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LadyCrimson

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Everything posted by LadyCrimson

  1. I haven't experienced this (yet) myself. Does it happen even early on, or only after you've been playing the same chr. for a while?
  2. Is it also taking longer and longer to quicksave/load the game? Were the loading times briefer in the beginning? If so, could be experiencing the same issues as others in this tech forum thread. The dev's are aware of it. Might want to glance through that thread and add your pc specs etc. to it, if you wish. Edit: if it's just the multiple-loading transitions for short distances being a PITA probably not much you can do about that, outside of a SSD drive if you don't already have one, and/or other pc upgrades.
  3. The game still opens the Steam client/runs with it - it's not one of the "drm free" steam titles. Yes I closed Steam client and tried clicking the exe file directly. Steam still opens. I don't think Steam per se is the cuplprit in long load times either...maybe more related to the temp saving files the game creates when saving. There was a post or two on that in another thread, I'd look for it but my head is killing me right now.
  4. Yeah I found/have the black dog and saw a cat in someone's house, but haven't reached a point/area/discovered adoptable cats yet. I'm glad they're in the game however. *smile* Oh and the idea of having pets be able to roam our inns/stronghold etc. is a great idea, imo. Heh.
  5. Went for a walk around our neighborhood. Starting feeling like a migraine was coming and hurried home. Oh god, this sucks. Weird thing was I was smelling something like rotten fruit beforehand. That's a new one for me. Time to go back to the doc again.
  6. I think it's time for me to go outside again...my brain is spitting out befuddled farts way too much this afternoon. It's a lovely day, too. I always like this period where we've turned the clocks forward not too long ago so the days are longer but not yet so long that on hot days it stays "too hot" (for me) all night long...
  7. Pretty much what I said when we went through that one.
  8. Oh...is that the name of that section? Then I guess I have been there. I don't pay tons of attention to area names and didn't recognize it offhand. Edit: argh...nvm again. I'm batting 1000 today in brain farts.
  9. This is almost as good/funny as the superman-mega-companion stats one.
  10. I don't (yet) have issues with loading times but I'd like this option as well. I just don't like autosaves. There's none in the game options that I can see.
  11. Generic container loot are sometimes random (they change with "new game" anyway) and I find hats in those.
  12. No mod-kit...the best Obsidian has mentioned, I believe, is that they aren't/won't make the game purposely difficult to mod. So modding is possible, but it won't be a simple/easy thing like a Construction Kit, and will likely be limited in scope as to what is possible.
  13. The Search function is the white input bar at the very top right corner of the forum. The little gear-looking wheel to the side of that takes you to the Advanced Search area with all the options.
  14. I unplugged my 'net cable - both Steam client and the game loadup just fine without it when in "offline" mode. I don't know about online mode and save game loading - I almost never use online mode.
  15. They seem to get confused at times when other party members (or objects) are "blocking" their path to the enemy from collision.
  16. Saw a post where if you cram your party in a circle formation with casters in the middle, they can't teleport next to them because of collision. Course, doesn't mean you can easily do that all the time. The collision detection+AI is actually quite annoying at times, when your party members start to move to attack, can't get close enough because of other party members, and then just stand there staring at their companions backs doing nothing, making the micromanagement even worse.
  17. Yes, retail boxed versions = Steam. DRM-free copies of the game are either GoG (digital) or from the Kickstarter backer tiers as one of the tier rewards.
  18. I haven't reached that area/map, so I don't know if it actually only has a single exit point or something like that, but if not, have you tried exiting the map from another map exit "point?" I think sometimes only certain travel options will show up as travel-able from certain exit directions, if that makes sense. If that's not it ... then nvm, just ignore me.
  19. I'm happy enough, personally, with the (somewhat) random loot from chests/containers. Are you sure *all* enemy loot is hand-placed/not random - for every newly created game? eg, does it become placed static when a 'new game' is created or just static no matter what chr./save you're playing.
  20. ^ That also doesn't include anyone on Steam who plays "offline" - like me. Good numbers for Steam....I'm happy for Obsidian.
  21. And there we go ... beat the "most online" figure from back in Dec. '12. At least the forum doesn't completely crash anymore with numbers like that.
  22. I'm in California and mine isn't here yet. Neither, for that matter, is that beef jerky I ordered. I'm not sure which is worse. ::sadpandaface::
  23. ^ This sort of thing (as well as me just being a control freak) is why I always toggle every auto-pause option to off, except for the initial enemy-spotted-you-and-is-moving-to-engage one, just in case I'm busy taking a drink of water whilst an enemy sees me before I see them. Even in the old games. I prefer controlling the combat-pausing myself.
  24. Don't think it's a bug I have either. There are definitely some glitches/bugs etc, some bad, but most of them don't seem (so far) to be affecting a large percentage of people, imo. Next version should fix a lot of them, sounds like. ...I wouldn't mind getting the super-stat Durance/companion glitch, however, just for the lulz.
  25. I personally don't want to walk at .05mph in the game, but a toggle that switches between run and walk is not unreasonable (people want to run, toggle it so you always run and never touch the toggle again, people who want to walk, do the opposite...). Whether Obsidian will add one or not, I don't know. I think there was discussion about it during the backer beta already. But maybe it's one of those things they just didn't have time to add in late in the game.
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