Jump to content

Humanoid

Members
  • Posts

    4649
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Humanoid

  1. Unlike Tyranny, I suppose there's an additional challenge in their other games in that they'd need to decouple their multiplayer backend from Steam. For that reason I'd say it's unlikely, unless they just rip out multiplayer from the GOG version altogether, which may not be perceived in a particularly positive light.
  2. It's not terribly exciting, yeah, which makes for a pretty simple summary: a) If you have a 290/390/970/980 series card now, then go away, there's nothing to see here. b) If you don't already have one of those cards, then essentially the cost of your upgrade to that tier has been reduced by about one-quarter to one-third. Some more observations: 1) The reference cooler sucks. As always, wait for custom models. 2) Power consumption is disappointing. It's not a problem as such, cards have drawn over PCI-E spec before with no issue, but for a company who used to publish very conservative TDPs, they've now joined nVidia in using it as a marketing tool to look good on paper. 3) Performance is as expected, nothing less but also nothing more. 4) Overclocking headroom is nearly non-existent but it scales well with what little there is. This suggests a fair bit of room for improvement with the custom models. 5) It's observable that it does perform better with newer titles, so while performance today is barely over the 970/390, it really should creep up over the coming months (and years) to end up closer to the next tier I suspect. 6) It's freakishly good at running Hitman for some reason, pretty much matching a 980Ti. If the one and only game you play is Hitman I guess that's good news?
  3. On the other hand - and this applies to all RPGs and not just PoE - unless I'm playing a goody-two-shoes, I can't justify letting companion characters join me. I prefer to do my evil work in private.
  4. The Steam version of Civ4 is tricky to get working with mods, including the near-essential BUGmod. I tried and gave up, reinstalled from disc instead. No disadvantage these days because the final patch removed the disc-check DRM.
  5. Especially since you can buy the complete edition for less. It was also one of the BTA games in the Humble Firaxis Bundle back in January.
  6. I tried a PoE solo run as a thief back in the day and failed miserably, only being able to kill the bear from the first wilderness zone through dumb luck, and getting slaughtered in the temple under the first town. Wonder if it's viable now with the addition of the story mode.
  7. Doesn't it mean a reduced VAT take now though? Obviously they've never charged me VAT, but now they won't get any cut from sales to EU countries?
  8. Time to load up my Amazon UK shopping cart, yay! I barely followed any of this news, but from a practical perspective, all this means is about a 10% (and climbing) discount on anything I import from the UK.
  9. I just took the default appearances every time I generated a character for the pool, pretty much. Functionally it ended up the same as using a custom namelist in the first game. All this was before the extra customisation DLC was released though, so everyone was pretty vanilla.
  10. If you want EW/LW to draw randomly from a name list, you can use this handy generator here, all it does is spit out a text file with the correct formatting. I've tried manually fiddling with the namelist in XCOM 2 but it was a hassle and doesn't distinguish between soldiers and other types of character, including civilians. Character pool is the right way to go about things there, but there's a setting in an ini file you can change to force the game to *only* grab soldiers from the pool, instead of drawing a mix. EDIT: Just to illustrate how big a winning Long War roster can be, this is my barracks in the final month of my LW victory. October in the second year, which would be the twentieth month of playing. I had a pretty clean run of it, with only two deaths (plus one blueshirt) so this is probably a bit bigger than the average roster though.
  11. I wouldn't go so far as to say that the game was good in spite of the open world design, but it sure isn't good *because* of the open world either. Maybe at higher difficulties the problems come more into focus, but playing at default difficulty I find the common complaints to have no real bearing on my experience with the game. Things like gear being level locked, having to hunt down schematics/materials for the best gear, etc - all that I was able to ignore on default difficulty, and I certainly didn't feel I was suffering by wearing the same pants for 15+ levels, not putting runes into anything, never using any alchemy things except healing potions, etc. At no point did I go exploring for the hell of it either.
  12. If they were left behind but not dead, they actually come back later as VIPs to rescue in certain missions (instead of rescuing a generic scientist or engineer for example). Ultimately though, the winning strategy in XCOM 2 is just explosives. All of the explosives. They have been nerfed somewhat since I played my one and only XCOM 2 campaign admittedly, but still can't beat that 100% reliability. It still baffles me how they possibly thought it was a good change to change the range bonuses so that point blank rookie shots only gain 20% accuracy for a poor 85% hit chance, as opposed to the 100% chance in the first game. The risk/reward planning out actual gunfire pales in comparison to the "solve" button that is explosives (and later, psionics). I don't think XCOM 2 is a terrible game, but it's telling that I have in excess of 500 hours playing the various flavours of the previous game (at least 300 of those hours in a single Long War campaign, granted), where I've only played the single 40-hour campaign of the sequel. I bought the Deluxe Edition, and so have access to all the released DLC, but still I have no desire to go back to the game anytime soon. As to what I've been playing, finally polished off the base campaign in The Witcher 3. The wrap-up was satisfactory, though the boss fights were somewhat too gimmicky for my tastes, especially the first two of them, who abuse their teleport abilities in a manner that can be described as nothing else but tedious. Shame about there being no post-ending world update, so it's a little weird being dropped back into the world with the status quo continuing to hold. Wouldn't matter much under normal circumstances, but I've got new content to tackle, speaking of which.... And so Hearts of Stone begins. To be honest, I wasn't too impressed at the first hour or so, the nature of which felt pretty railroady - not in a terrible way, but moreso than usual. I'll admit it's charmed me since then though, an impression no doubt helped by how little the new content depends on combat to pad it out. Other RPGs condition the player to expect DLC to contain new monsters to kill, more dungeons to clear, more things to craft. I don't care for any of that, and from what I've seen so far, this expansion, even if fully stripped of those checkboxes, would still fulfil its promise with genuine content. With no open world filler to contend with, this is the core that lies within the game that makes me love it. ...but to be honest, all it needed to include to get me was Shani.
  13. Ended up completing DoTT remastered in one sitting while waiting for the downloads to complete. Didn't get stuck for longer than a couple minutes at a time, probably the only adventure game for which I can make that claim.
  14. So GOG Galaxy managed to butcher my Witcher 3 installation, and as a result I have to redownload both expansions because Galaxy apparently doesn't keep the installers. No play today, just when I was planning to finish the main story, absolutely stupid. GOG is great and all with everything else, but stick with manual downloads and archive your installers - lesson to me to not use beta software for important things I suppose.
  15. Yeah, few months ago I played a bit on my laptop, with the mobile Haswell IGP. Not only did it experience FPS drops at minimum settings, it also had a tendency to crash to desktop in open areas (but not, for instance, at the fleet).
  16. Clearly he's just impersonating an Oblivion NPC.
  17. The most important strategy to learn in XCOM is the overwatch crawl. It's a bit boring, unfortunately, but is pretty much the key to success at higher difficulties. In essence, the idea is that only the first soldier to move every turn is allowed to reveal any fog-of-war, and may only do so on their blue move. If there's no contact, then move up the rest of your soldiers in a conga line, right behind the first soldier, no cover required, and put everyone on overwatch. If there is contact, then your point man can use their orange move to find good cover *behind* where they are, ideally breaking line-of-sight altogether. The rest of the squad can then move up and attack (if the point-man is exposed to fire) or stay back and lay an overwatch trap. Breaking LoS completely is usually a good idea in general because the AI has a tendency to become a drooling imbecile anytime none of their active units can see any of their units, and they will often take up suicidal positions while they search for you. Another thing that you can use in your favour is the fact that the enemy count is soft-capped in both Easy and Normal difficulties. No matter how many aliens are active, only five of them will engage you at any given time, the extras will just run away out of sight until some of the ones engaging you die. It's also worth looking up the rest of the specifics of each difficulty level here, particularly the section showing how many aliens to expect on each given map type. For Exalt missions, ideally you will have an Assault as the operative. They're so much better at the job than everyone else that they should have the job exclusively. Run and Gun works for activating the relays, so you can often chain together multiple turns where Exalt cannot fire at you, excluding explosives. Exalt Heavies have the rocket launchers and Exalt Operatives have grenades so prioritise killing them in that order. For the Extraction missions, the enemy reinforcements are triggered when you stand next to a relay with your operative. Use this to your advantage by *not* activating the relay immediately: assuming you're not in immediate danger of being shot, just stand there and overwatch, then activate the relay after the reinforcements arrive. For Data Recovery missions, you have a lot more relays and often the most effective strategy is to stand a couple of Close Combat Specialist assaults in the capture zone and watch as the enemy idiotically bum-rushes you, because the AI has a fetish for occupying that zone if none of their units are in it, and will prioritise doing so above all else.
  18. I think Skyrim worked for me because all it did was dump the player character into the world, no strings attached: no silly backstory, no contrived motive, no one-note voice acting. You were free to play whatever character you liked. Fallout 4 completely failed because it effectively had a fixed protagonist. i couldn't shake the feeling the whole time I was playing it (for a total of 10-15 hours) that I was playing Bethesda's character, not mine. Fallout 4 might have been a good game if it abandoned all that pretense, and had simply gone "you're a visitor to Boston, have at it".
  19. I suspect your problem is something else entirely. Those articles refer to a release from back in November where the fan speed was incorrectly capped, and yes, that would cause a thermal shutdown under load. This would not present a problem at idle, where the fan speeds would dip far below the incorrect cap (and indeed shut off entirely for some models) and the GPU would be generating very little heat by running at about 10-20W instead of 200-250W. Furthermore, there have been several driver releases since that problematic one, and I'm not aware of any systematic issues with them outside of rendering bugs in specific games. What you are describing is something completely different and it'd probably worthwhile looking for more information because it may be symptomatic of a different underlying problem, like a system-specific incompatibility, or worse, signs of hardware failure.
  20. It does have a neat new feature:
  21. BG2 to me is more important for what it did to my gaming habits rather than what it was as a game in itself. It might sound like I'm damning it with faint praise, but it's not my intention. It got me out of my comfort zone, where without it my RPG experience may have started and ended with Ultima. Even then they almost screwed it up, the skull on the box of the BG games kinda put me off, because I mean, what does that tell the prospective buyer? Scary undead monsters ahead? Yes, I was a big wuss back then, and still am today, but it could have been the difference between my being here today and being someone probably stuck playing strategy games forever. So yes, while there are better games around, and though I have no interest in ever replaying it, BG2 is important to me because without it, I would likely never have played, or even contemplated playing those better games.
  22. I used a neat little random word generator and it gave me the words pale, crop, impact. I would stylise this as Pale Crop: Impact. It's a guaranteed megahit. EDIT: Feel free to generate your own commercial goldmine with it. I tried again and got Passion: Crew Mistake. I probably can't sell that one, as it'd essentially be a Mass Effect knock-off.
  23. Sidequests are intentionally made worth much less XP than main quests, combined with them being vastly below your level, they're really only there to appreciate as little self-contained vignettes about Witcher life.
  24. Maybe GOG shot themselves in the foot here by announcing GOG Connect before the sale. A quick look and most titles I'd buy are just ones I already own in some form and want a GOG copy of.
  25. Sadly it looks like in the year since I've played, Geralt still hasn't learned how to walk down stairs. And, as far as I can tell, there's still no walk toggle for the gamepad either. It's unfortunate that in a game where I want to take things slowly and RP walk everywhere, actually attempting to do so is awkward and unwieldy. Anyway, up to the bit where I have to fight the title villains, so I should be moving on to the actual new content soon-ish.
×
×
  • Create New...