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Showing content with the highest reputation on 09/01/24 in all areas

  1. Breaking News: Private Airshow hosted just for one Obsidian Community Forum Moderator. Are gaming communities secretly running the world? Read all about it here!
    2 points
  2. One other piece of advice: save once you have created your character and just give yourself enough skill points to pass every check in the game. It's but one little action, but it will have tremendous impact on your enjoyment of the game. It is just not worth interacting with the skill system. Do not think of it as cheating, but merely removing a needlessly time consuming and frustrating part of the game.
    2 points
  3. Hi So I encountered a bug with the quest A Farmer's Plight. I'd enter Korgrak's cave, walk forward a bit and get an update to the quest saying I've resolved the issue with the ogre and should return to Rumbald. I could continue into the cave but I'd be unable to initiate dialgue with Korgrak as he would act like we had already come to a truce. I tried doing a search and I've found that this bug is over 2 years old with no solution to be found. Frankly, that's pretty pathetic on Obsidian's part. I love your games guys, but there's no excuse for this bug to still be unfixed after 2 years. Anyway, I cracked open my save file in EternityKeeper and had a play around with some of the global variables. I found these 4 globals that were all set to 1 (both before and after entering the cave). b_Rumbald_Ogre_Attacked b_Rumbald_Ogre_Info b_Rumbald_Ogre_Resolved b_Russetwood_Ogre_Truce_Active I set them to 0 and I when I approached Korgrak his FMV played and he initiated dialogue. I was able to make peace with him, hire him to Caed Nua, and turn in the quest to Rumbald successfully. I have the piglet to prove it. I tried setting each variable to 0 one at a time but that didn't work. It seems to be an all or nothing deal. Or maybe some combination of some of them, but I can't be bothered going through all the different combinations. So to be clear on how I did the workaround. Enter the ogre cave, get the journal update saying you should go back to Rumbald, get to the edge of the ogre's part of the cave (where all the bones are), save the game, open EternityKeeper, load up your save, set the 4 variables to 0, load the edited save file, approach Korgrak. After that it should play nice. Hopefully that should help anyone else with this problem in the future, at least anyone playing on the PC.
    1 point
  4. Well, again was a facetious remark. Oh well. I suppose it could have a chilling effect so to speak on speech, but from your other article seems Brazilians are adapting and using the multitude of other social media apps, including some not run by a manchild.
    1 point
  5. 1 point
  6. Oh, you really don't want to know where I was last night then... Followed by a 20 minute long fireworks (and lots of beer) later at night
    1 point
  7. Played a bit during EA, need to return now when irons finished. Seemed like nice, streamlined HoM&M Yup.
    1 point
  8. Change the title to "rouge trader".
    1 point
  9. There are still people of xitter rather than AI bots? The internet was great before 2005, the advent of antisocial media.
    1 point
  10. My issue with the combat is that it's either way too easy, or if I pump up the difficulty settings, frustratingly hard and tedious. You'll just end up hammering on bullet sponges. There does not seem to be any middle ground.
    1 point
  11. Just one piece of advice: If you want to follow a specific alignment route, don't expect to find loads of chances to raise that alignment. You can skip the odd choice, but don't make a habit of it. Just don't pick heretic when you discover Foulstone and the Order of the Hammer
    1 point
  12. Bought the game on GOG. Now I just need to find the time to also play the thing
    1 point
  13. Started Songs Of Conquest and am a bit disappointed with no fault of the game as such. Reviewers made it appear to be something different: As you play a song for your faction is being written based on your actions. That made it sound as if there are different actions, different outcomes woven into a soundtrack. That would have been amazing. The actuality: the little story cutscene after each mission is a bard in a tavern singing about that mission. It doesn't help that the main character in the human campaign (Song 1) is not likeable.
    1 point
  14. Finished The Outer Worlds, while aiming for the more peaceful outcomes (still shot Rockwell without talking). I suppose, everything about the game has been said already, so in the context of Avowed releasing soon (2025?), I am unsure if I should hope for more gameplay depth. The shallow systems work with the satirical narrative, but more complexity for a high-/dark-fantasy epic would be welcome. As well as the less focus on the combat, which is not particularly satisfying* - something smaller, but with more immersive sim elements or stronger story branching. Regarding the environmental storytelling, on one hand, there are party members' cabins with items placed very thoughtfully, then there are level-scaled modern guns or Adreno on the Hope in the areas unused by UDL. So, as mentioned, smaller and with higher attention to details would be preferred to RNG. I guess, I have seen worse itemisation in Divinity: Original Sin 2, but that one was the worst - level-scaled colour-coded RNG'ed faceless trash with no story significance appearing in random crates (it got somewhat better in the D&D game - the unique equipment could be kept throughout the game, but there still was a lot of literal trash). *I can't tell if repeatedly failing to notice being hit in the back is an UI issue or just my low perception. I don't think that there are clear indicators of the direction where the damage is coming from and the first-person view does not exactly help. So, I am very happy that Avowed offers the third-person camera option. Still, TOW was good, because of the quality of writing and world building, not the combat or itemisation. The character creation and development systems were serviceable.
    1 point
  15. That's right. Wizard's Double doesn't get removed by grazes, but hits (and crits) from any attack roll (even ones that don't target deflection) will remove it.
    1 point
  16. 1) It is quite fascinating that there is hardly any wiki and game guide stuff out there. So many choices and at best one Reddit discussion talking about there not being any info. 2) Shady, can you edit the title of this thread to capitalise the first letter? I went all the way to page six searching for it as I wouldn't notice it being all lowercase
    1 point
  17. Looks like we're in for a rather rough couple of days or weeks, perhaps. Our dog's grown really old (14 now) and he's been diagnosed with lymphoma four months ago. We refused chemotherapy as it provides no chance at healing and really, he's already two years over the average life span of his breed. He's grown somewhat more lethargic than usual (he's really old, after all) recently and now refuses to eat, which is what the vet said would indicate that the tumors progressed to a point where they will become lethal. Might lose a treasured family member really, really soon. Dammit.
    0 points
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