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I played Rogue so, I don't think it was that. I just thought it was unenjoyable to interact with. Visually flashy but not very readable. Counter icons often disappearing in the noise of explosions. Stuff like that. In the end I don't think it was much different then any other DA combat - just spamming skills once they are out of cooldown, just with more generic slashing inbetween.
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Pinkbloom joined the community
- Today
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Music: Sharing and Listening - Where words fail, music speaks
Gorth replied to ShadySands's topic in Way Off-Topic
I know, it's an AI music video. You still have to put some effort in if you want specific outcomes though. And it's WH40k -
Random video game news... RNG is your friend!
Hurlshort replied to Frak_the_2nd's topic in Computer and Console
Huh, bummer. I wonder how much of an end the game has? It looks like it has a pretty solid foundation. It's surprising they couldn't get someone to pick it up. I don't blame a solo dev for walking away though. There is a reason game development teams are huge nowadays. -
Random video game news... RNG is your friend!
Hawke64 replied to Frak_the_2nd's topic in Computer and Console
Has anyone played Edge of War? As I understand, it was Early Access, lost the publisher and now to be taken off the store after the final sale. https://store.steampowered.com/app/1786070/Edge_of_War/ https://steamcommunity.com/games/1786070/announcements/detail/532110628895065299?snr=2___ -
jonhagente96 joined the community
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MatzeOs started following Grounded is far too quiet
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Hello, everyone. I've played through Grounded 2 so far and had a lot of fun. However, there is one thing that bothers me a lot and that also bothered me in Grounded 1. I think the game is far too quiet and dead. I don't mean the park area itself, which is teeming with life. Sure, there could be more birds flying around or a cat running by. What I mean is the area outside the park. Sometimes you hear a dog barking or a police car driving by. But for a park in the middle of the city, it's way too quiet there. When there's just been an explosion, I expect to hear people murmuring outside the walls, children screaming or shouting, cars driving by, people walking, etc. There could be a helicopter flying over the park or airplanes in the sky. Instead, it feels like there's a vacuum outside the park. I think if the developers did something to make sure there's always something to hear, it would greatly enhance the game.
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MatzeOs joined the community
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I have finished City of Springs and it was not horrible. While it is as engaging as Assassin's Creed without parkour (one can try to parkour and fall through the level geometry), it is functional. The story follows a young unemployed engineer in a steampunk/post-apocalyptic city after the local government executes the engineer's sister. The stealth is functional and the combat is unusual, for what it's worth. The unusual part is that there are 2 lines and you can summon small drones, so can your oppponent. The goal is to destroy the opponent (bug-like robots). It vaguely reminds of DotA/MOBAs in general, but not quite it. And the opponents have slightly different shells - the starting ones are white, then the stronger ones are purple, and the late-game ones are golden and grey. And their shells have no bearing on their abilities beyond the health bar. The bosses have a slightly fancier shells with decorations on them and do require attention. The visual and sound design are present. Again, they are not the worst I have seen, but I generally struggled to notice the interactive objects without the highlight (looking for 3 "machines" in one of the missions was decidedly unfun). The VA is there and line skipping was skipping 2 at a time, thus, somewhere from mid-game I was getting about 50% of the dialogues because listening to it was not exactly engaging. The journal consisted of "Talk to [NPC]. There might be jobs to do" and put markers on the next objective. The controls are not rebindable, the game autosaves in 5 slots. There are some side quests most of which I've skipped. I suppose, "it works" is not the best recommendation, but given the price I had expected crashes or game-breaking bugs and there were none (I had to reload after getting stuck once), and the story was concluded at the end.
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Nakiloe started following Cannot move forward while building or moving object
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Nakiloe joined the community
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Best examples for that are Pillars 1 and inXile's Torment, imo. Both (Torment worse than Pillars1) have a lot of dialog that is terribly overwritten and just horrible to read. And I don't even mean the baker characters. Especially Torment went way over board with descriptive text... You'll just end up skipping all of that after a couple hours. Though I'm not really blaming them - back then we all still thought that lots of text means good RPG. I blame Planescape: Torment for that, lol. Once those games were out and I've learned that a lot of text doesn't mean that it's good, I started to really appreciate Fo1's writing again. It's short, to the point, and never wastes your time. Very nice.
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ScSRider joined the community
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Fat Shady just got a little shadier... "Trump says he has commuted sentence of former US Rep. George Santos in fraud case" They say that people usually get the government they deserve. I suppose we had this coming.
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The irony of something like the first two Baldur's Gate games is that they were obviously a product of many, many compromises that the developers probably would've rather not have made if they didn't have to...but some of those compromises were the exact thing that I now realize I want out of a video game. Textual density and voice-acting is just exactly one such thing: the ability to be selective about what is voice-acted versus what is not, making it so that text is generally tight but you can have longer passages when the situation calls for it...and you didn't make the player constantly listen to or make the decision to skip past voice-acting because it's taking way too long when it's really not that good or for anything very important, but contrarily you can have entire conversations voice-acted if it is actually an important story moment or particularly silly or for any other reason you'd like...and it's not like the Baldur's Gate games did any of this perfectly either, there was a lot of room for improvement in many areas that didn't mean either going full book mode OR making every last bit of dialogue voice-acted. I don't want games that are endlessly text-dense (unless it's actually REALLY well-written or intriguing, but the rate of games successfully sinking their claws into you so much that you genuinely want to explore every last nook and cranny, listen to every last character dialogue, go through the full lore descriptions of each item just for the joy of the writing is really low), but I don't want games to be total basic garbage, either. There's a balance to be struck with these things, and it seems like a lot of games really struggle to find that balance and meaningfully carve out their identities within it.
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For me, it's a matter of mental energy and choosing when I want to engage with something. Notifications, updates, ads...but also new videos from people I like, if a webcomic I'm following updates, game launchers/wrappers telling me a friend is playing a game or whatever, et cetera. I generally want as little as possible that's not actually important imposing itself on me, and stuff that is always online has a way of doing just that...constantly, every day, and while some people are fine with that, maybe even thrive on being constantly connected to everything, I find too much stimuli or too much asking something from me to be an unnecessary drain of my energy. My Windows 10 format is "disconnected": all the built-in ads are disabled, Windows does not push any notifications to me, it does not even automatically update, nothing about it ever changes unless I personally effect that change. I can to tell it to update, which I do every once in a while...and that's the key thing: when I tell it to. I'm prepared for it when I decide to do that and I want pretty much everything else to be the same: if I choose to open up YouTube, I do so with the knowledge (perhaps even desire!) that there might be new videos from the people I'm subscribed to...the same for checking my email, the same for how I pretty much always have my phone set on silence except for a very few people, the same for when I choose to visit the Obsidian forums. I have a need for controlling when I choose to engage with stuff, and I utterly loathe it when that control is taken away from me. I accept not having that control when it comes to family, pets, and some close friends, but not a lot else...certainly not my operating system or any of my devices: thus, I want most everything to be disconnected and manual activation only, and the whole always online paradigm and everything wanting to be connected to you and have all these different avenues of annoying you in some way is really anathema to that.
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mcalisterwillinson joined the community
- Yesterday
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dmoore09 joined the community
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So, New Arc Line has about a dozen hours of content in Early Access. I had hoped for more. I tried a Voodoo Shaman to see the difference between tech and magic. Gameplay wise, tech characters gain abilities through their equipment. Every weapon has the attacks it allows the character to perform. Backpacks and other equipment may give other abilities - boots crafted for Steam Engineers for example give a rocket jump and a charge ability. Mage characters on the other hand craft additional spells and gain their abilities that way. There is a magic corruption system that isn't completely implemented yet. If the spells cast by a mage are more powerful than the regions magic level, the mage slowly gets corrupted and will gain mutations at certain thresholds. It will be interesting to see how that works out. Story wise, some npcs don't like you as much depending on your class. Some quests may have more objectives. During the main quest a mage player gets offered an alternate quest at some stage - it still links back into the next main quest just as if you had done the normal quest, but it offers a choice and that is nice. The game has some potential. All the devs need is for the war to stop so they can develop in peace.
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My Suggestions for Grounded 2 content
vX1nf1d3lXv replied to vX1nf1d3lXv's topic in Grounded 2: Feedback & Suggestions
#5- Stick-Bug: what I imagine is: somewhere in the park is a thick forested areas like the hedge where there are lots of stick bugs but also many, out of just out of reach places to get to with no clear way to build a path to, well the Stick Bug Buggy can either become a mobile bridge or call some friends to become a bridge right in front of the teen heck why not some Stick Bug Buggy steps while we're at it. Did you know Stick Bugs have these sweat glands that produce a stinky venom to ward off threats. -
My Suggestions for Grounded 2 content
vX1nf1d3lXv replied to vX1nf1d3lXv's topic in Grounded 2: Feedback & Suggestions
#4- Rhino beetle: I'm sure this has been suggest or wish-listed as well, for a shield, armor, bludgeon; but what about a Buggy that can charge up and break through cracked wall areas, or even daze an enemy insect?! Maybe it would even help gathering those tough materials that the omni-tool hammer has a hard time with. -
My Suggestions for Grounded 2 content
vX1nf1d3lXv replied to vX1nf1d3lXv's topic in Grounded 2: Feedback & Suggestions
#3- Cicada this insect is very interesting. Though it is docile and seemingly harmless, it could make for a great buggy as well as an environmental roadblock. Picture your teen trying to balance and jump from one branch to the other in some hedges only to alert the Cicadas who have the vibration clicks they make that at up close can reach decibels of jet engines knocking it's intruders off balance with an audio shock-wave could be useful as a buggy and an awesome set of armor that is sound/shock proof as well as certain bugs that have a weakness/immunity to sound waves. -
My Suggestions for Grounded 2 content
vX1nf1d3lXv replied to vX1nf1d3lXv's topic in Grounded 2: Feedback & Suggestions
#2- Jumping Spiders: I know there are already spiders in Grounded and Grounded 2 and different species, but I feel skies the limit to the potential adding Jumping Spider to the Park; Like, a new armor set with a higher jump attribute, as well as a smoothie to help the teen jump higher for a period of time. Another cool idea I had for them since we already have daggers from the other spiders in Grounded is a set of spider-fang nun-chucks. Furry handles with spider fangs protruding out of the handles for damage. Of course it will make a great Buggy as well for high or far areas for hidden goodies. the "building to get there" will become a thing of the past. I also will leave this open for any more cool additions anyone else can think of adding. -
Please note the concept art attached is not a complete representation of the ideas suggested. Most of the text is explaining in depth details of the ideas suggestions and Obsidian knows what they will need to incorporate them into the game if they are selected. I believe Grounded has so much potential and is wide open for a lot to build and add in content. I appreciate the opportunity the developers have given all of us to be a part of the building process. Although I have personal opinions of the sequel having some short-comings, I still appreciate and love both games and have faith in the developers to keep me shrunk for years to come. If you see something you like here please upvote it on the discord , I will greatly appreciate it, as well as any criticism or additional suggestions please comment them below. We are a community who all have love for this franchise and I am not against anyone adding to my ideas and suggestions. In advance thank you for your consideration and support. And Thanks again Obsidian. more insects and conceptional reasoning: I am suggesting some new insect ideas that may help with progression, building, and immersion if considered and added into the game: I am also sharing a video that explains more about these insects in the real world. I will try to be specific and add as much detail to them as possible. #1- Robber Fly: this insect is vicious, it attacks wasps mosquitos etc. if they are the insect world's "Fast Mover"(a.k.a. fighter jet), then they are the Robber Fly's prey. the video below can explain more. I'm sure Flying buggies has been suggested or wish-listed a lot for grounded, and a Robber Fly would be a great selection for that as a buggy, Alternatives for items and drops could be grapple hook/repel line maybe some vine swinging action. other than that I will leave it open for other ideas for gear or features.
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brentforce21 joined the community
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The TV and Streaming Thread: That's Entertainment!
Hurlshort replied to LadyCrimson's topic in Way Off-Topic
I enjoyed that John Candy doc as well. The other doc I watched recently was My Mom Jayne, which is Mariska Hargitay's investigation into her mom. It was phenomenal. I expected a nice feel good story about Mariska learning about her mom who died when she was only 3. But instead I got this incredibly complex family story filled with all sorts of revelations. It was really just jaw droppingly good. I knew very little about the whole story, but it was super engaging. -
I was going to say there is this product called headphones, but I suppose that wouldn't be great if working/having to keep half an ear on something else at times. But at home/late night. I know in some cases, if one has bad tinnitus (as example), that headphones can be bad, but if it's mild (like hubby's), light over-ear heaphones/low volume still works fine. He uses the small Koss ones I gave him at his desk and loves them. If I like a game's soundtrack well enough, I'll leave it on. Most of the time however, after either a few hours (or for repeat playthrus) I end up turning it off and playing my own music. I do like game sound design noises to be on however, and I become mighty peeved if that's attached to the same volume slider as soundtrack/music, ala games of many many years ago. That was one of the best side advances - sound is no longer just on/off. Gotta have Speech, Music, Game sounds at minimum.
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Diane Keaton, Oct. 11, age 79.
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The TV and Streaming Thread: That's Entertainment!
LadyCrimson replied to LadyCrimson's topic in Way Off-Topic
John Candy - I Like Me, via Prime Biography film, lot of interview and film snippets, of Candy and his friends/co-stars/family etc. Well done. Tries hard to hit the feels, mostly works. John Candy is still missed.