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  3. PATCH 1.4.1 Still didn't fix the random crashes. Fixed crashes that could occur randomly during playthroughs.
  4. Ok, if PP synergies with LUC you've change my mind and I withdraw what I said But, the initial question was "why poe2 durid are less powerful of poe1?" and so, we have to exclude tier 9 cause it doesn't exist in poe1, and as we are saying, tier 6, 7 and 8 are better in poe1, aren't they? Anyway I'll bar the point in my list and will specify better I have two question for you @thelee if you'll bo so kind to answer: wasn't Rot Skull patched? i'm running a Priest of Berath and it seems to me that penetration now is 6. Maybe priest spell isn't bugged and druid's is? See my sreenshot, its PEN also scales: I have tried Entropy with Tehenu. On the paper it seems to me a great spell, maybe the effects wearing off after 3 hits give to the spell more power... with more hits (10 or to the end of combat) would it be a great tier 8 spells? Thanks for having open my eyes and mind
  5. Manor Lords: Ok, from a city-building/no combat perspective, you cannot expand your first town/area across-regions. The way it works is if you claim another map region, it becomes like a new-start town. Plop down a starter tent w/5 families there, and go thru the entire process of building up population/town buildings again. Although you can make it less advanced/large, of course, if you just want some outpost-like resources. But if you want to use/gain resources from that region, you don't just give it to yourself freely - you must build tradeposts and barter goods with that region - send firewood for wheat for example. Ppl/carts have to travel back and forth. The exchange rate is not 1-1 either, dunno the maths, different for different resources. Which works, is more "realistic" too (other regions are like your surfdoms?), but it is a cumbersome exchange system (as is, it could change). So that is a little deflating. Some of the regions are large enough to be fun to fill just "your" area as a playthru, some are much smaller. I suppose you could have a goal of getting every region stable (where you don't really have to manage it much anymore, which is totally doable) and just keep doing it in all regions, where the management would be the barter system to give some regions resources they lack - kind of like 8 maps in one save, ha. It totally makes sense in terms of the light RTS/combat/defeat AI to claim regions, aspect, tho. In that case you wouldn't be focused on building so much as claiming regions before the AI gets them all/you. I think many of those wishlisters are going to be disappointed that it's not either "Total War Killer" and not Banished/Ostriv. It's more like a combo of Banished and Stronghold. Maybe. I still like it tho. And I love restarting. We'll see what updates bring someday. Edit: it's Stronghold feeling in town-sandbox, I don't mean SH's combat or castle defense.
  6. The same mistake, the black ant with trinkets disappeared, it's a shame
  7. accidentally updated chrome and now everything is blindingly bright on light mode is there no brightness slider couldn't remember how old the older version was really want to go back and the extension now display 15 as 5 because the display and ui are squashed and bad and couldn't delete downloaded file with 1 click now it take more time and multi clip search around online and disable chrome refresh 2023 but nothing changed
  8. -90% https://store.steampowered.com/app/1328670/Mass_Effect_Legendary_Edition/
  9. Please do more about the pets, for they are pretty garbage. Mine gets stuck everywhere, and If I die he goes on his merry way to who the hell knows. You should have him go home, like most good pets should do. Additionally, there are no bag or luggage upgrades, which needs to be fixed, but my point is here, you barely gave the pet any space. There one function and they suck at it.
  10. This should totally be included in the game, and I am baffled by the fact it was not. Also, I should be able to craft vehicles. You can keep that closer to end game, but I want a submarine and a motorcycle. A chopper would be pretty cool too.
  11. I understand there maybe difficulty representing rain faithfully at this scale. But, hear me out, could we not have a toggle option for rain, treat it like a light rain or mist, in the options, as well as, making the rain effect in the world the same as if they were normal size so to not overtax any computers or make any complicated physics equations? This is mostly to just give the world a little more dynamics? Rain, Lightning, Fog, Snow, f*ck it, throw in an eclipse.
  12. I think there should be water features in the, e.g. small aquariums, large aquariums, fountains, constructible ponds, sinks, etc. Also, why is there no base building under the water?
  13. Bit off topic, but I'm curious about if Flanking Bonus works on Sacred Immolation? Tested and it works with SI, I guess all bonus that works on spell will works on SI since it's a spell-like ability.
  14. Console is xbox series in a multiplayer game with another xbox series. When a raid happens there is always 1-4 bugs that do not take damage from weapons but continue to attack. They either end up walking away after a period of time or I have to restart the game to get the raid to end, but this only temporarily fixes the problem since the raid happens again with bugs that still are unkillable. This happens with all types of bugs but mostly larvae.
  15. Yesterday
  16. Finally pinged ol' mate Satya on Teams and asked to get on the sweet, sweet Azure presumably.
  17. Having same problem ever since last update, I had to log off just now because mosquitos are raiding my base and 2 of them I can't damage or lure away from my base. We expecting a fix for this anytime soon? it's a bit game breaking.
  18. @thelee Hello! Thanks for your input here. Love your guide. Do you have any opinions on the choices between monk, priest, druid, and wiz for a full playthrough of both games? Thanks.
  19. Hello! There was a delay with the Nintendo Switch patch, but it should be available now. I recommend downloading the patch and trying again. If that doesn't work, please feel free to submit a support ticket and we'll look into it. Obsidian Support Thanks, and have a great day!
  20. tier 6 priest is better than anything because that's where they Salvation of Time which unlocks so much cheese . if you play fairly, I think tier 6 druid is still very very good. venombloom and garden of life are primo. rot skulls is great if you install the deadfire BPM (bugfixes at least) so it doesn't have 0 PEN. the other spells are still decent (i made a lot of use of blights in one of my last runs, they come with repeating abilities that can be very handy; sunlance isn't as good as in poe1 (no lash) but still can do a great amount of single-target damage). you're right that tier 8 you pretty much only have avenging storm in practice, but even if you play it "fairly" it's very very good IMO. the reason why pollen patch is so good is because if you empower it while wearing least unstable coil, each heal tick procs another inspiration (and you can proc extra heal ticks through some interactions with movement), eventually netting you brilliant. and the way empower on buffs works, if you re-cast pollen patch normally, the game still "remembers" the original empowered status, so you have a built-in perpetual resource regeneration. great for solo, extremely great in parties (since the entire time you're proccing inspirations you're also healing your party). if you play fairly, not too useful solo, but still very very good for parties, it's an immense amount of total healing that also revives, great for longer fights (where greater maelstrom might not finish off the fight). tornado is still a great level 9 spell, it's just that it gets utterly demolished by greater maelstrom (as does pretty much any other spell IMO in terms of ending fights). if you want to do something "different" it's still a great alternative choice. i think the only real loser is the shapeshifting one at tier 9.
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