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Everything posted by baldurs_gate_2
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Belranga is very easy with a Herald. Use Scrolls of Greater Maelstrom to kill many spiders and fasten up the battle. You can just stay safe in the backround, as your animated weapons attack belranga. You just have to get her down to 50 or less deflection.
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Fine for me. It does seem they exaggerated in the ingredient quantities. 1 or 2 would be ok for me. But I'd rather have plenty in one location than go through multiple load time screens as I travel through half the archipelago to get 3 onyx from different vendors. One way or another, this is irrelevant to me because the achievements already in the game are so easy to get that you can do it in one pt. In contrast, I played PoE1 for 875 hours and I only got 75% of the achievements there... And once they implement real achievements (like TCS, The Ultimate and The Ultimate With All God Challenges), I will simply ignore them for several pts since I don't like to play solo. So no differenc for me. At all. Still you have to earn them. There is, i believe, still no one for potd. Yeah and i don't like to micro a party all the time, so i playing always solo.
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... more stacks at the herb shops. What is the reason, not to have a stock of 5 primal wind / primal flame after each 26 hours? There are plenty of ingredients, what are used rarely, but are always at stock, but good ones like talons / skuldr ear etc. not. You have to waste precious real time, to get a decent amount of it for scrolls / potions. If you can not implement that via a patch for everyone, at least do it with berath blessings.
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Litany for the Body is a "Hardy" inspiration, which is +2 AR and +5 CON. What you probably mean is eiterh Champion's Boon (AL5) or Holy Meditation (AL2) both of which provide Resolute, which refreshes a single Concentration every 6s (it refreshes, it doesn't stack; so if you already have Concentration from the Resolute inspiration, you don't get anything). For fool-proof interrupt protection, get Hands of Light on a paladin, which grants Courageous (completely immune to interruptions, still grants a Concentration after 6s). True, but HoL upgrade costs 2 zeal instead of 1 and the duration is very low, esp. when you use a shield or heavy armor, you can get max one additional attack etc. out, b4 it runs out. With a priest and SoT, it would last longer tho.
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baldurs_gate_2 replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's better than in PoE 1 lategame tho. -
Now, THIS is what I had in mind initially, a wael/conjurer (wael being making up the lost illus.) for melee-ish multi with conjured weapons; but, well, kinda fell apart for obvious reasons. Still okay though, if someone wants to go for a priest/wizard flavored RP run. Wizard for high dps Had a thought while driving around today, and I wonder if a thaumaturge of Enchanter + Wael would be fun. Enchanter gives up Illusion and Transmutation, but you recover a lot of important Illusion magic from the Wael. Both enchantment and wael bonus spells are super fast cast so you don't have much of a problem with action economy. You can summon some decent wizard weapons (Citzal's especially). You get Champion's Boon at AL5 to get +2 PEN on any evocation spells or weapons you use (and having access to those evocation spells in the first place is probably a huge advantage over Conjurer). You also get Litany for the Spirit at AL5 for +1 PL. You have a few extra nukes from the priest at AL6 and AL7. You could also combine Wall of Draining and Barring Death's Door for extreme longevity in some fights. Still not sure if it's particularly good compared to e.g. a spellblade or battlemage, but it would probably be fun to play with. Wizard more for selfbuffs, but otherwhise use great maelstrom scrolls and deltos helm for high dps.
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Are Legendary crew and expert shipman necessary? I feel like the best ones are def the extra money, Eldar Pet, and Adra stone.I play solo, so eder pet is useless for me. Adra Stone? You can get infinite when you kill belranga over and over +several adra ban and adra dust every fight. Haven't fought her yet. So she keeps respawning? Yes Hey Bauldurs_Gate, How are you getting her to respawn? Just leave the fighting place and you can re-enter and fight her again. Allready have provided a savefile from my old playthrough, where i could do the same. In fact, i sent it to you.
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I'm not quite sure what you're asking, but if all you focus is on invocations, then yes, brisk recitation will still be slow because it's still like 20+ seconds before using a super high level invocation. but that's not the right comparison. you're getting those invocations literally 100% faster. and those invocations are potentially extremely powerful anyway and worth waiting for. and if you think brisk recitation is slow, you should really try that AL7 chant that summons a skeleton, with brisk recitation on. you won't think it's very slow after that. Yes I'm playing offensive chanter. I'm focusing mainly on invocations. Correct me if I'm wrong, with brisk recitation each phrase is 3s long? So invocations are basically more expensive (+1 phrase). Since the time for 1 phrase is finite, so to cast just thrice was she wronged, you need basically 12secs or 18secs for seven nights. That's really long just to dish out 1 nuke. And the damage isn't impressive at all. Compared to other classes that can generate resource with damage eg. Ascendant, its really slow for me. I have since now trying evoker. He's fast but he lose out in infinite nukes. Ps. Skald is a nice subclass that suits my playstyle. But gain +1 phrase on crit isn't that good in potd? Especially mobs and bosses have ridiculous defense. chanter is not a nuker, and if you think you can do decent nuking with a chanter, you're going to have a bad time. instead, a chanter is primarily a support member (chants) that occasionally can accent their support with a one-shot invocation. thrice was she wronged is an OK invocation for AL1 or AL3 (if you target a bunch of enemies to maximize the jumps). frankly, even though chanter is awesome at summoning even the summons at AL1 and AL3 are merely OK. It's not until you get to AL4 that you really start getting a bunch of powerful invocations imo, instead of merely OK stuff with a few exceptions (the paralyze invocation is always good). Upgraded EN is pretty good, but not achieveable for a multiclass.
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I'm not quite sure what you're asking, but if all you focus is on invocations, then yes, brisk recitation will still be slow because it's still like 20+ seconds before using a super high level invocation. but that's not the right comparison. you're getting those invocations literally 100% faster. and those invocations are potentially extremely powerful anyway and worth waiting for. and if you think brisk recitation is slow, you should really try that AL7 chant that summons a skeleton, with brisk recitation on. you won't think it's very slow after that. Yes I'm playing offensive chanter. I'm focusing mainly on invocations. Correct me if I'm wrong, with brisk recitation each phrase is 3s long? So invocations are basically more expensive (+1 phrase). Since the time for 1 phrase is finite, so to cast just thrice was she wronged, you need basically 12secs or 18secs for seven nights. That's really long just to dish out 1 nuke. And the damage isn't impressive at all. Compared to other classes that can generate resource with damage eg. Ascendant, its really slow for me. I have since now trying evoker. He's fast but he lose out in infinite nukes. Ps. Skald is a nice subclass that suits my playstyle. But gain +1 phrase on crit isn't that good in potd? Especially mobs and bosses have ridiculous defense. Seven Nights is a Level V Invocation and you need 4 Phrases as Skald. But as Skald, you have to wait 6 seconds for each phrase, what means you have to wait 24 sec to cast it. So a Troubadour is faster. The summons are the only reason to play a chanter, because instead of SN you just use a scroll of meteo shower or greater maelstrom, that deals much more damage and is much faster.
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Bollocks, and I thought after this long time game would be patched enough to play without major hiccups Thanks for link, it pretty much answers my question Well, it was before the patch. In the most fights, the enmies don't get aggroed from far away, but they do indeed on the starting island and i think at the nemnok fight.