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Everything posted by Mazisky
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I don't think that at your first playthrough, you will know when will a natural team just turn hostile. The first ok, and the next ones? Are you gonna play this game once?
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Does this expolit can be used when you know you will fight a neutral group of enemies just after? If yes, it can be a common situation and not that rare
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I guess: 26 March + Day one patch: Critical path without major bugs, some heavy bugs and a lot of light bugs on secondary stuff and many glitches all around. 3 Avril + patch 1.1: Critical path without major bugs, a lot of light bugs on secondary stuff and a decent number of glitches all around. 1 May + patch 1.2: Critical path without major bugs, some light bug on secondary stuff + new bugs introduced with patch and a a few number of glitches all around. 20 May + patch 1.3: Critical path without major bugs, some light bug and a few number of glitches all around. 5 June + patch 2.0: Critical path almost bug free, just few glitches all around + removal\radical change to engagement system 10 July + patch 2.1: Almost all game without issues Summer 4 perfect game Imho. I don't remember any recent Rpg who did better tho, so it's the average
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Area looting confirmed
Mazisky replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
To be honest it makes no difference to me if the radius is small, so i'm ok with this change; I have to say that making things optional is the best way to satisfy all the audience, tho. -
Area looting confirmed
Mazisky replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think that a mod-changing radius to 0 will restore the original concept -
Can some angel post a screenshot in Stormwall Gorge and Dyrford crossing areas both on nightime, please? I would really appreciate, thank you very much
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Can NPCs sit down?
Mazisky replied to Bloody Hypocrite's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It would be nice to have Npcs sitting on chairs, expecially inside Inns. No need transations, just static ones, like Baldur's Gate did. -
day/night cycles?
Mazisky replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think he's afraid, night can be There may be quests that require going places at certain times of the day as well, never know. Better question, why would you be opposed to going somewhere at night? if its darker its harder to see items on the ground, monsters, etc They should let avaiable only the easiest of difficulty settings: if its harder, it will be harder to play -
Ambience sounds?
Mazisky replied to Striped_Wolf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They said (on January) they would've fixed by adding crowd noise -
I remember my first playthrough on Baldur's Gate, back in the 90's, i played with normal difficulty settings and it lasted a lot of time, i guess 50+ hours at least MINIMUM To be honest that was my first RPG ever played, but this means nothing: i was a RTS-TB expert (Dune 2, C&Conquer, Redalert, Ufo:defense\Terror from the deep\Apocalypse) so i felt confortable with the game anyway
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ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Consider that i grabbed that screen on google images, dunno how old it is and if something changed since then -
ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is a huge difference between "at night you can see in the dark" and "at night everything is bright like a soccer field under 50.000 W artificial lights" tho. A full moon can give some vision, i agree with you, but nothing who can be compared to daytime. In a game like this, expecially with an only aestethic day\night cycle, the difference between daytime and nighttime must be emphasised a lot to give the best experience in terms of atmosphere. Example: I've just cleared an area on daytime. I start a new game and i do the same area as before, but this time it's at nighttime. Even if it's the same map with the same encounters, the darkness and the "heavy" night atmosphere can offer to me a totally different experience. -
About the unnatural idle stance
Mazisky replied to ISC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Young man, there's no need to feel down I said, young man, pick your loot from the ground I said, young man, 'cause you're in a new town There's no need to be unhappy Youg man, there's an inn you can go. I said, young man, when you're short on you dough. You can stay there, and i'm sure you will find Many quests to have a good time It's good to play the BB.E.T.A. It's good to play the BB.E.T.A. -
ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I forgot to mention a nice touch of class. Some interiors look different from day to nighttime...this is, dunno how to call it, the opposite of "lazy design"; i really love those details, applause to the artistic department -
ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thank you for clarifying. As expected, everything seems easier from the outside (i mean, from a non-programmer point of view), i can imagine there is a lot of work behind the scene that normal people do not notice. Nice to hear that you did some tweak since then -
ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can some dev please explain why some areas have a superbright nighttime while others are darker? don't you use the same "time of day" lighting for all maps? Do you have to tune every single map? -
ART feedback thread
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mmh, can u make some 2d isometric games examples for this?