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Everything posted by InsaneCommander
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Not to mention the Living Lands could be hiding a civilization underneath its crazy environment, ancient or otherwise. It would be an interesting backdrop to see Engwithan society was like before they ultimately decided their gods had to come to life, any findings presumably free from hundreds if not thousands of years of interpretation from any modern day culture. There has to be SOME reason why the place is supposedly as weird as it is. I haven't finished the game yet, but based on some thread titles on the spoiler section, below is a possible endgame spoiler
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The Living Lands doesn't need to be just a wild land with no cities. Besides the port or place where the kith gather, there could be cities of other creatures, like Vithracks or ogres for example. And the White That Wends could have some secret area that is not just ice and cold, although I wouldn't expect them to go this way. Maybe someone finds a massive engwithan city underground, something like The Mountains of Madness by H. P. Lovecraft.
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I imagine the only way you can change them is if you know a lot about the game and remove specific party members whenever they are gonna have a reaction to another one. So you'd skip all negative or positive moments and make sure the opposite happened. But even doing that, I don't know what ending slides were made, so it might be inevitable anyway.
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Portraits IV
InsaneCommander replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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For future playthroughs I'll check the wiki and see which grimoires I might want to use. Maybe I can change my spells in a way that I'll have the ones I like and get other from these grimoires. But it's much more likely that I'll have a build (missiles mage, ice wizard/druid...) and completely forget about them.
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I opposed animancy and it was outlawed, but the animancers in Neketaka don't seem to care much. As for pledging to all gods in a kind and peaceful history, well... no offense, but it would be more like a kind, peaceful and dumb history. The gods may not know or care when you are one of their priests, but they certainly do when you break a promise. And most people in Eora would either be afraid of them or at least understand that they can be dangerous,