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  2. https://www.eurogamer.net/warhammer-40k-dawn-of-war-4-announced-and-its-coming-from-a-surprise-new-developer-next-year Not by Relic.
  3. https://www.theguardian.com/world/2025/aug/19/european-leaders-ukraine-russia-trump Trump told today that US will not be taken part on peace keeping or even give actual security guarantees for Ukraine, meaning that no US troops will be send in any situation in Ukraine according to him.
  4. Today
  5. Well for one I'm not a dune fan so I think some of it is lost on me. However I did have fun with it at first so I don't think thats the main reason. I think it just has the same problems every survival building type game has, which is seemingly endless incremental upgrades, repetitive exploration and no real end goal aside from getting those little upgrades. I could see having more fun if I had gaming friends I could play with. I did have some fun with it, and it's probably something I will return to. It just felt like it was going nowhere.
  6. Stupid people want their leaders to not be trolls, I guess.
  7. I have nephew who is colorblind who would benefit from this as well as some items look very similar and being able to see grass vs dry grass from a distance rather than walking up to each blade (they look like the same color to him) would be handy. It would also help differentiate dried up leaves and milk pods on the stalk. While I don’t have trouble with that, I fully understand that some people do.
  8. while finland sitting there justifying join ww2 at nazi side
  9. Hi guys. I tried to complete the Network Center task. Unfortunately, I died, went back home to resupply, and when I returned to the room where General Berserker should be, I found out it was stuck inside the wall… I really don’t want to start all over again. Any ideas how to fix this?
  10. Betreff: Problem mit Speicherstätten in Grounded 2 („Bearbeiter“-Anzeige, kein Zugriff auf Speicherstätte) Sehr geehrtes Support-Team Ich habe ein wiederkehrendes Problem mit Grounded 2 auf meiner Xbox: Ich kann nicht mehr auf meine geschäftigen Spielstätten Zugreifen. Statt einer Liste meiner Speicherstände erscheint oben rechts lediglich die Option „Bearbienen“ – egal ob ich online oder offline spiele. Folgende Schritte habe ich bereits mehrfach ohne Erfolg ausprobiert: Spiel deinstalliert und neu installiert Geschäferte Daten lokal und in der Cloud gelöscht Konsole vollstäddig neu gestartet und Cache geleert Internetverbindung / erneut verbunden Xbox-Konto ab - und wieder angemeldet Crossplay-Option getestet (ein - und ausgeschaltet) Leider Hutkeiner Dieser Versuche das Problem behoben.
  11. PoE1 (and PoE2 for the matter but that's another story) have 3 early difficulty spikes : Eothas Temple, Caed Nua and Raedric Hold in roughly that order. You have no place to level up before Caed Nua so you have anyway to hit at least one of these walls. That said, Raedric Hold final battle is by a fair margin the hardest of anything you can access before Maerwald. I tend to keep it for later. Also because kicking Raedric backwater bottom with ease is somewhat satisfying. So you strangled your wife ? See how you fare against Returning Storms and Fireballs. If you go through the castle sewer, it's the only difficult battle though... Not going through the sewer isn't that difficult apart the final battle (worst case you go back to buy camping ressources) but I did it once, I was overleveled and it was horribly tedious and repetitive. I can't imagine how unbearable it would be while being still act I. I guess it is a matter of taste. I don't have much time to play, so... well... I choose to keep my battles at "cozy potd" level. Ah, the mighty Chiper class. Great to turn foes into chips I guess.
  12. None of the dual wield weapons display correctly on the display mounts. The mitey claws seem to be the worst in my game as they just float in the air near the display mount. A lot of weapons seem slightly off in their positioning. It’s cosmetic so likely not a priority fix, but hopefully it will be addressed.
  13. USER STORY I'm a gamer who has visual impairments - not severe enough to prevent me from playing, but enough that it can make spotting resources difficult. Having some way to highlight sources of previously scanned resources via the PEEP.R would make it much easier for me to find those resources, especially in cluttered / busy environments, without having the additional UII clutter of an always-on resource scanner overlay. While this is different from the resource scanner mechanic currently in the game, the map scanner does not aid in distinguishing, say, a dandelion stem in the middle of a field of grass stems, which can be frustrating. Since outline highlighting is used in other contexts in the game, this could be used for the visual part with minimal changes; to avoid confusion with scanning creatures, though, a different colour should be used as users might want to locate insect parts (e.g., Ladybug Chunks) WORKAROUND The resource scanner option on the map can help narrow down the location of resources in the game space, but is not useful for finding the actual interactable item(s) in the game space; as such it is only a partial solution to the issue. ADDITIONAL CONSIDERATIONS As this is an accessibility request, I would argue that it should NOT be locked to the Resource Scanner mechanic; however, I acknowledge that using the Resource Scanner item selection UI would be the most straightforward way of implementing this functionality. I would also suggest making it a toggle under Accessibility Options in the menu, possibly with a colour selection option for e.g. colour-blindness or just user preference.
  14. I noticed I have Reckless Brigandine's "Into the Breach" and "Go not Quitly" bugged on Edér (he is not wearing it). Is it a display bug, or is it stuck to him? Is there a way to remove it? I don't like abusing bugs
  15. Noted I'll be sure to find that. Thanks for the tip.
  16. Since I started playing FPS games in 1996 I've never used WASD for movement, as my hands are too large to cramp my fingers into such a small space. I use 5 for forward, E to strafe left, T to strafe right and Spacebar to move backwards. Not being able to bind Space to backward is a problem! Is there a reason why select can't be bound to another key?
  17. It would be nice for there to be some reason to use the dummies. In addition to weapon damage feedback, I wouldn’t mind if there was like a fourth tier to weapon mutations only allowable by interacting with the dummies with that particular weapon. There’s a part of me that feels like it should be a truly tedious amount of interactions, something most players would not attempt to do in one go and instead would just put in some training time when they’re back at base at night and eventually unlock.
  18. Knock knock, we bring a message from our lord and saviour https://www.bbc.com/news/articles/cde3xp4xlw9o literally bringing a whole church in tow
  19. Sounds like something to claim while not in Australia
  20. Hello everyone, Last Tuesday (August 12, 2025), I had an update for Grounded 2, and since then, I can't find my girlfriend's game score or my friends. I updated XBOX Games Pass and the app and tried everything I could think of. I can't find the game we played together before, nor the friends who are also in the game score. My friends have no problem finding the game. Do you have any tips?
  21. Thanks, if you do play a magic build next, I highly recommend getting a hold of the arcane seal spell for spell reduction. Once you have that it’s a game changer, and specially from a maxed out Auroch’s Skin Grimoire.
  22. Possible Errors ------------------ extra brackets anywhere? ] and }? Did you type ," instead of ",? Not enough brackets? extra "," before the end of any section? not a "," where there should be one? You can't have IDs past the letter f. Must be hexidecimal friendly. It's possible to generate bad IDs. Does the code start with the Gamedata header & {[ String tables reference the right folder name inside the string code?? Abilities are not in the AbilityMods section, or ability mod component brackets(if that exists)? Did you finish each segment to return to Game Data? ItemMods/StatusEffects end with } ] } for example This is really to segment each GameDataObjects-->Data-->Component segment If it's an ability, does it have the right level? You lowered the levels so you can test it. Did you copy+paste code from 5.0 or later? This includes extra lines for turn-based mode. Does your code reference files like /\folder\/ instead of /folder/ ? It looks like it's all /folder/ format now. If the menu keeps spinning gears so you can't load a save, then that means you probably - have two text strings w/ same ID in the stringtable files. - Or </Entry> at the beginning of the text string instead of <Entry> - Or you put the text after </DefaultText> instead of before - have two of the same debug names - have two of the same main ID numbers (GUID) - you can't use "<" and probably other similar symbols in those xml files as normal text Did you even activate your new mod? If there's nothing wrong in the output log but you can't load your item (or whatever) Did you change the required class IDs and levels and UsageType to a class source so they fit the ability trees correctly? If your ability has an "O" at the bottom left corner, that means the ability doesn't work right (no string/ID conflict) (I think this is false) Abilities upgrading from another ability do not use UpgradedFromID in their ability gamedata. It's replaced via the progression table. Passive abilities do use the UpgradedFromID in the ability section SpecialEffects spelled "Receive" mostly wrong! ApplyStatusEffectToEnemyByDamageRecieved is "correct" although Recieved isn't a word +Sometimes you just have to copy a different piece of code that does the same thing. When making Execution, I compared my DamageMult code to Sworn Enemy. They were the exact same, but Sworn Enemy worked. Copied it, remade it, and it worked. Attack target types force it against all possible targets in attacks connected to it? Hostile attack --> Friendly attack must have the first attack allow "All" targets "ForcedTarget" can only be "None" or "Self" and not much else Child/Transfer parent effects may have been copied, without changing it back to "None" so another effect is referenced but not linked to it Did you add the ability to the ring, granting it to your character? Did you change the class that uses the ability? Did you change the level of the ability to one that your dual-class character can use (7 or lower, not 8 or 9)? Your fancy trigger effects on special effects may have caused the ability to not show up "OnHit" isn't an event! It's OnPlainHit you dummy, unless it's a vfx Stack Overflow error when you try to grant an item/ability means your attacks self-reference each-other, or some other circular reference maybe. The first time you try, the game will just immediately quit. Did you put the Vfx in the StatusEffects section instead? Or some other similar category mix-up? The VFX can prevent the ability from loading if you put Event": "OnHit" for a SE that itself doesn't check for an event Did you mix ApplicationBehavior with ApplicationType? If depending upon an autogranted passive, and the passive isn't given via an item, then you have to retrain your character to level up and get the autogrant. If the item or ability didn't load, then you probably - misspelled the StatusEffectType - mistaken StatusEffectType name, i.e. there is no AttackTargetOnEventWithChance - misspelled an entry in TriggerAdjustment - conditional used an invalid InstanceID Attacks use "Deflect" damage types not "Deflection". Passives already learned will always be the old versions. If testing a passive, an ability on the ring should replace the old one, but it's not safest to test
  23. I have often mentioned that Trump likes to joke and troll the media and yet many people dont seem to know when he is joking Yesterday he made me laugh when he realized how Ukraine cant have an election Constitutionally under martial law https://people.com/trump-jokes-no-more-elections-if-united-states-at-war-11792856 " During one part of their press conference, the U.S. president latched onto a statement by Zelenskyy about pausing elections during wartime, and spun it to hint at the possibility of him outlasting his two-term limit in 2028. "So you're saying during the war you can't have elections," he said, interrupting the Ukrainian president's remarks. "So, let me just say, three and a half years from now... if we happen to be in a war with somebody, no more elections. Oh, that's good."
  24. Why because they want an end to the war and they aware they need to engage with Trump in the normal obsequious way, all world leaders do that when they meet Trump if they want the meeting to be constructive. Its really easy to do once you understand Trump. But Trump was also very complimentary to the EU leaders End of day its clearly only the US who can get both Russia and Ukraine to the negotiating table and achieve a significant and lasting peace And that means keeping Trump happy around how you engage with him Compare this meeting with Zelensky to the disastrous one in February, that wasn't funny
  25. Wouldn't it be nice if the target dummy did something (instead of just be a decorative statue) like give us feedback on how much damage a certain weapon does? (at a certain tier?)
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