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  2. Yes (not in the build list though). You pick Berserker/Troubadour (or Beckoner) with maxed INT (to counter confusion's -5 INT and still hgave decen friendly-fire Carnage AoE size). You use Amra with Riven Gore (procs on crit, same size as Carnage). This raises the chance to "accidentially" kill your skeletons significantly. Blood Storm (Frenzy will last forever basically), Bloodlust, Blood Thirst, Bloody Slaughter. Ancient Brittle Bones first and then Many Lives Pass By for skeletons. Use a pet that heals on kill to completely counter Frenzy's self damage. Battle Axe modal always on because the recovery malus doesn't matter with Blood Thirst. That's basically it. Alternatively you can also use a reach weapon to better place the Carnage on certain enemies in order to hit more skeletons. You can do this without Berserker's confusion: use Whahai Poraga. It has friendly fire without confusion. You can combine Corpse Eater with Beckober or Skald for example: secondary summons like Ancient Brittle Bones' second wave skeletons, second wave drakes and also Many Lives Pass By will leave corpses when they die. You can use White Worms on the skeletons corpses and eat drake the drake corpses. The Berserker variat is significantly more brutal though. If you have a Chanter in the party already then it's better to use a Brute though: Blood Thirst in combination with Cleaving Stance is even more brutal when you accidantially kill your Chanter's skeletons: each kill will proc Blood Thirst but also a Cleave which usually kills the next skeleton and so on. In any case you do NOT want to have low health party members near such a guy who is wielding Amra in confusion. Riven Gore will destroy them instantly when they are below 50 health, removing them from the party without further ado.
  3. Some more bugs/issues: -During the battle of yenwood field gathbins army attacks itself. -war dog enemies spam their growl sound all the time. -when summoning concelhault the summon is not involved in combat and just stands around, afterward it appears when transitioning areas at the start of the area. -not related to turn based but during the wm2 ending it is spoiled: When it is completed before the end of act 2. -sometimes characters get stuck on their turn and can’t do anything not even skip their turn forcing you to restart. -some of the abilities you get during the wm2 finale don’t really make their ‘timing’ clear in turn based mode.
  4. What a a horrific crash. One can hope he died instantly, but considering that the passenger died in the hospital, it's less likely.
  5. Well, Enshrouded for me seems to be one of those games where you're never quite sure how much you truly like the game, but every day you sit down and keep playing it. It's neither rpg systems enough, nor free-sandboxy enough to fully enjoy it in either fashion. Pros: ---Exploration really is the best aspect far as I'm concerned. Although like any larger open world type map, there are empty areas, mostly around map edges. Still, points of interest at least aren't super spread out, so density is decent. And one time I dropped down a barren ledge (ledge hopping to get down a cliff), saw a gravestone in the middle of nowhere. Wondered if I could break it with my pickaxe. I could - and there was a loot chest revealed. ---in the first area/biome, dungeons have been small but kinda fun. Nothing difficult but the climbing, jumping, traps occasionally make it feel like brief, simplified tombraider-ing. Kinda. The design/similarities might get repetitive tho. ---loot/chests enemies, areas etc seem to respawn, but takes an hour or two of real time spent in game (exiting game doesn't work with chests tho/patched out, I hear). So far areas don't seem level-scaled. eg, respawns feels like a cross between MMO and ARPG's but a slower pace perhaps. ---Since it's voxel, if I can't jump high enough, I can just pickaxe myself a few dips into a rockface and go up, if I want. Stuff like that. ---the Glider feature is nice. I keep forgetting I can use it to, say, shortcut-leap down a chasm, but it's a great traversal feature. Cons: ---Why do I have to literally kiss a tree or flower to chop it down/pick it up? Or nearly stand on top of dropped loot to pick it up? Does my character have three inch long arms? ---a strange sense of minor latency (even Offline) between actions and it actually applying or game doing its notification things, or sometimes re: comabt actions, like switching weapons. ---am still not fond of the progression systems (crafting, upgrading), which I've mentioned already. It's nice in theory/I'm sure it clicks with many, but I constantly feel like I'm going to waste my time doing anything until I have everything discovered/unlocked that might make early thoughts/work obsolete. ---combat is terrible. I don't mean difficulty, I mean auto-targeting is terrible, especially with the wands/staves. No way to turn it off completely that I can find and it means if I want to target something behind an enemy, I can't. Apparently this seems to be a common complaint. I tried melee and my chr. scoots forward 2 feet with every swing animation, which I hate. Luckily with the easy settings you can mostly just ignore how bad it is. Still, it's terrible.
  6. I spent $60 on a pair (smaller, larger) of "titanium" food cutting boards, because they were on "sale" (Amazon). And popular. They're metal on one side, some solid "wheat grass" material on the other. Probably a fool parting with their money, but I've been meaning to get something besides the plastics I've always bought/used for years - because these days every time I use a plastic one, I'm thinking about how I'm probably scraping plastic bits into my food. Probably too late for me in that regard, my generation tended to love plastic/non-stick everything haha, but eh. Maybe at least non-plastic ones will make the daily thought go away. Or I'll start wondering if I'm scraping metal into my food. And no, I don't like wood cutting boards.
  7. I did not find it in the list. The blood thirst seems to ignore recovery for several strikes after killing your summoned vessels. It could be a really decent dps build.
  8. Given the current Epstein news perhaps the weird parallels to the Pinochet regime and Colonia Dignidad are a sign from up high:
  9. Right after I get the veracnid the sprat stopped showing up. All the other pets do, but not the sprat, and my fav is the sprat
  10. Trump has announced a new fleet of US battleships: the Trump class. Yes, battleships, the class of ship that has been obsolete for 70 years and defunct for 20. The first ship will be the USS Defiant, and be launched in 2.5 years time. I was so very tempted to put this in the funny things thread instead as there's literally nothing about the announcement which isn't hilarious. Trump class? funny. USS Defiant? funny. 2.5 years to build a 30000? 40000? ton ship, and with no actual design yet? hilarious. Should have hidden those intel reports about the Nakhimov finally having its refit finished, one suspects. They haven't even built the weapons systems he wants put on it yet so another Zumwalt type catastrophe of having a weapons system with no ammunition made for it would be on the cards; if it weren't obviously going to be cancelled by the next President without any work having been done.
  11. the leaked email which were the impetus for the current 60 minutes bruhaha specifically references your déjà vu. "CBS spiked the Jeffrey Wigand interview due to legal concerns, nearly destroying the credibility of this broadcast. It took years to recover from that “low point.” By pulling this story to shield an administration, we are repeating that history, but for political optics rather than legal ones." ... just as an aside, 'cause the point keeps being ignored/overlooked, but the people sent to cecot by the US were not deported. w/o due process we transported residents o' the US to a dystopian hell hole where they were to serve sentences for an indeterminate duration. we paid a central american dictator millions o' dollars to incarcerate and torture people-- not deportations. trump correct recognized that americans wouldn't care if he made theatre outta cruelty as long as those suffering were part o' a disreputable them. a few hundred venezuelans? so what? they were possibly gang members and they weren't american citizens regardless. virtual nobody were gonna rush to the defense of them. additional aside bob dole literal fought nazis in europe. this generation is increasingly nazi curious? HA! Good Fun!
  12. Posted before, but I just had a major case of Déjà vu.
  13. Vincent Zampella
  14. WATCH: The 60 Minutes CECOT Segment - by Allison Gill
  15. Yesterday
  16. https://www.nbclosangeles.com/news/local/video-game-developer-vince-zampella-crash-call-of-duty/3819576/ RIP Vince Zampella
  17. Just did another test. 2260 damage without monocular target finder on, 2273 with it on. It made a difference of 13 points. Was a fairly close range shot so I assume the minimum benefit was applying... but it seems like it's adding 10% of the weapon's base damage at the tail end after all the sneak stuff rather than a 10% boost to the overall hit. Though.. adding 13 damage when the shot is already hitting for 2260 seems a bit on the pointless side.
  18. Cool, that means my CBD recovery gummies can kick in a little thc for vibes.
  19. The game version is 1.0.6.0 2313922.0 on Xbox Series X.
  20. Happy Holidays indeed y'all! FYI https://forums.obsidian.net/announcement/74-happy-holidays/
  21. Following this quest line to the warehouse in the Archives Underlands where the two Aunties Choice representatives are arguing. The warehouse contains the quest objective and two rifts. Both rifts require activation to obtain the quest objective. When the upper rift is opened, it blocks the walkway outside the lift with debris. However in my game, the walkway is blocked whether the rift is open or not. Opening and closing the rift renders the debris visible or invisible but the walkway is always blocked regardless. The bug breaks the quest as the objective cannot be accessed.
  22. I had this happen on two or three playthroughs. If you reload a save they should resume spawning. At least, that worked for me.
  23. Sometimes guns that I've put silencers on use the full volume sound effect when shooting. I'm sure it's just an audio glitch since the enemies don't all immediately go into combat. It is, however, kind of confusing as to whether or not i'm being quiet. I haven't noticed any commonality to when it happens and it seems to affect all weapons that i've tried to silence.
  24. If you've got the N-Ray scanner active and you get a cinematic kill shot, it exits out of the N-Ray scanner
  25. Here’s a Shepard build as an example: Here’s a Holy Slayer build as an example:
  26. Adding: Posting faster than my brain can work. I wanted to add that during the dialogue, it's revealed that the player character wasn't "proving innocence as much as identifying the target". If that's true, there is nothing the player does that actually identifies the responsible party. Alva just makes an assumption and runs with it while it really does not feel as if the player's actions have anything to do with identifying WHO actually did any of it.
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