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First they say Money Laundering and Asset Forfeiture. The Criminal Division's Money Laundering and Asset Recovery Section shall prioritize investigations, prosecutions, and asset forfeiture actions that target activities of Cartels and TCOs. Task Force KleptoCapture, the Department's Kleptocracy Team, and the Kleptocracy Asset Recovery Initiative, shall be disbanded. Attorneys assigned to those initiatives shall return to their prior posts, and resources currently devoted to those efforts shall be committed to the total elimination of Cartels and TCOs. then they remove resources from investigating main form of money laundering https://news.bloomberglaw.com/us-law-week/bondis-day-one-corporate-crime-memos-rattle-white-collar-bar I predict that this works as well as war on drugs, US prison industry will be the main benefactory and cartels continue to exist as long as people are willing to pay billions and billions each year for drugs. World Wide drug problem will just get worse as western countries are cutting their foreign aid and trade wars loom and cause economic uncertainty that will hit hardest towards poor. World is full of chemicals that lets people lose their sorrows for minute and more there is misery more there is demand for relief.2 points
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@kanisatha Kanie I agree with this but I would frame it differently I always go through a period of having to learn the mechanics of combat in games where its " complicated " and mostly when its around using a Controller instead of M\KB I did that now with W2&3 What Im suggesting is dont avoid combat because you not good at it, rather spend a few hours learning it. Then you not forced to only adopt one type of strategy I remember in Exanima I spent at least 5-6 hours in the combat learning part of the game because of how complicated and realistic the combat physics are And its always worth it once you know you can be effective in combat, it just makes the game more entertaining but it requires an investment in time2 points
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It's somewhat "simplified" from KCD1. But in essence, it's the same thing. Here's the thing: For one, the system and controls (I recommend watching a video). Plus, KCD1 had maybe a handful of (main) quests where combat was mandatory. Else you're going out trinking with a priest, learn to read (!), infiltrate a monastery, that kinda stuff. Plus, as a stat based RPG, combat got progressively easier the more you trained / gained in stats -- and gained good equipment! You could totally increase stats with training with your first "tutor" already, which is why the experienced skip training pretty much altogether. In other words, it's a mix of your own skill and your gear, stats, RPG-style. And combat is, comparably, rare. I mean, your average RPG is filled to the brim with combat and rarely is that optional (nor do you really have the option to just run away if all goes "wrong"). Can't say too much in that regard about part II yet, even though I'm already plenty hours in. But excuse me, I'M having so much fun just exploring or listening to all the NPC banter. Last night a group of Cumans came to drink in Troskowitz tavern, and the locals REALLY don't like foreigners. It all ended a bit tasty -- and with me just taking the chance to follow those Cumans to their camp and check that out -- a long walk with torches through the forest at midnight. But I'll say this: You start out as pretty weak (again), are strapped for cash and ressources. Whenever I encounter a pack of wolves in the forest (or just hear them howling), I tend to run. In particular as I intend to turn my Henry into a diplomatic type with speech and sneaky skills anyway (you can sneak up on enemies and choke/murder them again). Also, weaponsn-wise, I'm skilling on ranged weapons so I can take out enemies from afar (when possible). Really curious how that plays out. Was thinking about a brutish alcoholic first (you get buffs from drinking, but eventually may need your fix...), Henry's seen a lot of **** by now he may want to forget about , but that's for another run. edit: And it played out pretty nicely just this play session: Snuck up to a camp of bandits at midnight and choked them one by one (the first of them in his sleep, which alerted some other guys... just managed to escape and returned. By the morning hours, the camp was "mine" without engaging in direct combat once. There's a chest I don't have the lockpick prowess yet to open though. DANG.2 points
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Still busy getting the more basic needs fulfilled. Like a permanent resting place (fixed), food (fixed) and of course money (it's complicated). But Sir Hans got slapped on his butt cheeks when we were sentenced to a day on the pillory in Downtown Troskovice -- and our reputation is way down, so who knows. PS: What a place, what a lovely place! Gotta go there for real. Hope the pillory isn't still standing tho... By the way, the game already has broke even. Surprised by the budget though... it was apparently in the 1 billion Kronen = 40 million Euros range. Witcher 3 was over 70 million ten years ago. And Warhorse are a studio of 250 all the same now too. I mean, KCD2 is HUGE. Maybe that is without marketing? Daniel Vávra o úspěchu Kingdom Come: Deliverance II1 point
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Which brings up an important question: If you double post and the post includes a rating in the (globally respected) Bruce game rating system, do the ratings stack?1 point
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So, Civ7 early access is out, and people are already up in arms about it. https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ My opinion, TL;DR: It's not bad. Nothing super great so far, but nothing super bad either. Some small QoL things that should be fixed. I might be more into it if I hadn't recently gotten into a civ reminiscence period and played the older ones. I played about 5 hours. A short list from the complaints I've seen: - Lack of variance in game settings. Ie. maps settings, etc. Yeah, it's not as varied as in previous civs, but there's still a bunch. I'm not sure, but I think the game blocks some settings if you have the tutorials set on, so deactivating those might open up more. - Bad UI: It has that problem of everything can only be done one way, and clicking on the wrong button just closes stuff. So can be annoying until you learn it. But once I found out how everything works, I found it intuitive. - Lack of automation: I miss explorer automation. Apparently some people want city automation, never used it myself in previous games. - Too many pop-ups and alerts: Compared to previous civs, the game is a lot faster, meaning more stuff happens each turn. So it can feel you're boggled down in pop-ups, but it's not a big deal. Or maybe I'm just too used to Paradox games? More my personal opinions: - The leader animations are still a bit cartoony. Less than 6, but not as realistic as 5. I prefer more realistic. - There's a bit of "bonuses to everything" problem. Leaders and civilizations give bonuses to 3-4 things, with several conditions. Buildings give 2-3 resources, with several conditions for bonuses. So stuff lacks mechanical identity, and everything seems to do a bit of everything. - One small problem I had with civs 5 and 6 is that there's lots of leader dialogue, but you never hear the ones of the leader you're playing. In 7 they have this great diplomacy screen where the leaders are facing each other... but then there's no dialogue. Missed opportunity IMO.1 point
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The modal of sabres was meant I guess. Windmill Slash. You gain +2 PEN for +50% recovery. But since Blade Cascade is active the recovery malus doesn't matter.1 point
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I disagree - partly. It's indeed bad in PoE (where it only works against <=10% endurance left) and it doesn't do much in synergy with anything and just overkills. But in Deadfire you can combine it with Barbaric Smash to get a (significantly) higher chance that your Barbaric Smash does indeed kill a near death target and thus triggers the Rage refund - as well as it will then trigger Blood Thirst (and Bloodlust and other on-kill stuff such as Engoliero's Ghost Blades or whatever) in one go. That's why I gave the Barbarian/Ranger example with Survival of the Fittest in the first place. You can achieve lots of Barbaric Smash kills with awesome accuracy and very high crit chance if you hunt near-death enemies. Of course Bloody Slaughter is not universally great for all sorts of Barbarians - but it can def. be useful in Deadfire. And why is having more speed not useful? Speed bonuses have linear returns. More speed is always beneficial. I don't quite understand the part about Captain's Banquet and Rapid Shot. I also disagree that it's a problem if you cannot pick certain abilities of a class that are popular (Marksman, Driving Flight etc.). It's not proof for a bad combo if you don't take certain (otherwise nice) abilities. With that argument one could claim that a ranged Shadowdancer must be at a disadvantage because he cannot pick several of the Monk's melee abilities. Which isn't the case. Imo it's only important whether the things you can take work well together or not. And a Barbarian can profit from the Ranger's melee capabilities (which is mostly accuracy boosting and animal companion) without gimping himself. I noticed I haven't mentioned the synergy of Blood Storm+Predator's Sense or Spirit Frenzy (+Body Blows)+Takedown Combo.1 point
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Swen Vincke likes this. (KCD II also managed to soar past the 1 million units day 1).1 point
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Doesn't seem like they've learned much. https://twistedvoxel.com/ea-ceo-dragon-age-the-veilguard-failed-due-to-lack-of-live-service-elements/1 point
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https://news.bloomberglaw.com/us-law-week/bondi-scales-back-us-justice-department-white-collar-enforcement https://www.justice.gov/ag/media/1388546/dl?inline Putin is winning so hard right now. Who knows, maybe the new government will even manage to unfreeze all those russian assets in a short while.0 points
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Nah, they know very well what's what. They just WANT to do live services as hooking players through rewards systems is more reliable than having to make a good game people like.0 points