There is no Light
Ironically, there was a special death animation for the area, where the spiders were not retrieving the MC's corpse.
"Don't listen to him, listen to me instead". It might be not exactly the best line, but he spider had a point.
One of the collectible side quests.
Well, they have tried with the altered quote.
Her axe kept winking at me.
All cut-scenes (except the secret true ending) are shades of grey. Stylish.
They had been trying to murder me throughout the area.
Did not meet the creature that cast the shadow.
The boss. The arena had purple poison activated. The jars were providing protection from it and had been introduced earlier in the area.
Unlocked the bestiary.
I couldn't shake the feeling that the writing was off.
The rocks were possible to stand on, despite looking like a part of the background.
A rather unpleasant boss battle - the boss had no windup for most attacks, so I was just hitting once and dodging, occasionally using the rage/special/ability attack. Got a shield from it, which I proceeded to ignore.
The backers, I assume.
And this boss battle was worse - the arena had pits and the boss was zipping around.
Cute fox.
Such a nice and welcoming place.
One of the few areas with maps. Since there were 3 objectives, which I deduced from staring at the map, trying to explore blindly would be horrible. As is, it was just unpleasant.
A pretty bird. Did not do anything and was not a boss.
The actual character development system was unlocked by defeating bosses. There were 4 souls possible to equip at the same time, so while sprinting was convenient, higher damage and regeneration felt more important, and so, traversing settlements was always annoying.
The final boss and ending. I used the attack speed + increased regeneration built and was mostly just eating the damage. Felt actually good.