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  2. It's always like that, Liberating Exhortation can be used on self, the rest exhortation cannot be casted on self.
  3. There are two major ending branches, with different sub-endings for each. The first branch I got was the one you mentioned (where you attend Hugo's birthday party - this is the 'normal' one), but there's a second branch that veers wildly off into a different direction that reveals a lot more about the Sintra family (you must discover where the ritual dagger, the Athame, is hiding and take it before the birthday party happens). I feel this is intended to be the true ending, though interpretation may vary depending on exactly what you value (also, I think it probably works better if you've already played the first ending, as I feel it builds off of what you learn in the first ending branch). Yep, I've also played both of those. Though very different, DDLC is a pretty cute/horrific game and one of like...maybe four visual novels I've ever played all the way through, and The Count of Lucanor I quite liked as well though it didn't quite match the highs of Yuppie Psycho. Thanks for the other mentions. Yeah, finding quality games that really hit the mark can be difficult...there's always stuff where it's similar-ish and kind of alright, but it's usually pretty clear when a game really has its claws in you versus when it doesn't.
  4. Today
  5. Full VO is EXTREMELY expensive. Good voice actors aren't cheap at all and especially RPGs usually have a lot of text that would need to be recorded.
  6. But you dont have to hate something or someone to satire it, thats not the right word or its too strong Most satire is about the ostensible absurdity or inconsistency of what people say or do. Its not about hate. But it is about ridiculing or mocking but thats the foundation of most comedy Think of almost every joke you know, they always about some kind of ridiculing? Thats what makes them funny
  7. This has got to be the most honest, cringe and hilarious reason for why many people are protesting at the various US universities. Openly admitting they dont really know what they protesting for around " what the University is doing wrong " I remember a time when people use to protest and express outrage because they believed and understood the cause, it mattered and it was about the principle and belief. Times have REALLY changed
  8. The developers' previous game, The Count Lucanor, is quite similar, though smaller in scope. I would say that Doki Doki Literature Club is close enough to being cute and horror as well, though it is visual novel. I have also played (have not finished) Kraken Academy!!, which was visually similar, but somehow less engaging. There is also Yomawari: Night Alone (have not played the sequel), which is technically both cute and horror, but felt rather shallow and underwhelming. --- Speaking of, the Immortal Cats mod for Fallout 4 (pre-"next gen" update) did not work for me. So, the only mod I am using is Full Dialogue. Got Fallout 4 on GOG shortly before Bethesda messed up the mods yet again (the sale was really convenient) and decided to try the expansions. Died in the first combat encounter at the Far Harbor 4 times so far. --- I think, I have finished Yuppie Psycho once with the best ending, though, I did look up the elevator code at the end.
  9. Darcozzi Paladin's Liberating Exhortation grants +10 accuracy if you take Inspiring Liberation, and it stacks with itself. So you can cast them on yourself twice at the begining of combat to get +20 ACC for around 40 seconds. Which is great boost to FoD(more crit) and Sacred Immolation. An optimized build focusing on SI would be Darcozzi Paladin, max MIGHT/PER/INT, double cast Liberating Exhortation on self then activate SI, you will have very powerful SI that crit's a lot. Combine it with feats like Beast Hunter, and etc that grant bonus damage, The Merciless Hand that grants +crit damage and its way better than paladin focus on auto attacks.
  10. Yesterday
  11. Well, this depends on what it really means to be underbudgeted. IMHO PoE2 could fit into the definition of underbudgeted, or to have a more fresh example, look on Steam for Vivat Slovakia game. It has full VO, despite being absolutely unoptimised mess, despite it having a big potential for our domestic audience. after 5 years in development it hit Early Access now. Therefore for me, full VO in indie/AA games seems more like a type of mismanagement, as I do not see much difference betweem having it or not if your target audience is very niche in the first place. Which means it is almost impossible case to attract the mythical “wider audience”
  12. Hello! I couldnt find any info on a quick search so... As far as the report card at the end is concerned, does it read everything, including ng+ or just the base map? I wonder because idk if I should spend more time on base map getting 100% before moving on or not. Also, would ng+ count all the new molars in addition to the old ones? I could go on but you get the idea I think. Thanks for any help in clarifying in advance!
  13. The general problem is that if you try to satirise something you hate, you almost always just end up ridiculing it instead. Which may appeal to people who agree with you, but to others just looks nasty. (The thing about someone like Cohen- not really my cup of tea, but still- is that he'll give bad people rope to hang themselves with satire wise, but in the end the vast majority of the time they make themselves look bad- and you get the occasional person who comes out of it looking like an absolute legend. It's also the difference between something like Airplane! where the writers clearly loved disaster movies for all their faults and the majority of movie 'satires' whose purpose just seems to be to hate on everything they're satirising)
  14. I'd be pretty confident that if PoE2 didn't have full VO at launch it would not have got it later since it was not an immediate financial success unlike DOS and Elysium. Doesn't bother me personally either way. I'd suspect the full voiceover was more an issue for JES and than the devs in general since it would have been a lot of extra supervision*. End of the day most of the dev work for dialogue had to be done anyway- dialogue scripting, any triggers or other scripting, branching and dependencies all have to be done whether voiced or not. So in theory it would 'just' be adding the triggers for the sound files with appropriate timings. Easy for me to say of course when it's not me doing the extra work... *even something as 'simple' as making sure the polynesian type names would be pronounced correctly and consistently. My experiences with tourist pronounciations here is that they can be creative, even with a guide. Asking the way to Ka-ee-tah-ee-uh took a little while to process despite all the sounds being correct (Kaitaia, a town in Northland). Not the sort of thing you'd want to be dealing with with it being extra work you didn't think was necessary and when already rushed.
  15. I recently installed Deadfire again on a new PC. If it is of any importance I have all of the dlc At first it ran well. Then I remembered that there are some really good mods for the game so I installed them. community patch, enhanced ui etc. At first I ran into a blackscreen, I did some digging and thought it had to do with the mods, i tweaked abit with that and I started getting the above result instead. - First I uninstalled all of the mods and tried to start the game again, same result. - Reinstalled the game without mods and restarted my PC, same result. Im at wits end, I cant find anyone who has a similar issue. Help would be appreciated.
  16. Alright, i think i got the gist of it: 1) Paladin autoattacks are weak no matter what and if you are boosting them it's only because there's not much else the paladin can do anyway after popping FoD. Of course, much of what boosts FoD also boosts autoattacks so this is mostly moot anyway. 2) Dexterity has diminishing returns if you reach zero recovery but it's still useful even then. If i were to boost this i think i should probably put points in lore to use scrolls so i got something else to do besides the autoattacks. If nothing else, it would add variety to the play style and make the speed boost count for more since scrolls benefit from it. 3) Perception is useful early on but later it becomes less so once you rack up accuracy through items, buffs, leveling etc. 4) By contrast, the more deflection you have the better, and that's apparently always the case. Since paladins are naturally tanky, it's better to capitalize on this on some level. So the grand conclusion from all this is that keeping everything at base and bumping might and int is the best course of action (lawl). I could still likely take a bit out of constitution and resolve (but not too much) and add a few points here and there either in perception for early on or dexterity but there's nothing major i can do in either case. At least i learned a thing of two about the game trying to figure this out.
  17. either/or. this unfortunately has been an issue since 1.0, believe me i've personally reported it multiple times. even without modifiers, the damage that seals do in practice is under what the base tooltip is. i think the root cause is that seals create hazard effects, and hazards are handled really really really weird in the game. Walls are also hazards and behave weirdly (like they get partial assassinate bonuses from assassin and don't break stealth), but seals in particular are very weird because walls at least do their stated damage. The biggest thing is that yes, they do a fraction of the tooltip damage, and I don't know why. For this reason they are mostly useful for their secondary effects (prone for repulsing, interrupt for warding, and blind for searing) and the ability to cast them from stealth outside of combat (which lets you refresh a spell slot).
  18. This is how I used to think as well, but I am not sure how true that is. Your logic assumes that if a game doesn't get VO, than it can invest more money into other features. I just don't think it works that way. I suspect it is more reasonable to assume that if a game won't get budget for a major or full VO, it will also be underbudgeted in other aspects as well. I can think of two instances of when RPGs got full VO post release - so I think it might be better to think of VO an extra accessibility/mass market appeal feature. I think it is less of a case make great RPG or full VO RPG, and more of creating a great RPG and spending extra money to expand your potential audience. It really comes down to how many sales one could loose without including full VO, and that's something I can only speculate about. Unfortunately, it seems that higher ups at Obsidian decided to have the cake and eat it too - spend money on full VO, but still skimp by not accomodating production schedule putting a lot of extra burden of devs. Perhaps it had an impact on the final game's quality, but even if not it seemed to come at a cost of devs wellbeing and morale. Why not take a cue from D:OS and DIsco Elysium and wait with VO post launch, if you can't fit/afford it for 1.0?
  19. You're welcome. To be fair to this pile of garbage, which is really hard, that sort of creepy goes back to the olden days of pre-modern anime. This crap is a rather direct, unchanged adaptation from the source material. Actually, Sailor Moon Cosmos is so close to the source material that the best fan sub that is currently available was - supposedly - not made with the film, but rather with the one of the manga editions, and then just timed (and later retimed) with the film. If nothing else that makes the film a wonderful case study for what happens when you do not adapt source material, but transfer it 1:1 to the screen. It is a right mess. It was the music of the intro that caused the reaction more than anything that happened in the film up to that point. Why does this horrible version of Moonlight Densetsu even exist? There are two far superior versions of the old anime to chose from. No, no. This is what they used in the anime to flesh out the villains, actually. In this film and the manga, which is only explained later, and it was my mistake to assume that the original anime took that story bit from the manga (in hindsight, yes, that was pretty dumb, huh?), the Sailor Animamates (i.e. Iron Mouse, Aluminum Siren, Lead Crow, Tin Nyanko and Heavy Metal Papillon) aren't actually mind controlled Sailor Senshi. They're just mercenaries and traitors who joined Galaxia for the promise of power and have been granted the powers of actual Senshi through the bracelets they wear. Phi, Chi, Lethe and Mnemosyne are real Sailor Senshi who joined Galaxia. Just not through mind control or force, but because they wanted to. I hate Ami x Makoto more than Rei x Minako for the simple fact that it seems to be a fandumb favorite, constructed out of two freaking scenes of the original anime. One where Ami helps Makoto with studying for their high school exams and Makoto's rape episode from SuperS where Ami dances with her. You know, the episode where she waits ages for Tigereye (a man) to come back. That is the basis for this pairing, by far and large. Watch out, femoids of the world, the incels of the world will turn you into lesbians if you ever dance with a fellow femoid. That is not to say that I don't despise Rei x Minako for the terrible framing in the manga, and thus, the film, I just loathe it less than Ami x Makoto. These scenes with Minako in Crystal/the manga are pretty bad - the girls all have massively reduced character development due to the breakneck pacing of the chapters, and Minako being utterly boy-happy is one of the few things that make up her somewhat quirkier personality (as opposed to her earlier, much more serious version). Hinting at her hitting it off with Rei diminishes what little character development she gets in this. Arguably even worse with Makoto whose only wish is to be accepted as a normal girl in a world that shuns her for non-conformity (taller than normal girls, stronger than normal girls, wavy instead of straight hair). Fantasy-shipping her off with Ami is just a giant middle finger to everything she represents and has to go through. F*ck you, fandumb. Huh, look at me getting angry, I guess I am not completely dead inside from all of this yet. Go me! I don't think they are in there enough to matter. Just like everything else, they're an afterthought thrown in to fill chapters, even though they're more fleshed out than most of the villains. Ah, the framing of the post-credit scene was a little unfair on my part, but I needed to strike back at the film. This just looks like what it looks like and isn't really what it looks like. It is just Mamoru kissing Usagi in bed after waking up, but the implication still lingers. I mean, Usagi can't get pregnant without the intercourse part, but to be honest, the stylized sex scene from season two was a lot worse. I mean, scenes like that in the first three seasons is what makes this film the best out of the bunch. The worst thing that happens with the regular cast is that creepy Hotaru stuff and Seiya kissing Usagi without consent. It says a lot of the series and films - and the manga - that this is counting as the least terrible entry, huh?
  20. Hi, i see that on Warding Seal but I think it is related to all Seals spells. When I check tooltip on the spell's description I see all the damage bonuses adopted: But the real damage in combat doesn't apply any bonuses: I suppose the game treats the seal as a trap thus not giving it bonus damage like any other spell, but is this the intended behavior of the spell or is it a bug? Anyway, or the spell is bugged, or the tooltip is wrong, isn't it?
  21. Unfortunately, most of the time, you do not have the luxury to have both full VO and enough time for all the desired gameplay features. Unless you plan to burn 50M budget on yoir game. So I am considering it as a waste of limited resources in most of the games I’ve played.
  22. Yes - that was indeed noted. Over 500+ new members to the community last week!
  23. Hi, @Kvellen I hope you don't mind I have also tagged you here to ask for help making these portraits watercolour for deadfire. No worries if you can't. Anyone else is also welcome to assist me haha. I have tried to do it myself but have not succeeded. Thanks ahead of time!
  24. I don't think that's true. Full VO seems like a rather coveted feature - no doubt you will find a lot of support on this forum (including myself, as I don't require full VO or VO at all to enjoy a game) but you will cut your self from a potential player base. There is also no evidence of "VO limits writing". Yes, Bioware games became smaller and smaller in scope as they wramped up production value, but there are also enough examples to the contrary. It seems that if one can afford it, full VO seems like a rather valuable feature to have - both for audience and marketing (aka. streamers) From what I remember (Josh mentioned decision to full VO in his Post Mortem) full VO was mostly a scheduling nightmare - as they didn't plan for full VO, having to fit recording sessions took a toll on the devs - it is not as simple as sending a script to a third party and having it recorded. Yeah, I also thing the "feature" he mentions was the Ship Combat.
  25. I also tried to swap 'a_pa01' file (basic padded armor) within items.unity3d with 'a_waidwen' file details (lax2_characters.unity3d). After armor is equipped the character body is invisible... I changed "m_Name" to "a_PA01", that seems to not be enough.
  26. Thank you for your dedication to a lovely game after all this time, going on a decade now? I hope this will get many new players to try it now that fantasy RPGs are all the rage!
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