmental effects - or even just from the cold at night. (Someone should mod in proper seasons)
  6. It may become mandatory eventually, but I got bored and quit the game before even building a single settlement, and I get the impression that I could have gone on a lot longer without doing it if I had the desire to. I suppose that counts as both a bit of praise and a bit of damnation, but the point I guess is that for the ones who like to just explore places without being nailed down by the settlement minigame, I believe the game is fully playable that way.
  7. ^ Sonic All-Stars Racing Transformed had a bunch of PC-exclusive characters, such as a General from Company of Heroes, a Shogun from Shogun 2: Total War, and Football Manager, from Football Manager 2012. Who says Sega doesn't have a rich and engaging stable of characters?
  8. And it could all be addressed by some relatively minor changes to dialogue. Sure, you can have the desperate and slightly irrational option of "my baby's out there, I need to find him now", but you can just as easily have a weary, resigned protagonist who knows that odds are their baby may well have died of old age by now. Both would be valid approaches and the player could go either way. Y'know, roleplaying.
  9. Had a PE teacher back in secondary school called Mr Dans. Has the same sort of build, square jaw, and massive chin (bigger, actually) of this Danse character that it's a bit disconcerting. Mind you my memory would be playing at least a few tricks on me since this was all of 15-20 years ago.
  10. Oh I have quite a few copies of the game, on multiple platforms. I've just never played it.
  11. Ah, the GECK, a tool so powerful that the game's own scripters needed to implement a moving tram as an NPC wearing a tram-shaped hat.
  12. It's the same reason any remotely quest-relevant NPC is invulnerable, the same reason you can't refuse quests, the same reason having to do a bit of arbitrary settlement management is mandatory, and why stats and perks don't matter. Because hey we made this awesome stuff, come look at this awesome stuff, you totally won't want to miss this awesome stuff. Locking out the player from anything makes the game look smaller and if there's one think they like to trumpet and gain fawning praise over is the apparent massive, expansive scale of their games. They know who butters their bread and losing that perception would be bad business. In that sense it's a completely rational decision, and sales figures vindicate their decision.
  13. Does it actually look like it's going to make it though? I don't think we've seen a goal this high in some time, or indeed ever, so it's hard to say whether the trickle amounts over the next 5 weeks before the final day rush will be enough. Personally if it was the standard $15 KS tier I honestly would have no real issue backing it. But knowing absolutely nothing about Psychonauts, the price of entry is just not the level where I'd be happy to make a "donation" (something I do for a lot of KS games which I back with no real intention of playing the final product).
  14. Moar powar sounds better than basically having the Consular basically just Googling WebMD. But yes, I'll be pleased when this part of the arc concludes (up to the final section of Coruscant, it's a slow slog).
  15. I think the core of a good game is there. But it's hidden behind an introduction so painful I could no longer bear it. Everyone loves car analogies right? Fallout 4 is like going for a road trip in a rusty old van that breaks down every few miles. It doesn't matter how wonderful the world outside is when you can't experience it because of the vehicle you're saddled with. I want to play the game as someone, anyone else, not this excuse for a "character" that Bethesda has forced on me. Blame it on the voice acting, the dialogue wheel, the pre-war gimmick, anything. It's not any single one of those, but all of them. What I know is that the end result is just someone I have no interest whatsoever in playing. And who, despite my best efforts, can't ignore. The mechanics are largely fine. Someone could make a really good game with some relatively modest changes. Maybe it'll be a modder. Maybe it'll be another, subcontracted developer. And maybe then I'll play this game again.
  16. Steam says I have 25 hours logged, but realistically I've played maybe half that because I've got the habit of tabbing out for hours and forgetting that something is running. Even then I don't feel cheated as such, in that I knew when buying it there was this very risk of the game turning out the exact same way as its predecessor. But I chose to take that risk because I wanted to be part of the discussion (and because I had an eBay voucher I needed to spend). For what it's worth, I've fired the game up maybe three times over that past week, and each time I stopped playing within half an hour. So I think I'm done with the game for the time being. If I had to boil the reason down to one simple sentence, the reason would be that I just don't want to play this character they've handed me. Let it be recorded that I perished in the blast rather than choose to go down into the vault, because that it the most appropriate end for that character.
  17. So what happens if you just ignore attacks on the settlements anyway? I still haven't even built one yet because it doesn't seem like my thing from both a gameplay perspective and a roleplaying one.
  18. I don't get what the goal of the game could possibly be. So there's open wilderness and you take down big game. But you can't eat them since they're made of metal and all that, so it's not a survival thing. Are you going to reclaim the Earth by destroying all of the robots, one-by-one, using handmade tools? Then spend the next 10,000 years or so rebuilding civilisation? Sure, maybe the world is just a backdrop to some more personal quest, like if someone murdered your husband and stole your baby, but that kind of thing seems improbable and doesn't really line up with what we've seen. But reclaiming the world seems about as improbable as it would be if the goal of Fallout was to restore the world to its pre-apocalyptic state, or if the goal of a Vampire game was to completely eliminate every single supernatural being in the world.
  19. The only real thing that puts Double Fine offside with me is Spacebase and how early it was abandoned. Broken Age was late and Massive Chalice had no great depth, but neither I feel could be characterised as a scam or any other word the more vociferous critics may use.
  20. Eh, he's not a complete lost cause on the scale of a Peter Molyneux, but definitely needs to be kept on a very tight leash.
  21. I keep getting annoyed by stupidly designed mechanics in Darkest Dungeon, and the inability, other than for the Corpses and Heart Attack mechanics, to toggle them. But since we've long established that I'm an unapologetic cheating bastard, I'm happy to dive right into the game's plain text files to adjust the rules to my liking. Yeah, the net effect is an easier game, but I don't mind that at all, especially as the latest patch released a few days ago made it all-around harder. I like how easily tweakable just about everything is. On the other hand, I suspect all of these plain-text files being read in contributes to the game's surprisingly slow load times. The actual tweaks under the spoiler tag:
  22. I have to admit I couldn't get into JE for the most superficial of reasons, the text on the UI and particularly the buttons were all stretched out and ugly. Granted it was probably a decade after the game released and likely was mostly because of widescreen stretching, but yeah, early 3D games didn't age well. Looked kind of like Mount & Blade's weird stretchy textures actually.
  23. Depends whether the "Field Notes" is part of the clue, if he's actually scouting locations like he did for NV, then it might be something else completely.

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