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NCarver

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Everything posted by NCarver

  1. Hello, Thanks for the feedback everyone. I have added this issue to our database and will add it to the known issues list as well. Please continue to enjoy the beta and thanks for the support!
  2. Hello folks, We are working hard to respond to as many threads as possible. Though because there are so many this is a challenge. We try to respond to the hot topics and new issues as well as go through older posts that might have been missed. Each topic is viewed even if a response isn't given at that time, to try to ensure that no bugs are being missed. All of the information you are giving us is wonderfully helpful and we greatly appreciate the support! Cheers, -N
  3. Hello, Thanks for the post. I have added this issue to our database so that it can be resolved. Nice find!
  4. Hello folks, Thanks for the postings. You called it, there is a known issue with misplaced UI circles and other 2D elements. This is caused by opening and closing the area map. The invulnerable issue is also known. Though it is not related to humanoids. It's actually caused by the Paladin ability Inspiring Triumph after loading a saved game. Loading causes Inspiring Triumph to multiply its effect and keep the benefit indefinitely. Thanks for the feedback and the continued support!
  5. Hello all, Thanks for the feedback. This should be related to a known issue where, when using various activated attack abilities, if you are interrupted, knocked down, out, or otherwise incapable of completing the attack, the ability will remain permanently in an active state. This is something we are working hard to resolve. Thank you all for the support during the backer beta!
  6. Hello imathil, Thank you for your posting. This is related to a known issue where opening your area map will shift 2D elements in the scene, such as your character UI circles. Thanks for your assistance and please continue to enjoy the backer beta!
  7. Hello samm, Thank you for posting. This issue should be resolved already in our current build. I will add it to the known issues list so that everyone can see that it is relevant in this build. Thank you for your assistance during the beta!
  8. Hello Headbomb, Thanks for the postings. We were aware of this issue and I have added it to the known issues list for everyone. As far as the surround audio, I'll have to look into that and see if our sound guys can find a way to help with that. Thank you for your support!
  9. Hello, Thanks for the postings. The Rope and Grappling Hook item was revised at some point and turned into a singular item, when this happened some areas of the game did not have the item removed properly. So it is still possible to find this older item. We are working on cleaning up the loot containers to insure that this isn't the case in future builds. I have added this to the known issues list. Thank you for your feedback and support during the beta!
  10. Hello Headbomb, Thanks for the feedback. I have added this bug to our database so that it can be resolved. I have also added it to the known issues list. Thanks for the support during the beta!
  11. Hello imathil, Thank you for your posting. This is related to a known issue where white damage numbers do not display decimal values in the combat log. So a DoT effect that is doing say 0.2 damage per second will actually do the damage but display in the combat log as just 0. There is also an issue where Sabres will very rarely strike a target for 0.0 damage with the weapon attack itself and that's working to be resolved as well. I will add both of these to the known issues list. Thank you for your assistance during the beta!
  12. Hello BobbinThreadbare, Thank you for the posting. This is still an issue, the problem appears to be that Deep Wounds is ticking too fast or multiple times per tick. There was a fixed bug where it was doing too much damage per tick (around 13) and since has been lowered to around 4 damage. I will update the known issues list to include this as well. Thank you for the support during the beta!
  13. Hello Headbomb, Thanks for the posting. This is a known issue and I believe our scouting circles are temp at this time. I'm not sure how it will be handled or changing in the future. Thank you for the feedback and support.
  14. The issue with Chanter songs and Lore books etc is being worked on. I'm pretty sure the Continue and Load buttons functions properly in v278, if it's not I would create a thread about it with details so that we can look into it.
  15. Hello Headbomb, This is a very peculiar bug. I have tried to recreate this but with no success. I'll keep an eye out for it, but it might have been related to some issues with AoE effects that have since been resolved. Thank you for your feedback and support.
  16. Hello Headbomb, Thank you for your posting. I have added a bug into the database about small font size on the time stamps. The issue with elapsed time resetting doesn't seem to be occurring in our latest builds, but I will do some more testing and keep an eye out for it. As for the International format for the time stamps, that does seem like a strong point, but I could see the benefits of both formats. I would suggest that you open a thread for the topic in the discussion forums. Thank you for your feedback and support during the beta!
  17. Hello all, Thank you for your feedback. It seems to me that this is more or less a topic that should be held in the discussion forums as it comes down to a matter of preference. Thank you for your support during the backer beta!
  18. Hello, Thank you for your postings. This is actually a known issue and we should have this resolved in a future update. At this time it should occur in most (if not all) resolutions. Thanks for the feedback and support during the backer beta!
  19. Hello folks, Thank you for your feedback. This is a known issue and we are working to resolve it. Please continue to enjoy the backer beta and thanks for the support!
  20. Hello Kiel29, Thank you for your posting. I have added this issue to our known issues list and we are working to resolve it. I hope you continue to enjoy the backer beta!
  21. Hello all, Thank you for your postings. We are aware of this issue and working to resolve it. I have added this to the known issues list so that others can see this as well. Thank you for your feedback and support during the beta!
  22. Hello Osvir, I too agree that it makes sense to be able to control a dominated creature's actions. I have added this to our database as a suggestion so the designers can consider it further. Thank you for your feedback!
  23. Hello Prometheus, Thank you for your posting. I have added this issue to our database so it can be resolved. Please continue to enjoy the backer beta!
  24. Hello all, Thank you for your posting. I have added this to the known issues list and we are working to resolve it. Please continue to enjoy the beta and thanks for the support!
  25. Hello, This is an interesting find. I spoke with Josh about this and it seems that there is at least one bug at play here. This has been added to our database so that our programmers can find the issue and fix it. Thank you for your continued support during the beta!
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