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All Activity

This stream auto-updates

  1. Past hour
  2. Playing CO:E33. I wanted to try it just so I can say I tried it, but tbh I am surprised by how much I am enjoying the game so far. Is there any point in pumping any other stat apart from luck?
  3. Remember how the right wingers were sobbing, crying, and ****ting themselves when others made fun of Charlie Kirk's death.
  4. Today
  5. andrewchung joined the community
  6. Oh you. :D I didn't notice it while taking the shot because I was just staring at the SOFT KITTY WARM KITTY. Hehe. But yeah. It's not something you're going to notice in normal gameplay - typical 3/4 top down 3rd person - outside of photo mode or full zoomed in and spinning the camera. There is a 1st person view in the game but I think you cannot fight/combat while in it - it'll knock you into the overhead 3rd person. I have maybe 8 hrs of total gameplay and so far it's a mix of 50% "wow, cool, totally rad" and 50% "F! How annoying, how unnecessary, balderdash!" I can also begin to see that while you can technically free-explore probably as much as you want, and there are some things you can discover/do on your own right away maybe, many of the mechanic features and/or larger things to do are going to be kinda gated by main questline progress steps, at least in the first several "chapters".
  7. Sommer Winter joined the community
  8. To the surprise of absolutely no one this gamebreaking bug still persists in version 1.1.1.0 as of March 2026, despite being reported numerous time - so even after half a year a bug that hardlocks your game has not been fixed.
  9. finally some good news usa ground invasion of iran seem more and more likely which means no one will push the big red button until that fail
  10. Crimson Desert: Taming a pet requires "100 appreciation points" - you can only get 25pts per day (petting it). Dogs generally stay in place so you can return to a spot each day to pet it. The cats, so far, because you have to pick them up and pet while cradling them in arms, then put them down again, do not stay in place (they tend to run off) and if I return to an area I can't ever seem to find it again to pet it again. Hadn't seen a cat I liked much anyway so I was eh. Then I saw --- a sleek black cat! It reminds me of Mr. Black! I must have it! So I picked it up. But if I set it down again, how would I find it again? So ... I never set it down again. Made Kliff stand in place, doing nothing, for 3 "days" while I did other IRL things, petting kitty each day. Until finally: Forget anything else, this game is now a 10/10. Yes.
  11. Trump's reaction to Mueller dying is something else.
  12. Vai ter a tradução ptbr oficial e o suporte a joystick no pc?
  13. calvenrah joined the community
  14. It's great that you've decided to give Dungeons & Dragons 5th Edition a try! 😄 I totally get where you're coming from—sometimes you just want to “test the waters” on your own first before looking for a group.
  15. Eqiz joined the community
  16. A few 40k inspired songs Bequins song (she's the "pariah") It is good to hate. Everyone should hate more.
  17. I think the attack bonus from this accessory could be increased to 25%-30%. After all, at the highest difficulty, players must maintain a minimum health level where they can only afford one mistake (for gear combinations aimed at maximizing damage). If it only offers a 15% increase compared to other pure damage builds, players might as well choose other damage types to quickly kill insects. I think this low-health playstyle needs to offer a noticeable damage boost compared to other damage methods even at the highest difficulty, making the high-risk, high-reward aspect more apparent. As for the eyepatch, I think the design is excellent, but I still feel the attack bonus could be increased to around 15%, because an extra 25% damage when hit is actually quite painful, haha.
  18. schlegel-noah joined the community
  19. I feel like the easiest thing is to split the issue in three parts: Allow a way to apply a different appearance to any piece of armour (Spend bug parts/resources to make X piece look like Y, but retain all stats and effects) Make the Tier be a separate path to upgrade. Upgrading the Tier could just use set resources regardless of armour (or resources specific to the class type or whatever), and improve the base stats of the equipment. Allow a permanent one-way "Link" upgrade to make a piece of armour from Set X count as being from Set Y for activating the set bonus. It shouldn't be cheap, but doesn't need to be crazy expensive either.
  20. Eh, with how easy it is to craft smoothies in bulk, I think bandages deserve a different function. My preference would be that bandages heal a set amount of health spread over a number of ticks, like 70hp in 10 ticks of 2-3 second intervals. Getting hit during the effect would simply pause the healing for the duration of 1 tick, but if you avoid being hit for long enough it keeps going again. I'd also make it so the healing effect is paused when you're at full health, and I'd give bandages 3-4X longer duration (but the same number of ticks). This means that they don't waste healing when you're at full health, and the healing resumes if you take a bit of damage (but the bandage still wears off over time regardless). That also means if you're getting hit all the time, the healing won't ever kick in, but in that situation you should probably be chugging smoothies for health recovery anyway. This way, bandages would serve better as post-combat healing, since using a smoothie to heal after combat ends means you're probably wasting the buff effect it has.
  21. makemiettinen joined the community
  22. Brush Burial If the key is heavy enough, it can work for people too. Saints Row It actually worked. It's the Steamboat. Dungeons of Hinterberg, Unity Clash: Artefacts of Chaos, Unreal Engine (probably 4, as it at least runs) The plant did not bite. Making the environment interactive takes effort.
  23. Tried Brush Burial. It is a stealth-focused immersive sim in a fantasy setting. Realised that I need to see the PC's model to navigate effectively (less of an issue when everything is slower and/or the PC feels "heavier"). Also, a map. So, I've got the 2 plants I needed to unlock the next level, but I do not know how to return to the portal I need to stick them in. The controls are not rebindable, the game saves when you kick a checkpoint, and, when you reload, everything respawns. The health is restored only on reloading, which is odd. The game does look quite good - the visual style reminds of the PS1 games and it is coherent. The UI does not - the health bar is the MC's face, while the inventory panel either takes too much space or you have to guess what items you have (no 3D model for the selected item; the key in hand is shown as an icon, but 2 of them have the same colour), the grab icon is black and mixes with dark environments. The sound design is present (i.e. there is combat music and things make sounds) and there is no VA. Also tried to resume my Serpent in the Staglands playthrough. It did not go well, as I did not remember where and why I stopped or how to play. I liked the story premise (a god stripped of their power trying to recover it) and the visual style, but the lack of a quest log (that is not a map in the inventory with the "Go there and talk to Bob" note; "Bob" was several rooms deep and unhelpful). The very close camera distance, the lack of item highlights, and the respawning enemies did not help either. Dungeons of Hinterberg looks and feels much less junky after playing Clash - the target lock actually works and you can both chase the target or hit in another direction effectively, the visuals are clear and crisp, and the game has a functional saving system. I also dropped the difficulty from Hard to Normal. It did not do much difference, but the opponents became less spongy. Clash: Artefacts of Chaos. Got the second Great Artfact out of 4-5 (not sure), then a corridor run started. Fortunately, the game helpfully highlighted the corridor I was to run and the levels are much shorter when cleared of enemies. Then the boss battle with an unavoidable mini-game started and the auto-battle option was unavailable for story reasons. The boss was both tanky and quite hard-hitting. I am fairly certain that this is a character from the previous game in the series, but I do not remember much from it. It also might be an effective roadblock as the game does not have difficulty settings.
  24. TheOriaHomes joined the community
  25. ebanashka2026 joined the community
  26. I believe climate patterns are changing, and I believe the ice is melting. It's the predictions of when mega land/human inconvenience/forced changes - like the US East or Gult coast being totally flooded out or weather or farm/food potentials are so severely altered where heavily populated areas are completely abandoned - is still in the "who knows" category, yeah. Like trying to predict the "big one" earthquake wise. Could be 20 years. Could be 75. Or 200. Or maybe it won't hit the areas they think it will, first etc.
  27. Another Legend gone. RIP Mr. Norris, thanks for all the fun action (and sometimes goofy) entertainment.
  28. If you see reviews/gameplays of Crimson Desert and they go on a small rant about UI/interface control setup, it's true. It sucks. Can you get used to it and eventually "memorize" enough for it to work. Sure. But they suck, to the point where you wonder if the UI/interface designer should be fired. It's bad enough that the first few hours feels like learning how to not hate the Ui. I did try controller for a bit but it's not much better. And apparently you can't remap controller layout at all, unless some 3rd party app can force it. I got stuck on that arm wrestling bit (you have to do it re: main questline) because I couldn't do the QTE mash timing, even after 30 tries, no idea why I usually can do those things fine. I finally realized I could spam both the general key on KB and controller at the same time and that bypassed even needing the QTE press timing. Which seems like an oversight but whatever. The world outside is quite pretty even with lowered settings - but lower settings can turn candles/lights/fires into murky/artifact-y low res bloomy lighting making it hard to see in caves and/or at night occasionally. Camera inside tighter areas is annoying. Actual gameplay - it's fine. Exploration motivation is there. Early area combat is super easy (I'm sure it's not forever). The controls/UI is just klunky, time-wasteful/tons of extra clicks and button holds to do anything etc. Cats/dogs to pet everywhere. Little quests, random occasional bandit surprise in early/training area. Many early sidequests you may want to skip, you can't really, because rewards are often inventory increase bags. Early summation: seems like one of those games where if you can get past the bad UI, is one of those "it gets good after 15-20+ hours!" types.
  29. Perfect Blue (1997). Speaking of Madhouse productions, it's been...six, seven years since I first saw it? One of the very first anime movies I'd ever seen...I THINK possibly the first non-Ghibli period. Boy, time flies by, doesn't it? I watched the new 4K restoration, which is actually a real restoration and not a fake upscale (AI or otherwise) like Millennium Actress or Paprika or... It was a bit of a different kind of atmosphere watching it this time, as the reason I was re-watching it was because a friend wanted to watch it for her first time...and then we also had another four other people watching with us. Yep, just six totally normal people watching Perfect Blue, a cute little idol anime movie, together. Probably the funniest thing that happened during the movie was my friend calling me out by making this observation...: more stuff, spoilers All in all...it lived up to my Horrible, No Good, Very Bad memories of it. Great movie, little odd to re-watch it for the first time in forever with a bunch of other people for their first time and who don't watch pre-digital anime, but it went well!!
  30. Archie20202 joined the community
  31. A manpad missile has very little actual explosive in it, its warhead is usually in the 1kg range, they can still look very big on a thermal camera though. There could be other explanations, like some fuel igniting, but it's probably just the warhead exploding. (It has to be man portable- it's in the name, as they say- and be able to accelerate quickly up to 5000m altitude, and that requires a lot of propellant, a rocket motor, full manoevring suite, independent targeting electronics etc. There simply isn't much room left over after all that, and a bigger wahead --> less of anything else. 1kg will usually give a plane a very bad day and it's likely a write off even if it didn't crash. By contrast a Vikhr is very very barely man portable in theory, slow, only has to maintain level flight and thus can have a 10x larger warhead)
  32. Yesterday
  33. evilmoonknight joined the community
  34. Fair enough, who knows maybe it exploded too far away. https://www.reuters.com/world/trump-calls-nato-cowards-over-lack-support-iran-war-2026-03-20/ Art of the deal, call them weak and ineffectual and then demand their help.
  35. I went back to an older save and it worked. I lost a day but got tot finish the game.
  36. Gorgon replied to Gfted1's topic in Way Off-Topic
    aaaaaa.. ****. I'm late

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