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Lord_Mord

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Everything posted by Lord_Mord

  1. I found out, that sometimes she's attacking, but suddenly stops. Then she just stays around and makes nothing.
  2. Another thing: Why is there no confusion spell, that doesn't make enemies attack each other? I often try to avoid fights by charming the enemies (Especially animals, I see no point in slaughtering the wildlife of a whole forest). But in PoE that leads to a massacre.
  3. I have the same problem, but I can't pick up the Eder-Battlefield-Thingy anymore, because it's not there and I cant talk to the guy in the ducs palace. The Eder quest is finished in the journal and Roska does not appear. Any idea?
  4. I miss options in general. In BG I could do a lot more roleplaying outside of the dialogues. Example (Not very important spoiler): To get to the whore in the salty mast, you have to pay 1000. I tried to enchant the guards, trick the guards, nothing. You can either pay, or kill everyone. In BG there where a lot of situations where you could use different tactics to reach your goal. For example getting the mantle from the fat guy in Beregost. You could kill him, enchant him, steal it from him or talk with him. Or guards in BG: You could always enchant them or try to sneak around them. (The guard in the copper coronet for example) In general it was always a good idea in BG, to try some spells. In PoE spells are useless out of combat. Why did I become a mage, if I can do nothing but killing people? Then inside the dialogue of PoE you often reach an unneccessary dead end. (Spoiler). You try to get that armour for that guy (You know who I mean?). The other guy refuses and if you choose the wrong options you end up in the situation, that you don't have the armour, a lot of guys are angry at you and you can't even talk to the guy that has the armour. He suddenly treats you as his best friend and you can't even threaten him (The only option left is killing him without warning, I think that's a little bit extreme and I didn't try and I fear it won't even lead to the angry guys liking you again.). That feels somehow unsatisfying.
  5. What I think was the most fun thing about crafting in Baldurs Gate, is that the items you crafted felt special. I don't care much about what they did (making X fire damage), I mostly care about that it felt magic. One Part of it was, that their properties matched their history (This is also the case in PoE, even if it somehow does not always feel that way. The 1.05 patch made some of the items more interesting, I want more of that). The other (more important) part was, how they were created. Some of them were parts of magical weapons found all over the world. Some needed very special items. Collecting some stones and body parts is something, every pig farmer can do. But if the receipe tells you: "Find the head of a lich" or "Bring me the tears of a dryad" (And I know, I won't find those things in every pile of junk, a dead enemy leaves behind) it becomes an interesting and sometimes challenging quest. I would prefer a combination of the two: You find receipes and you need a smith or mighty magician, to enchant or craft something (That is totally necessary). Some receipes are rather simple (PoE-Style. Collect this and that kind of plant, a gem, a potion, whatever). In that case you can get a slight buff for your weapon. Does not matter which weapon. Some receipes are more interesting (You need a certain item/weapon and more interesting/unique ingredients). In return you get a very unique and interesting item (Eiher it is very strong or very interesting, because maybe it has some unique ability that you can't get in another way inside the game. Summoning some special character, crazy teleporting stuff, I don't know). And most of all: The receipes should make sense. The 1 plant, 1 bodypart, 1 gem thing is kind of stupid. Why are that always the ingredients? And if it must be this way: Why the hell do I need a vithracks brain, to give my armour a better quality? I f the result would be +2 Intellect, that would make much more sense. I get the feeling, that the person who thought this out, was thinking more about balance than what names and icons the ingredients would have. And that is what the enchanting system currently is: A bunch of random names and icons. That does not mean, I totally dislike it. It just feels very random to me.
  6. That was not intended. I usually don't post anything anywhere, except for a certain BG forum. I just needed an example of a bad thing that made a lot of money.
  7. Yes, I liked that, too. Would make the crafting system less ... boring.
  8. With inflation Interview has made $167,712,375.01. It was released in 1994, and you have to take into account lower ticket prices, less overall money earned by people (even with inflation they earned less than people nowadays do, so less expendable cash), the film being old when Blu Ray came out, meaning only the more hardcore fans bought it as opposed to Twilight which came out when blu ray was already established, etc. With those considerations $25 million does not seem that big a difference. OK, I try again: Let the right one in made $2,122,065 Obviously, Twilight is the better movie.
  9. Interview with a vampire made $105,264,608 Twilight made $192,769,854 I didn't calculate inflation, the difference isn't that much and I don't like Interview with a vampire that much, but I think, you get the point.
  10. I asked myself the whole time, why anybody would write so much text and then force the player into specific dialogue options. Now I know. Edit: That doesn't mean, I don't like the voice acting. It's brilliant. We just need a whole lot of more of it.
  11. That's true, but it will take some time until they improve the AI, I think. To the above posters: As I said, I like the chant (Summoning ogres is cool), I want to use it and just want it to be not totally overpowered. There are other AI problems that are easily exploitable, but I can ignore them and change my style of play. But in that case, it is a question of using the chant, or not. That's inacceptable. I'm playing on hard. That should be enough to expect a normal fight. The game should not be imbalanced on every difficulty except PotD. Personally I came to the conclusion, that the ogres should have a shorter livespan. Not be weaker, just disappear after some time. Making it a higher level chant (even in the expansion) would also be OK for me. Or maybe it's one stronger siamese ogre
  12. Don't get me wrong, I love that chant and I love that there are two ogres, not just one. But they are totally overpowered. I can beat any enemy or group of enemies in the game, as long as Kana is alive. I came into the same situation many times: The whole group is dead, just Kana is alive, but he has reached the 5th phase of his chanting. He casts two ogres, the enemies, as dumb as they are, attack the ogres. Doesn't matter how strong the enemies are: In the moment when the second ogre dies, Kana has reached 5th chanting phase again and so on. I don't want to exploit that thing, but what shall I do? Everyone is dead and Kana can't do anything else. Shall I reload, just because I think it is unfair to use the ogres? In any other fight I avoid using Urdel and Gurdel as much as possible. I really want to use that chant and I want it to be two ogres, but they should either be weaker, disappear more quickly or have any other drawback. Or maybe it should be a higher level chant. But I just reached twin elms and finfished the whole Endless path, are there a lot of harder enemies in the game?
  13. Definitely yes. For m it does not matter if it is a sequel or not, but I want to access the regions from PoE1. Best thing would be, that visiting old regions is really integrated in the new game (I played BG Trilogy more than once and I always wanted to revisit Sword Coast from within BG2, maybe even finish some quests, that I didn't finish). But Something should have changed. New sidequests and new enemies. The story of PoE2 plays in a different region, but you have to return once or twice and of course there is still your castle (Does not have to be a sequel, it could be a new story with the same guy). Obsidian can recycle old maps and I get the feeling of coming home.
  14. Same thing here. I patched to 2.1.1.4 and it is still there. I even think, it might be possible, that the bug CAME with the patch, but I'm not shure. Never noticed it before.
  15. I think i read somewhere, that they already said, they wouldn't. "Maybe in PoE 2". Isn't it possible to mod them at the moment? I saw a mod that changed the way Arcane Veil works, so I think, it should be possible.
  16. I agree with many of your points. The magic system isn't that fun. It is not because of no prebuffing. PoE does not work that way, I think. It's because the spells are not that interesting. I for example want to play an illusionist. I liked the way, Illusionists worked in Baldurs Gate. They where not perfect, but fun enough. In PoE, Mirror Image is totally useless. It is a deflection spell like every other. I expected something even more interesting than Mirror Image in BG. What I got was a spell that works like the one in Bg, but is even more boring, takes too much time to cast and is too weak to be useful. And why the hell is the caster always in the middle? All enemies know, that the caster is always in the middle. Now, I go too far. But why is everyone complaining and noone modding? For Baldurs Gate there where mods with hundreds of additional and very interesting spells. For PoE so far there are only a few graphical mods and a lot of cheating bull****. Of course the enemies have to use the new spells too.
  17. Sometimes it is even worse. The ogres don't go back to their spots. They just stand still with their backs to the group. And somtimes they immediately go into the other direction, if I do so (Not, if the fog of war touches them, like other creatures do). So the group has enough time to finish their turns and shoot again. I don't want to exploit their behaviour. I just want to run away to keep some distance to them (If I have no tank in my group, they would be too strong to directly attack them). I think my strategy is fair, because in real life, if I had to kill a slow and strong creature, I would do the same thing. But they should have a real chance to catch me or do something against my strategy. If they behave that stupid, they could as well stand still and wait for me to kill them. Somehow they have to react in an intelligent way. The Ogre Druids try to catch me with Tanglefoot or something. But mostly they get stuck themselves. Maybe they could do a little sprint and try to engage one of my group members. But if they do so, they are a little bit exhausted. Something like that would be pretty cool. Different monster could have different behaviours for that situation. PS: I think being able to split groups is a good thing. But it is too easy because of their stupid behaviour.
  18. I cleaned my fan and deactivated aa. I don't know what was the main reason, but temperatur is now at about 60-80 degree. Not optimal, but at least I can play.
  19. I overlooked the option. But I had no problem switching languages. It is VERY much better now.
  20. If I already downloaded the german version, is it still possible to change it to english. I don't want to play the game that way. It's not just the errors, the whole translation is cheesy.
  21. Mine too. Intel Core i7-2720QM 2.20 Ghz 6,00 GB RAM Win7 64Bit I've reached temperatures about 99°.
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