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Everything posted by Kriber22
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Update 2.02 Beta is Live
Kriber22 replied to BAdler's topic in Pillars of Eternity: Announcements & News
I love the fact that Obsidian is still patching the game and working on improvements, but seriously, your patch notes are a disgrace. Is it that you don't believe people want to read complete patch notes? "We fixed lots of other stuff in addition to the few things we could be bothered to list, honest!". Please, pretty please, give us a full changelog. I don't want to have to guess if something's been dealt with or if I still have to keep an eye out for it. -
What about the bug where half the enemies in the game (pretty much all the indoors areas) not counting as kills for any of the Soulbound weapons?
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[2.01] Stormcaller and Nightshroud kills not counting
Kriber22 replied to Carlos Augusto Schlyter's question in Patch Beta Bugs and Support
This always happens with me as well, with all soulbound weapons, whenever it's equipped on a party member who's being swapped out. Should be very easy to reproduce. -
Fire Godlike Battle forged?
Kriber22 replied to wanderon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bug. Odd one, too. But hey, at least it doesn't cause some kind of infinite recursive self-damage loop. That would be kinda awesome if he was a Monk... -
Sanitarium not loading properly
Kriber22 replied to MoBro's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Did you by any chance get your game from GOG? And do you have all the available patches? I remember reading about an issue similar to this if you didn't download both patches/updates when The White March came out. -
Critical Focus UP.
Kriber22 replied to hilfazer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always take Zealous Focus for Pallegina, and never Critical Focus. Waste of a talent.- 5 replies
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I noticed in the videos for The White March that when the devs used the Fireball spell they got this really cool mushroom cloud animation when it detonated. Then I played it myself, and while the wand you find (I can't remember its name) that gives you Fireball 1/day has that animation, my own Fireball spells did not. So now I've started a new playthrough where my main is a Wizard, he's just about to hit level 5, and I was wondering if anyone had noticed if the Fireball spell has a new animation. Was my previous character's animation just a holdover since he learned the spell before TWM was installed? Does it have different animation based on where/how you learn it, or is it just the wand that got this new animation? Any input would be appreciated.
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Durance's spells aren't working
Kriber22 replied to devourage's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I don't know what's up with his spells not working; as for him not casting spells when AI-controlled that might be down to you not having enabled per-rest abilities in the AI console. -
[2.01] Ninagauth's Black Pages
Kriber22 replied to hamskii's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any of the devs see this yet? -
How about having each meal cost 6 times as many resources, but be consumed automatically upon camping in the wild and then giving the appropriate bonus (these may have to be tweaked some, of course) until the next rest? The way they work now the countdown timer kinda stresses me out a bit, like I have to hurry up and get things done before it expires to get the most out of it.
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[2.01] Ninagauth's Black Pages
Kriber22 replied to hamskii's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I was just about to start a thread about this, because the same thing happened to me. On my first playthrough I found it and it had one unique spell - I can't remember the name but it was basically a cold-based version of Fireball that also stunned. There were also some other spells, but nothing higher than level 4. Then I did the quest a second time with a different, higher-level party. This time the grimoire had spells all the way up to level 7, including at least one other unique spell, a raw-damage dealing ray spell at level 4 plus a 7th level barrier spell that may or may not be unique but had the "Ninagauth's" affix. So I thought maybe it was level-dependent what kind of spells the grimoire contained. But today I went back to the high-level party, and suddenly Ninagauth's Black Pages only has spells up to level 4, and the other unique spell(s) are gone except for the cold-fireball one. What gives? Was it fixed in a patch? Is it a glitch? My wizard still had the Ninagauth's ray spell and Ninagauth's barrier spell in their list of learned spell, but they were no longer in the grimoire I learned them from. -
Armour quality enchantments broken?
Kriber22 replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
If it's the same bug then it's only cosmetic. All accuracy modifiers are applied correctly in combat (and properly restored afterwards), they just don't show up on the character sheet. Has anyone looked at the combat logs when wearing enchanted armours? -
Soulbound weapon skipping ahead bug
Kriber22 replied to Kriber22's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unfortunately that was the quicksave slot, which I've already overwritten.