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samm

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Everything posted by samm

  1. (hey, you forgot to offer candy)
  2. samm replied to Gorth's topic in Way Off-Topic
    Bauhaus - Adrenalin Pleasant.
  3. e - 1 a - 2
  4. If you're in for some nostalgia: They're in London on July 12 and 13. Definitely worth seeing and hearing, and if they don't change their setlist* too much, you'll most probably recognize some songs: our setlist included Dawnrazor, Moonchild, Preacher Man and Last Exit for the Lost, to name the older songs I remember. Today, cleaning our flat was first priority. I also prepared my timetable for next semester, and it turns out looking quite like at school with the "blocks" in the morning and afternoon, except that the earliest days begin at 10 am
  5. samm replied to Gorth's topic in Way Off-Topic
    Korpiklaani - Shaman Drum Quarter of an hour later: Madrugada - Suberranean Sunlight I wonder how their new (and last?) record has turned out...
  6. Not true. Some part of the 4GB is used for system ressources and probably isn't shown to other applications, but you can address 4gb with 32bit.
  7. Could it be? Beyond Good and Evil 2 coming?
  8. samm replied to Gorth's topic in Way Off-Topic
    What different tastes in Radiohead exist I like Hail to the Thief, Ok Computer and Amnesiac better than Kid A for example (the albums as a whole, not individual songs) gitane demone - stars of trash
  9. Ehm, yes Walsingham, that's what the movement is about I think it's funny, and also: true
  10. sorry to hear about some stuff here, shryke, guard dog et al... I was working today for my regular job and one of two "side-projects". Additional to four hours of University. Now it's 1 AM and I should get something to eat and sleep a little before tomorrow... Today's like the world's revenge for enjoying the last weekend too much
  11. samm replied to Gorth's topic in Way Off-Topic
    Fields of the Nephilim - Psychonaut Not surprising, I know Someday I'll listen to something else, I promise...
  12. Yes, I already wrote so much that I had to abbreviate the name Unfortunately, I don't really know who actually was in the band, although the bass player could have been Pettit (because he looked very FotN-ish and was taller than McCoy, people at first mistook him for McCoy despite the bass - thanks to the omnipresent fog...). Your day will come too, I suppose. If until then the instrumentalists can match the skills of their predecessors, all the better for you
  13. Whew... got home today, finally after nine hours of travel time by train. So I slept some hours till six o'clock in the evening instead of going to University Oh, that was a weekend. Seeing the last gig of the last of the real Christian Death (C.D. 1334) was a real privilege. But the Nephilim really f***ing rocked. I mean, I could complain about ten things or so I didn't like about the concert, but still, in conclusion I can only say that it was awesome, inspiring... McCoy has one of the best, most versatile and moving voices I've ever heard. He looked kind of sad though... And then there was Tiamat, Die Krupps, my favourite medieval/celtic kind of band called Faun, and many others and all the beautiful people. Gotta love death rocker and dark punks, additional to all the romantic and... Ah, I could go on for hours
  14. Yeah, Asylum is pretty unusual in gameplay, visuals and writing, but very intriguing. Thanks to a bug, I wasn't able to play though the module. This should be fixed by now however.
  15. samm replied to Gorth's topic in Way Off-Topic
    Faith and the Muse - Muted Land
  16. I really liked the first Chapter of PORR, it just felt very... solid, like a not overly original, but perfectly made game. But then along came MotB, and thus I can't tell anything about the other Chapters.
  17. I actually managed to get through without neeshka being seen If you always close doors behind her, the dialogue-and-teleport issue won't attract all guards (if any at all, it's been some time...).
  18. samm replied to Gorth's topic in Way Off-Topic
    Assemblage 23 - Naked
  19. Who doesn't... But with so little other voters with the right taste, what can you do?
  20. VMWare rocks, btw I worked 6.5 hours at my regular job, came home to work 2 more hours on a side project, then another 2 hours for university. Now I have to eat fast so I get to bed early enough to get up early tomorrow. What a wasted day.
  21. samm replied to Gorth's topic in Way Off-Topic
    It'll be out in physical form in the near future, so you can buy it then Vast - Turquoise
  22. If you have a fighter with high Int and Cha, then you should not have any problems with dialogues, even if you can't max the skills (because they're cross-class). Int gives you the skillpoints needed, Cha the bonus. You can select an appropriate background feat, bonus again. You have access to many feats thanks to being a fighter. Use the fighter bonus feats for fighter specific stuff, so you'll have feats left to spend in dialogue specific feats, especially if your character is human which grants you an additional feat, bonus again *. Then there is equipment increasing your dialogue skills (--> hats), more bonus! If companions don't go on telling you something it's not the dialogue skills that aren't high enough, but rather your influence on them that needs to be increased. For comparison: My ranger/druid didn't have class access to said skills yet thanks to background feat and his marvellous hat he mastered every dialogue sequence. I don't know the console commands either. *: Unless you're a powergamer and want to max your fighter, then there's nothing left for dialogue pushing...
  23. 1 - 16 2 - 1 3 - 7 4 - 12 5 - 8 6 - 15 7 - 10 8 - 9
  24. It's just the poor quality of ingame graphics selected for the screenshot. It actually looks different and imo a lot prettier.
  25. Game soundtracks? See here: GSoundtracks Also, google for "Game soundtrack reviews" or something like that...

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