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  2. Long history of this happening. Recent example: Embracer. Older example: EA's Bioware deal also included Pandemic Studios, which they obviously wouldn't have bought if it wasn't a bundle deal since they closed it down in the first major round of layoffs post acquisition.
  3. Joyfully began the new Obsidian Community Blog feature ... 20 years people! https://forums.obsidian.net/profile/666-gorth/
  4. @melkathi@majestic@Hurlshort@LadyCrimson I just got word today from Guard Dog that he is well now, and really happy together with Gail! And he sends his best wishes to y'all!
  5. Hades2. It's alright. More of the same so far. Like really more of the same. Improved, but in 6 hours nothing popped up which would explain why this sequel had to be made (money, obviously, but I am still willing to give Supergiant benefit of a doubt). That said, EA seems rather chunky and quite complete in many aspects, so it is not possible that more cool stuff is yet to come (or still to appear in this build). One thing was mention so far, which I am not sure what it is supposed to be - so I am looking forward to finding out. Street Fighter6 update - I decided to switch my main - while Luke, whom I have been using up until now, is supposed to be by far the strongest character currently in the game, I felt I was reaching a peak of what I was able to achieve with him. To move foward I would have to get the hang of his perfect timing charge attacks, and figure out his rush combos - which at the moment are a bit too much for me. So I switched to the good, old Ryu. I am still getting used to it (tend to miss inputs a bit more often for now), but he seems more straightforward and deliberate.
  6. I'll bite. Avowed underperforming = realistic. The Outer Worlds 2 doing the same = realistic. Obsidian being turned into Bethsoft junior / Fallout game factory liners = a possibilty. At least they'd be working on an IP they like, hey. In particular considering how freakishly long it takes to churn out these games these days -- and that delivering BIG IP blockbuster product corporations care about becomes slower and slower a process. Who was Football World Champion back when the last Dragon Age released? On which console did the last GTA game first release? When did the last Elder Scrolls main game come out, discounting re-releases? Does anybody even remember the last Mass Effect, for that matter? If you can positively answer these, chances are, you're a pretty old fart.
  7. Thanks, Pidesco! Happy reading, my friend
  8. SChin

    Life of a Gamer

    Great blog @Gorth! My start in gaming was my (at the time) new step-dad's Nintendo Entertainment System with Super Mario Bros. 3 getting me into consoles. Not long after, my blood-related dad got me into PC games with DOOM and Wolfenstein share ware via the old hard floppy disks people shared (got ours from my uncle). I wasn't aware of Interplay or Black Isle, but I did play KotOR 1 for the first time on my friend's Xbox and immediately fell in love. Ended up getting it on PC and when I saw the sequel nearly died until I saw that it was made by some company named Obsidian instead of Bioware. At the time I was like, "Oh man, it's not Bioware? This game is probably going to suck..." To my surprise I enjoyed it even more. Being able to corrupt my companions, especially taking the time to corrupt Mira just felt epic compared to only seeing Bastilla corrupt in the previous title. Years later, I end up seeing South Park and the Stick of Truth and seeing Obsidian and saying, "Oh yea, I forgot about them." I played that game and looooved it, especially Butters as Professor Chaos. It wasn't until my old co-worker from Best Buy reached out to me to play a new game he was a part of developing called Pillars of Eternity that I would forever remember the name Obsidian. He is the one who ultimately helped get me into the gaming industry within Obsidian and I am forever grateful as it's allowed me to work with amazing, creative people both in the studio and within the community. After almost 8 years, I still can't believe the things I get to do and the people I get to do it with. Another thing that your blog resonated with me was your experience playing Fallout, as I started playing it a week ago and only JUST beat that game technically this morning around 1AM and continued to start up Fallout 2. I can't wait to continue the adventure tonight
  9. Ouch. Austin Texas being shut down is not surprising - I would mourn it as they create one of my fav game out of Arcanes output (Prey!), but allegiedly Redfall already drove most of that team away. Tango Gameworks though.... that's surprising. Hi-Fi Rush was the best thing XBOX released so far. Unless a lot of developers went after Shinji Makami when he left the studio, or something. Well, Grounded has been doing shockingly well, and Pentiment was super low budget. We will see how Avowed and Outer Worlds2 will do (not feeling great about Avowed so far...!).
  10. Burning incense may appease the machine spirit. Reciting the proper litanies is also always advisable.
  11. Today
  12. Currently watching the ESC 2024 semi final #1. This one is more entertaining than the past five combined. And by entertaining I mean the acts are a blast to watch. Not so much a blast to listen to, though.
  13. Having a poke on my Steam Library and realised I hadn't actually gotten around to trying XCOM 2. So installed it, started it up. And found I get fairly continuous "pure virtual function being called while application was running (gisrunning == 1)" errors that crash me out. I've barely got into the third mission and I've had to restart the game about 18 times. No real solutions appear online after all these years, just that some magical combination no-one could ever confirm might possibly have an effect on some people... Apparently the Omnissiah is needed.
  14. Just fixed them - good now, @Pidesco?
  15. @Gorth has provided the first Obsidian Community Blog! He not only gets a shiny new badge, but we get to learn from a long-time member what life as a gamer can look like ...
  16. Our first OBS Community Blog by @Gorth is now live: June and July are also written. Please DM if you have a musing in mind ...
  17. I wonder what iteration of Playful Darkness will show up to **** up the party?
  18. The reality is, people being realistic about things is the reason we can't have nice things
  19. I have now reduced difficulty in Troubleshooter to Easy, down from Hard. I am not mentally prepared to figure out the min maxing required to finish DLC 2 on hard. Or normal for that matter. I may go down to story difficulty, since at 300 hours, I am only interested in seeing where the story ends
  20. If Obsidian eventually gets shut down too at some point, I'm hoping for somebody to mod the **** out of The Outer Worlds. We've shut down the best. Now try the rest. At Microsoft, we cut corners so you don't have to. Who, who, whoa, it's Spencer's!
  21. Since this is a "history" post, I'll start with the oldest stuff first and work my way towards the current time, here and now on the Obsidian boards I often deny having owned a gaming console and that is technically correct. But... long unrelated story, I grew up with relatives who were "junkies" (heroin addicts) and they would often rob stores and homes for things to sell for mere pittances at times to finance their addiction. One day, the oldest showed up at my parents place (my mother, for reasons, had become their legal guardian) with a Pong gaming console they had stolen somewhere and no fence would take it off their hands. The original Pong console was among my first video gaming experience in the mid 70's. It was my parents though, not mine. (I would have loved to put an image of the console here, but I honestly do not remember what it looked like 50 years ago) Other sources of video gaming at the time was the arcade machines a various convenience stores and grill bars. Some were electronic, some were part mechanical, part electronic. I particularly remember a "Duck Hunt" game, where several layers of glass were used to create the sense of depth and a single glass plate was used to reflect a flying duck from a TV screen hidden out of sight. The shotgun was mounted to a stick that was effectively a big joystick. No fancy electronics at all. Other places had more modern games like Galaxy Invaders... I spent a fortune in coins on those machines. Jump forwards almost a decade, 1983 I was convinced I was going to end up studying biology after high school... until my dad came home with three page advertising pamphlet for the Commodore 64. It was so colourful and impressive looking. It used an elephant to symbolize the humongous memory it had (even though only 38k turned out to be available to the user in the end). I managed to raise the money for my machine of dreams as well as the associated tape recorder and two games. A game on tape called "Beach Head" and a cartridge called "International Soccer". First two games I ever bought with my own money. Never mind that programming the C64 got me hooked on software development and an impromptu career change, the games changed my life too, spending much of my free time playing games on the old "Bread Box" (Danish nick name for the C64). US Gold was a major publisher int he 80's and the football game? It took almost 10 years before a better game of its kind came out. Another decade later I raised the money for a Commodore Amiga 4000 and a hard drive. Gaming now became almost an art form. Bear in mind, in the early 90's, the Amiga completely outperformed contemporary desktop PC's, with the latters CGA graphics and built in tweeter for sound. Never mind the operating system, where MS only caught up with Windows 8 or thereabouts. But the games... sooo many, soo good. On the C64, I developed a love for strategy games and role playing games. SSI gold games, the Ultimas etc. were not just nostalgia, they were state of the art as each individual title came out. So many strategy games too, it was like paradise for a gamer like me. The Amiga added better graphics and real music to many titles. And they just kept coming for the next decade. This is where I almost get to the point... (skipping a list featuring literally a decade and hundreds of Amiga games here) Some of the newer PC games in the late 1990’s looked interesting and I could run them on a PC Emulator. One title in particular stunned with its atmosphere (because I'm a child of the Cold War and the end of the worlds was always present), the demo for a game called "Fallout" had me completely hooked. I bought the full game and... it didn't want to run on my PC emulator (even though the official demo did). Life as a PC gamer Building myself a PC, my first gaming experiences on it was Interplay’s Fallout. More games followed and Fallout together with the first Tomb Raider were my standout memories from the late 90's. Then I ran into a game from the now established Black Isle Studio called Baldurs Gate 2 (yes, I missed the first one) and I spent the next 12 months, day and night playing the heck out of that game, to the detriment of the rest of my life pretty much. Fallout 2 happened, I ended up buying Baldurs Gate 1 too, completing it a few times, nothing like the time I invested in BG2 though. Still, I took note of the name Bioware as well as Black Isle. That thing called Obsidian I was active on the internet too at the time, but I had little interest in this thing called "Forums" (some newfangled sofware that was probably going to die out in a year or two, so why bother?). Usenet was where things happened and many discussion groups (especially the alt groups like alt.games.interplay) were completely unmoderated. Calling it the wild west is being nice to it. Usenet died the slow death of entropy and forums stayed. By the time I had convinced myself to join the Interplay forums, Interplay de facto folded. At least, it ceased to exist as the Interplay I knew. That's when I heard about this "successor company" called Obsidian Entertainment which had plans for opening up a forum. Still not the fastest tool in the shed, it took me a fortnight to sign up. Despite being somewhat of a troll at times and getting into fistfights at times, I ended up as a moderator. Much to my own surprise honestly. I suppose the thinking at the time was something along the lines of using a troll to catch a troll. The discussion subject at the time was "Project Delaware", resulting on all sorts of crazy speculations and wishful thinking (and doom saying). Knights of the Old Republic arrived and... good game with awful ending is the best way I can summarize it. An understatement of course, as the ending was completely missing for various reason... Neverwinter Nights 2 followed and was slightly less buggy the Kotor2 had been, but not flawless. The DLC's however... Mask of the Betrayer in particular brings back fond memories of a game I might not otherwise remember. The Sequel Maker Obsidian was developing a reputation of making buggy sequels to Bioware games that were all 132% perfect... at least if you were to believe the most critical voices. Of course, there is a lot more to how such thing happen, but gamers are a weird bunch, often prone to tunnel vision and confirmation bias, congregating towards echo chambers. Especially when it comes to likes and dislikes of games. Fallout New Vegas managed the impossible, convince a lot of people that Obsidian could actually make great games, that weren't necessarily direct sequels to existing games. It is probably also the only Obsidian game I feel like coming back to again and again, despite it's age. I know Outer Worlds offers a lot corporate humour and a feeling of living in dystopia, but something about the post nuclear setting just strikes a nerve because of my age (growing up during the cold war, expecting the end of the world every day). Playing through scenarios where humanity survives said war feels good I suppose? Still here Obsidian is no longer known in the business as the "buggy sequel" maker, but as a world builder, story creator and the maker of interesting characters. Like Obsidian, I’m still here. Still enjoying video games 40+ years later, still having a preference for crpg's and turn based strategy games. There are many more Obsidian games I could mention (take a look at the forum!) and would have loved to spend time on, but those are the ones that stuck out for me... -Gorth
  22. Hey @mkreku, I'm sorry you've been running into this issue with the Authentication System. I'll have our back-end web developer look into that issue so that you and others have the proper ability to remove the two-factor authentication as needed. In the meantime, I've gone ahead and removed the 2FA from your account so if you would like, you can set it up again without having to use the recovery codes. Thank you for bringing this authentication issue to my attention and sorry again for all the inconvenience its been causing you over the past couple of years.
  23. Sorry Obs, but I am not really interested in first person games so until we get another TTRPG from you no money from me
  24. This is probably wishful thinking, but Microsoft probably bought Bethesda for the Bethesda, not necessarily all of the other developer's Bethesda owned. They wanted the big IP's that Bethesda has. Obsidian and inXile are separate deals. It looks a lot worse if they go in and shutter them. But yeah, if Avowed or Outer Worlds 2 doesn't hit sales expectations, it could be very bad. So make sure to buy a copy and leave it running all day long to help them out.
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