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Everything posted by LadyCrimson
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Camera's just a tool - a good photographer can take good pics on almost any camera. I don't think my camera has any filter effects like that, except for B&W ... but I also believe there's still features on my camera that I have never tried. And yeah on the standing still part - why can't animals be still, darnit. heh
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The Life and Death of Peter Sellers. Very strange movie. Geoffrey Rush was brilliant - the movie as a whole was ... well, it's just bizarre. I'm not sure whether I liked it or if it was more appalled fascination tha kept me watching. Like most biopics, it focused less on the career/talent and more on the fact the personality wasn't 'perfect,' which is a shame, because Sellers, imo, was a great talent. And I don't just mean the Pink Panther movies.
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@Cant - After Tigranes post, I thought I did understand - tho it's possible I didn't, can never be sure. You should hear my husband and I sometimes, talking in increasing circles when we were actually saying pretty much the same thing from the start. I don't, and I don't think I ever said, that I hate having to withdraw and come at an objective from a different angle. I simply hate not knowing in advance that multiple options are possible before I waste time looking. Foreknowledge doesn't decrease my personal enjoyment, but lack of such foreknowledge can increase my annoyance. My antipathy towards lack of clues etc. is directed only towards main plot quests/obstacles that have to be done to progress. Perhaps some of the difference in viewpoint stems because I typically look for the non-battle option first - I always have - by the time I fight, I've already determined it is, indeed, the only option - whether because the game dictates it or I decide I prefer that option. Thus I'd like the clue that I must fight to be there, so I don't waste my time. Backwards maybe? The thing is, you want one thing, and I may not - imo you have to give the player a choice of, not have it be one or the other. Something games don't do well, as I already agreed. Conceptually I don't think it'd be that difficult to allow at least a sort of middle-ground - perhaps you could, for example, have a game setting that dictates how deep the "clues" NPC's are allowed to give you, via using/not using certain lines in their dialog trees - giving the player some control of how much 'leading' they desire to be possible - or an unwinnable battle would tell you it was such, but only after you'd died a certain number of times - say 10 or 15. But I still think the main problem isn't so much getting the 'average' mass player to accept change - it would be that games with too many 'path options' per objective would likely add a lot more programming time and other such stuff, which the publishers aren't generally too keen on. ----------------------- @ Walsh - I didn't specify pnp, and I wan't referring to table-top gaming. I was thinking of performance acting/re-enacting. Now, admittedly I have done neither, so perhaps I'm wrong about whether it's more possible or not; I have, tho, had numerous friends who were into both types and while they'd argue, in the end they weren't all that concerned about it. Maybe they were a less ... competitive ... group than most. I wouldn't know.
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Hairbrush, yeah. Glass bottle, spot on, good guess. It's actually a shot taken through the open top of the bottle, straight down, focusing on the bottom glass. And it's a Moosehead.
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Those are really nice. Did you use camera filters or PS ones? Either way, they've got good lines and focus. It's funny how I can like photos like those a lot, with all their great shadows curves and lines, but rarely think about taking any myself. I caught a jumping spider in a glass and I'm about to take some pictures. They're just so cute.
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I prefer neither. Light brown/sandy brown hair for me.
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I'm not sure how someone wanting to cut their hair makes them shallow, anymore than finding the result of such enough of a problem to be a cause for prolonged argument - from either side. He indicated there are other problems from before as well, and it sounds like this is a symptom of deeper issues, not the actual cause, if that makes sense.
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Same thing as the other thread. Let's be a little more polite/restrained, please. If you think a post is spammish or trollish etc., use the report system instead.
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Well, the request has been made, and in the light of the somewhat disappointing general tone of the responses, I think it best to nip further response in the bud. I hope next time a little more restraint and/or friendly overtures are used, instead. A new topic can be tried again, or users can use the PM system to reply or share pics with the original poster. Thanks.
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True enough, lack of freedom in games. And of course lack of realism, particuarly in the battle areas. But sometimes it can be the other way around too - where our belief of what's realisitc isn't really accurate, either, as for most of us that's defined by other mediums besides actual experience. I guess I just look at things this way: if I was looking for my birth parents and the records people said their name was a very common one and their last known address was here (and they weren't there now), I wouldn't feel like my having to go to Korea and run around asking strangers stuff as unrealisitc or easy. So what I'm hearing is that games often lack not so much reality (since reality isn't usually what they're about anyway) as missing a complicated investigative process of the initial clue; not enough option paths for the original directive. Developers not having enough time to plan/place so many different program paths, maybe. Not battle oriented, but I'd personally like it if rpg games would more often lack the 'universal translator' effect - so somethng that dealt with language a bit more realistically - particularly if I actually had to learn some of the language to be able to spy on conversations to get info, say - would add to immersion a lot for me. But most people would probably find that tedious ...
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Sightseeing there appears to be a bit limited... I must cleanse my palatte and the thread with cuteness. And with the adventurous things people do in the name of entertainment that I'd never do because I'm a chicken.
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Styrofoam/packaging, check. It's not a comb specifically but close enough. Hmm....time to make some harder ones. :D
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Check. Close enough. 2.5 gallon spring water container for the fridge. No, but it is kind of like a cross-section view of something ... and smaller than a sofa. Since there's only that one left, here's another four. 5. 6. 7. 8. .. I'm finding it difficult to think of odd angles or ways of looking at things - good practice for me. :D Edit: why won't the pics stay in formation this time, darnit, heh
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No picture of a Swedish male?
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Depends on how it's done. If no name is given and no other hint person is given, I don't consider that being led by the nose, since I don't even have a name. Many books and movies have plots based on this premise, with lead character running around asking people "where are the wizards in this town?" or "what do you know about this past event/crime?" and so on. And actually many situations may have multiple ways to look up/investigate a lead (books, questions, exploration) - which then may lead to other avenues to follow up the lead further - but not every situation has multiple initial leads itself.
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Not actually very "fresh", is it?
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Lighter - correct. Tree bark - no, but sort of in the ballpark.
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... thought it might be fun. Answer doesn't have to be too specific, as long as it's close etc. First bunch isn't too hard I hope - I'll add more when most or all of a bunch have been guessed - they'll get steadily harder, until I run out of ideas for object pictures. heh 1. 2. 3. 4.
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I don't think such methods are going to be implemented in games much, if at all, until virtual reality or some such makes gaming feel more like you're actually in a real world - and thus feel more intimately involved in consequences. It's one thing, imo, to try to implement more realistic actions/consequences during in-person roleplaying, say, and another to put it into a video game. I can understand the idea and some people's desire for games to reflect reality more, in the ways you mention, but trying to retrain the general populace to it, when it comes to videogames, would be difficult and likely not profitable. It's too much of a niche thing. It's true I personally don't like to be 'led by the nose' and do enjoy some puzzle/figuring things out, but I also like games to give me some sense of direction - "one of the wizards in the southeast continent town of Boolah might know something about that". I'd still have to explore a lot and talk to a lot of wizards/other people to find 'the one' and to me that seems realistic enough. Even in real life, most of the time you'd likely have built up enough information/clues/advice to know what things to try first. In terms of not surviving & realism - I don't see how that's possible to do in a video game, since if you don't survive, the game is either over, or you have to reload? Or the story has to have some "your party carried you to a priest and now you're alive again" cutscene, which in a video-game is usually just silly and breaks immersion right there. For me anyway.
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kse is the save game editor for the pc version.
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I am a bladder-camel. Or so my friends call me.
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Name the Above user Kotor classes
LadyCrimson replied to DeathScepter's topic in Star Wars: General Discussion
"Above" where? -
He looks goofy to me. But to be honest, I can't take The Hoff seriously at all anymore. I've tried ... but I just can't.
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Awesome. Zzzzz.