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You already lost me here. - Someone who doesn't watch anime with male protagonists because of how awful they and their animes are in 99.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999% of cases that was exactly 99 "9"s for my sig figs, for the record, i was doing a thing
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Robert Reynolds joined the community
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Heh, this was it for me too as I'm playing a paladin. My problem was that I first went inside the temple(?) structure and did away with the leaders, but didn't realize the goblins outside would then all become hostile. So when I exited the temple, I immediately ran into a horde of hostile goblins and an ogre. No opportunity then to do any of those other things (poison, war drums, etc.). I won the fight without any casualties on my side, but it was a painful slog.
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Dant Thyerry joined the community
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Patrikperes joined the community
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More redistricting bad news for Republicans: Texas may not net five GOP seats like they planned Maybe it's worth reminding everyone the last time some Texans tried to f*** with California:
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each genre of webnovel and light novel are very homogenized most author are desperately chasing trend otherwise they wouldn't even get any reader the entire industry are far too saturated
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Dasjuice joined the community
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Not only that, but he was **** talking the Thunder players most of the game.
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Hmm, I might concede on Giths as I don't think you can avoid fighting them if you do all of the content there. Goblins though - is great. In fact the Goblin camp is one bit of BG3 that I love without hesitation and if all of the game was of that quality it would be 10/10 game for me. It's organic, it offers narratively sound objectives that can be completed in a multitude ways utilizing a neat combination of scripted and systemic options. If you decide to obliterate the whole camp, that can be tedious but that's a very specific, systemic outcome - you decided to fight essencially a city of neutral NPCs, so you do just that. There are so many neat things you can do to affect that combat encounter - tip off Minthara about the location of the Grove, but then help defend the Grove, getting a pretty great big battle and massively reducing camp's forces. Poison the drink at the party to make the outside battle easier. Sabotage war drums so enemies you are fighting now can't easily call for help from the rest of the room. Plenty of opportunities to silently dispatch smaller packs of enemies before engaging everyone else. There are so many ways of dealing with the camp, thoughout my hours of Early Access it was one part of the run I was always actively looking forward to. It seems I was always able to find a fresh way to express how my NPC would deal with that situation. Even my palladin coldly fighting through the whole camp out of principle - it's tedious, but fitting the character and an act.
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DR21A joined the community
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Puckles joined the community
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Fabricio Santos joined the community
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gaitheraaronjosh joined the community
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Wembanyama: "I’m just glad to be part of something that’s growing to be so beautiful: pure and ethical basketball."
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From the game's launch until before the 1.0.6.0 update, the game was quite "punitive" in how we had to distribute our skill points, almost forcing us to focus on only 3 or 4 skills. And well, this was quite divisive, with some loving how we couldn't be a jack-of-all-trades and had to stick to our established playstyle (and I admit I include myself on that side), while the other side felt very disadvantaged because they couldn't see "everything" in the game in a single playthrough, like Bethesda games for example. After all, not everyone wants to replay the game multiple times just to see what's behind that door with a skill check you didn't possess, which is fair enough, actually. With the new update, things have kind of reversed; now the skill tests have become easier for everyone, without the more "hardcore" players having any choice about it. What I believe would be ideal would be to add a difficulty selector to define the amount of skill required to perform an action. For example: we have a safe that requires 6 lockpicking skill in Normal mode, while it needs 4 in Easy and 8 in Hard. It would be a difficulty selector separate from the combat difficulty, focused only on roleplaying.
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Hot take. There is nothing wrong with the Isekai genre. The problem is that authors have no creativity to make great isekai stuff. For example, imagine a dude that is lured into another world by promises of being an OP caster, only to find himself in Athas—Dark Sun, powerful, yes, but equivalent to a 12th~15th level preserver or psionicist in a brutal world ruled by sorcerer kings. All epic levels. Or persecuted by the Inquisition in Warhammer 40k as a Unsanctioned Alpha Psyker. In a dead world setting. In a Midnight setting(think Lotr if Sauron wins). In a Weird West setting, where magic is hated, no matter how powerful he is, a Sharps Rifle in .50-90 can put a hole in him from a half mile away. The problem of Isekai is that you have the Kirito tier Generi-kun with sword of fire magic saving the world in over 90% of the Isekais. There are good Isekais. For example, Drifters, instead of the teenager going to other world, is importal historical figures. Which include WW2 pilots, Oda Nobunaga, etc. Or Kono Suba. A comedy. Or Tanya the Evil. I like this Isekais. But I hate Smartphone isekai.
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Yeah, @Wormerine, this is my take on the term as well, so maybe we don't focus on the terminology but rarther the concept. I found clearing out the goblins in their camp and the gith (who were a bit more challenging to be sure) in their camp to be exactly this: a painful chore which, even if optional I felt compelled to do because of how evil they were, and also needeing the extra XPs because of how XP is distributed when you have a bigger party.
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Random video game news... video random news game
kanisatha replied to MrBrown's topic in Computer and Console
This is good to know. Thanks. As for burning churches and butchering peasants, I'll take a hard pass on that. I play RPGs specifically so I can be the good hero who punishes the bad guys. It is literally impossible for me to kill innocents, even though I know they're just 1's and 0's. -
BUG: Stabbing at Shadows
kinkuma replied to kinkuma's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
Just a note to say that for me the latest patch fixed things! NPC finally showed up Thank you Devs! -
@ShadySands seems like Wemby shares your opinion.
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When interacting with Doran Chamberlain in Gilded Vale as a Cipher (Not talking but touching their Soul to witness a memory of their past) there is a typo in the second paragraph following the [Reach out for the Soul] option, (which begins with "The cloaked man pulls his cover closer...") The third sentence, specifically, contains the typo. "...The crier's voice grows louder and more intense as he reads and voice (*should be voices*) from the crowd start to punctuate his sentences...." I'm loving the game so far!
