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LadyCrimson

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Everything posted by LadyCrimson

  1. I think concepts like Kickstarter are going to be prone to growing pains as they figure out whether rules they have work or don't work and how/when they wish to enforce them. I believe they have, in the past, been fairly harsh/closed down on some projects that broke rules, here and there but it wouldn't surprise me if they let some borderline ones slide all the time. I guess it still doesn't bother me in terms of the company itself and whether I want to fund interesting, legitimate projects. They'd have to do more over a longer period of time for me to think they're actually morally bankrupt or something. But anyway, to close/not close now is likely more about embarrassment ... someone at KS thought it was cute/adorable and promoted it, then other well knowns promoted it, etc. To turn around and then cancel it admits they were taken in, or maybe they think it'd make them look callous to youth, or whatever. So it'd likely take a bit more than email complaints to shut it down at this point. National broadcast investigative news story might work. I do think it's a valid point, now, that if the mom is now going to pay for the camp herself and donate the funds to some other organization (to which she's whining that she's not sure which place to donate to that doesn't break the KS rules), why not just close the project. The kid's point was made, mom's now going to pay for the camp, so there's no point in the KS at all.
  2. Apparently those night crabs in Planet Explorers are afraid of light. So I put on a headlamp ... we shall see if that helps. Otherwise I'll pretty much have to sleep through the darkness, until I have better weapons anyway. I can't wait to make some swords and guns (some animals run away so gonna need ranged to hunt them), but I don't think I have the materials yet. The crafting screen seems like one of those easy to use, long time to master sort of things. Alpha .53 has it so one can't really dig straight/even floored tunnels/lines easily, which is frustrating if you're trying to level ground. ... I think they're planning on implementing such as a feature eventually tho. Yup, like this game. At least if it doesn't get funded, I'll still have this partial alpha to mess with. Pretty awesome for a KS creator to have such a playable version for DL like that.
  3. When you're wearing a plumed hat, you'll be able to cast the Fluffy Feather of Paralyzing Tickles, which will easily allow you to dispatch your giggling and helpless opponent....unless, of course, they make their Not-Ticklish saving throw.
  4. The Planet Explorers (KS) public alpha build.
  5. If a cereal called CinnaMoons actually existed, I would probably have to try it. Game looks candilicious and a bit creepy-surreal at the same time.
  6. Oh, I think I like this PlanetExplorers game. Definitely will back it. At first I tried the just-build mode, but had no clue what to do. Just dug holes in the dirt. Then I tried Story mode, which had me next to a crashed plane with some lady to talk to/get easy starter missions from. Wandered around, collected resources, made some starter gear. All nice stuff. Then it got dark. Really dark. And I was still running around (not too far from the ship tho) on the beach nearby. Giant crabs or something just appeared out of nowhere with the dark. A whole bunch. Kill them? No wai. Chased me everywhere until dawn. Put a few pictures in the screenshot thread here. Definitely feels Minecraft-y I suppose, only with better graphics and more to do, perhaps. I wish you could rotate your view using the mouse-at-edge-of-screen method, since using the Q and E keys feels awkward when using WASD to also move, but you get used to it.
  7. What a nice place. Explore, chop down trees, collect herbs. Relax. But then at night....
  8. It's not Vader oriented, but here's what instantly came to mind when I read this: "You've left me an opening!"
  9. @Rosbjerg -- hahaha, that's exactly it! Finally done! Let's see if it'll install now...
  10. Because the Siren is my husband and he doesn't use it.
  11. I'm the opposite ... played only Divine Divinity, which I liked quite a bit. This new one seems like it has some of the qualities I liked about that one, plus all kinds of new features that make it even better. Just seems like my kind of game.
  12. I wanted to try out the current public alpha of the Planet Explorer's Kickstarter, but apparently it's a pretty large file (1.5GB) and the download server is really slow, so at the moment I'm sitting here impatiently watching a progress bar. Their funding goal is modest and the game looks like it might be interesting, combining RPG with sandboxy play + a build mode, but since they're offering the option, I want to take a peek at it before donating even 20 bucks.
  13. *way up here in the clouds* ... Project Eternity *on a mountaintop* ... Divinity:Original Sin, Grim Dawn (aRPG) *down here on the ground* ... so far, everything else. Certainly a lot of maybes, that I might buy and try upon release and who knows, could end up as faves. But initially without high personal expectations. Altho, I feel like I should be more excited for more titles ... perhaps it's just because I'm a grumpy ol' woman now.
  14. It's pretty rare stories in games pull me in at all, especially emotionally. Something about the ent. format keeps games more at a distant task-oriented mentality than ever an emotional one. But occasionally they do (which is why I love Obsidian...). But if the graphics are wowzer enough, sometimes they sweep me away just from the environment immersion aspect. Anyway...sounds like it does have at least some reason to replay it, if one likes the gameplay enough. Good to know.
  15. Since a lot of games have trigger points for things/enemies (they aren't initially inserted in the game/level/area until you reach a certain distance from said point), you can easily start an area with very few enemies to render, then as you kill some and trigger more and keep going, they pile up, so now instead of a few initial enemies/bodies, you have dozens (or hundreds, or whatever). So if an area is large/open ended, it does add up. No different than how in some games/engines, even too many placed rocks/terrain items can cause issues. But these days, I don't think it'd be that big a deal in this sort of 2D game, unless one's computer is ancient or the engine itself is really limited in that fashion for some reason. Disclaimer: I'm not a programmer.
  16. I'm usually more concerned with replayability than pure campaign length. Even with action games. If a FPS/action is short but gives me reason to replay it a few times, it's ok that it's short. If it's a game that's more of a one-off (great experience but no desire to replay because it's all or largely the same each playthru) I won't want to spend a ton of cash on it. So...does this Bioshock game feel replayable?
  17. All right, all right ... I must be in a good mood or something. I put in my small fund for the game/soundtrack tier. Never played the original game so it's mostly a "I want to show support for good KS gaming projects" gesture, but who knows...maybe it'll end up as my new fave game.
  18. Swen Vincke and David Walgrave made me giggle a lot, so they get +4. Also, pumpkin as a helmet! I'm in for $35 *clicks Back This Project button* ** --I'm in the same place as Spider...I'd bump it up if I thought hubby would play with me, but I think that's very unlikely in my case. **...I was planning on buying this game already, too, but now I get a soundtrack and more importantly, a Kickstarter Potion!
  19. The 2nd one makes me think more of Alice in a Twisted Wonderland.
  20. "Guy who dies first" should've been Sean Bean.
  21. Nope, haven't seen the musical stage or read the book. Am familiar with the general story and the songs. Don't mind some relief from the heavy drama now and then, and in some bits they were fine, but the garishly painted faces and Helena's weirdness aren't it. Doesn't help that I'm really sick of Helena playing nothing but the same chr. anymore. I used to like her, but now.... The thing with Anne, for me at least, is that in every other movie I've seen with her in it, she has never impressed me at all. To me she barely existed. So the difference here stands out. It's her expressions of teary torment, I suppose. They struck me as having a lot of feeling, vs. acting artifice. Wolverine dude, for example, in most scenes, wasn't as convincing in that fashion, even tho you could see him straining hard to convey it.
  22. And we say we own them.
  23. Les Miserables. --*cringe* Oh, no, poor Russell Crowe... (I wasn't expecting much, but that first song he does is horrible) --Wolverine can sing pretty well. Neat. --Anne? Really? Bravo. --Russell in his solo numbers, while not awesome, is a marked improvement. Plus it's growing on me because it fits his strict yet unrefined nature. --*fidgeting* Pace is dragging/not really getting into this --That adorable young blonde boy would make a good Artful Dodger! (a Google later told me the young actor was in a stage version of Oliver...) --Who's this Eddie Redmayne guy? He's awesome. --Who's this Samantha Barks gal? She's awesome. --Wolverine, I almost felt a lump in my throat during that Bring him home number. --Oh no, poor Russell. I don't care if your voice isn't golden, I still felt empathy. --Well that was a sweet ending. So, the first half didn't engage me much but by the end it was pretty decent and I actually felt a bit sad and stuff in a few places. Lots of good singers outside of the super famous people (and most of them even did pretty well). Only serious negative for me was that I could have done without Sacha Baron Cohen and Helena Bonham Carter camping it up. I mean, they were ok, but not a Tim Burton film and it's out of place - stop it or go away.
  24. I usually ignore that aspect because 98% of the time, if most say a game is 15-18 hours, to me that means 30-40 (first run), which is fine.
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