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LadyCrimson

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Everything posted by LadyCrimson

  1. I need to practice my photography more. The problem is sometimes (ok, most of the time) I'm...lazy...so I thought it might be fun now and then to ask for "assignments." So if you're willing, suggest something for me to take a picture of - silly or serious, doesn't matter. In a couple days I'll make a list of some or all of the ones I think are feasible, and then post what I come up with next Monday. For now, suggest a still-life subject - y'know, vase and flowers, food item, hands, that sort of thing. Suggestions should be within the realm of reality for a suburbian housewife to aquire during daily living. No guarantee the results will be wonderfully artistic, but hopefully seeing what my interpretation of your suggestion turns out to be might be fun?
  2. Really? So you'd log in and listen to the teacher avatar and such? Interesting!
  3. I know nothing about Vista so unfortunately can't really help, but I suspect there will be times when Kotor - or any games made before Vista - may sometimes have trouble on some systems. It's a little hard to say since it's still 'new.' Perhaps trying a different graphics driver version might help - ie, not neccesarily the latest, but something inbetween, if there is one? Edit: Briefly googling - is there an XP compatability mode? Did you try running the swkotor.exe using it? Could be a Vista conflict with the copy protection methods somewhere?
  4. I disagree. He's responsible for the product and original marketing. The customer demand is the reason there's jobs and money for more than himself - ie, you, or me.
  5. @ samm - I kinda of agree. I wouldn't have the time or energy it sounds like it would take to get really 'serious' about the game. The toolsets and making stuff, setting up shops, all that, could be fun maybe, but too much work. At most it'd be a fun kind of virtual chat engine for me, I think. There's a video on YT showing the S. Vega bit - it's kind of weird watching a frozen-faced Sim-like avatar sing and talk in a 'stars' voice. @ Tale - ah...well, that's to be expected in a virtual world where people can build their own things. The game's been a few years, but it sounds like for a while there weren't many regular users until they changed some things around. And imo, a virtual reality type of environment can take years to really develop fully.
  6. I'm not sure what's meant by grief potential... It's in it's early stages - whether it turns into something with bigger possibilities for the masses or slumps down into a nothing more than Sim titilation remains to be seen. Kinda depends how the company handles things I guess?
  7. Generally I'd have to agree w/the position that the customer is the reason for the job. I know where volo is coming from; he's not looking at the entire chain, just the short result. But the entire chain goes something like: a person has an idea for a product. They make it. Customers like it and start buying. Business grows. The guy needs/wants to hire workers because there's a customer demand and more workers are needed to supply them. At a certain point, it can seem a bit like the chicken and egg thing, but the customer demand originally dictated whether or not there's any need for more workers in the given business. No original demand, no jobs created.
  8. Has anyone here tried this? I've been reading articles like this one, watching YT videos about it, and listening to people who have joined up, and it's kind of intriguing. I'm not sure I'd want to get into it myself, since it sounds like a serious time-sink, but the concept is interesting; the ultimate on-line Sims w/some real life business/creativity potential, perhaps? I'll be curious to see where it goes - if it goes anywhere. Perhaps Obsidian could open up a virtual booth? The actual game site is here. Rueters has a video about it and their own involvement here.
  9. I think it doesn't matter which one was closed, since there would be only one specific Kotor forum left, regardless.
  10. What was really a let down is: Acting/writing/direction. Although I think it should be just writing/direction, since there were many fine actors in the films - Lucas is just horrible at getting good performances, and always has been. Partly I think, because Lucas is always more into creating his effects and environment than the actor performances. Let's face it, I love the originals, but it's not like Harrison Ford or Carrie Fisher did their finest acting work in those films. Who wins for worst performance is: Hayden. While he did best after he turned "evil," something about him really annoyed me overall. I agree about the Emperor turning comical - but he did fine as the Senator and thus I can't rate that a 'worst' performance; more like worst direction. Lucas: "More evil cackling and grinning, McDiarmid, more more!" The worst ideas lay in: That one's hard for me to pick, because there's elements of everything, but if you include the quality of suspension of disbelief, I had to go with story set up. There were too many little inconsistincies and too many truly illogical moments that either made you laugh or shake your head, taking you out of the fantasy.
  11. Seems to me like it's often perspective. When I'm the employee, I hate the customers. When I'm the customer, I hate the employees. :D I think sometimes it's less that customer service is dead, but that much of the time, employees just don't have/aren't trained w/the information I want, beyond "TV's are on aisle 7." The days of the corner Hardware being filled with 30 year employees who spend their spare time building castles and catapults in their backyard and can give you all kinds of helpful advice are generally gone. The service or willingness is there - the knowledge often isn't, if that makes sense. Edit: I do think patience on both sides is less than it was 20 years ago, on average.
  12. I like their Thin White Line a bit more. Interesting, thanks for the link.
  13. I think it's just the game. I'm sure there's a tech reason reason for it relating to the way the game 'connects' to certain cards/card settings or whatever, but still...the game.
  14. Of course not. It was humor in my own odd style - no point to it other than that.
  15. That stack of sweet treats makes me drool. And for a whole cake I could play the fool. I doubt though that I could play this game long One note words do not flow and are not my song. *it's hard to find a good word to rhyme with "drool"...
  16. LadyCrimson

    24

    I was pleased to see James Cromwell guest starring the last couple episodes. Put a little spark in an otherwise 'typical' 24 season. I love that man.
  17. That happened to me too, w/Atton, but the line was really faint and not noticable from all angles - it also went away (or became entirely unnoticable, perhaps) when I started playing 1600 resolution instead of 1280. I don't think I've ever had more than 4AA on. Just a weird tiny graphical glitch in the game, nothing to worry about.
  18. I can never seem to help myself at making a Drizzt-pattered character if I make an elf - :blush10: - at least looks-wise. Not always abilities wise.
  19. It's not actually a painting, at least not originally, but something called The Flammarion woodcut, artist unknown. http://www.answers.com/topic/flammarion-woodcut
  20. The forum merge created too many stickys...this topic is popular enough it'll probably stay near the top on it's own. If something changes to alter that situation we can take another looksee then.
  21. I'd agree with that definition on the whole. "Pure" sic-fi, to me, is about whether or not the basis of the tech could be based in an actual future reality. Most of the physics, for example, should be at least possible, if only in distant theory. But most stuff labeled as sci-fi isn't like that, with tons of fantasy elements thrown in all over (Star Trek...) so as far as how most people/business tend to use setting to define. I think it's because 'fantasy' is too all encompassing and things get divided into sub-genres for ease of labeling. I consider most horror to be a sub-genre of fantasy.
  22. They have? Oh, oh, oh, that might make me reinstall that game sometime. Another I barely started: I forgot about Thief - the first one. I'd heard so many good things about it, how it wasn't like the typical FPS etc. It looked like a good game, loved the darkness and steath aspects, but it was still too action-game like for me and it wasn't long before I uninstalled it.
  23. Kitten Canon Three Little Pigs - stack pigs to reach a cupcake - so cutesy it might make you hurl Warthog Launch
  24. I can't recall ever having a disturbing/weird fortune out of a cookie, beyond bad English grammar and such. But I like this one: http://weirdfortunecookies.com/2006/09/04/escapee/
  25. I tend to finish far more strategy/simulation/citybuilder or light-action (ie Tombraider/Drakan) games than RPG's. I play RPG's fairly slow, trying everything and may spend so many hours 'tinkering' with in-game things that I lose focus or interest on progressing the plot itself. Early on, I'd buy a lot of games to check them all out, without researching them at all, and only a few would really engage me; kind of like how there are a lot of brands of colas you can buy, but you're likely to find only one or two appealing enough to finish the bottle. Probably a bad analogy I know, the hour is late.
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