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Lord_Mord

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Everything posted by Lord_Mord

  1. Why should "Black Isle" not fit into a setting that has names like "Balefire Beacon"? Of course it's an obvious reference, but somebody who does not know what Black Isle is, would not even consider it strange.
  2. Plus you could always have some kind of hinting mechanic. Like those square bracket things that I always turn off [intelligence].
  3. 1) Every suggestion Gromnir made. But I want to switch between turnbased and realtime whenever I want. 2) Lots of non-combat abilites and spells apart from some dialogue options. I want to steal, charm, hypnotise, manipulate the environment, have a skeleton army, create Illusions that frighten people (or to replace stolen things, so people dont notice something got stolen), look through doors, turn people into animals, torture people (maybe not, but I want to have the option to do so), that kind of stuff. I always want to have non-combat options for everything. 3) Incredibly hard puzzles. Like the ones in the early computer days that keep you thinking all day long, even when you are not in front of your computer.
  4. I like that. I dont like how that malus thing works, but the idea is definitely good. Yu could even have companion feedback, like that "Im tired I want to rest"-stuff, but the other way around. "Mom, I dont want to go to bed, I'm not tired"
  5. Definitely! I always enjoyed finding non-combat solutions in the BG-Series. And I don't talk about dialog options. Pickpocketing items instead of killing the current owner (I hated it, to have to kill or even talk to the crucible knight, to get the armor back. In BG, I could pickpocket almost everything, for example Algenons cloak), charming guards to send them away (I could do that with the guys in the Copper Coronet, I couldn't do it with the guards in Rodericks Castle). That is roleplaying IMHO. That is what made BG great for me. Finding real solutions not just picking options. What I really want to see is not only that basic stuff, I was talking about. I want non-combat skills and spells far beyond that.
  6. That's fun. I'm also building a house at the moment, I'm also living in Germany and I also had the exact same thoughts as you just an hour ago. I even thought for a moment, if it was a good idea to get a KfW-Credit, invest all the money into Pillars and pay back the credit when the money comes back.
  7. If that is what you think they did, you didn't get the point of the story.
  8. Everyone is tougher than you??? You could easily wipe every living being out of this game. Even on PotD your killiness enables you to slaughter dragons, krakens, hordes of ogres and ancient evil beardy men with epic magical powers. The game is not linear enough, the game has too much text, the 2D graphics are ugly. What the hell is wrong with you, kids? Lets face it: You should probably reconsider sticking to WoW or beat dead some kittens. Whatever you kids do these days to waste your time.
  9. Too bad, that for the kickstarter they promised combat like ID and story like Torment. What a great game Pillars could have been, if it was the other way around. And in case that that was too purple for you: It was sarkasm.
  10. Yes, that is exactly how PoE works now. Shoot the pistol than switch weapon set. I like the club thing. You can shoot it once, then use the sabre without loosing time to switch weapons, BUT you only have a weak "club" for your offhand.
  11. There was that floating glow-ball-thing in the early lighting demo. Maybe there could be a spell to create one of those, then you can control it. Like that spell in BG that created the scout-eyeball-whatever thing.
  12. That sucks. Thank you anyway. I will check the changelog. Maybe I don't need the patch at all.
  13. I want to patch my game from 3.00 to 3.01 on Linux. There is a patch for the base game available, but the expansions are only available as Version 3.01. No patch that can be downloaded separately. Do I really have to download those and reinstall them? Is it possible to patch the main game, but leave the expansion as it is
  14. Fye, you're itching for the kindling touch of your sister, ye coxfither!
  15. I want to buy this game, you are talking about. The only problem I can see is: Who shall translate it into german? Shurely not the guys who translated PoE.
  16. Unless you are dumb like me, don't find the staircase and fight your way upstairs through the other levels with no extra supplies.
  17. I always liked arena-themed quests. Nothing too big or fancy. Like: The drow have captured you, kill some of the monsters they captured, then continue the game. Or: kill some of the monsters they captured, face the decision of fighting against a friend or not, then continue the game.
  18. Just googled that guy. Somehow he manages to look like both of them.
  19. My guess is: Game Developers do that, because in their 3D-Programs Menus are similarily organized. Just dropdowns inside dropdowns. And because they hate it themselves, they do everything with shortcuts. My solution would be a "responsive" approach. If there is enough space on screen, show us the whole thing. If not, use the bag-icon. Wait, I have another idea: What if the bag-dropdown does not open above the bag-icon, but to the right (pushing everything else to the right) and it could be left open, if someone decided to. So everyone would be happy.
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