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Bampot_Pc joined the community
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vX1nf1d3lXv started following Please fix.
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I have been playing Grounded 2 since launch, and although I am enjoying it, my experience has been rough with certain bugs impeding my play-through. Wolf spider and mosquitos by Entrance are not spawning in. wolf spider by ceremony stuck in the big black rock. dismounting buggy on an elevated built floor lands me stuck in the floor. Some of the ranger quests have been completed times over and not checked clear or giving me the raw science rewards. ranger quest make five smoothies not completing. My fuzzy armor and sizzle armor are upgraded to the max and I have plenty of both smoothies they are all ineffective when in the fire pit(mage armor and mintminto) and when in the flipped ice cream cart(fuzzy armor) I cannot take a screenshot because my health decreases almost instantly as the chilling or sizzling bar are rapidly filling and I die. Again smoothies and armor not working at all. sometimes when gathering resources by chopping or digging they pop into the air and upon hitting the ground they phase through the map and are unobtainable. This has also happened to my arrows they will go inside of rocks branches, roots and phase through the floor and I cannot pick them back up.
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JonaOzDz joined the community
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Pet and their inventory disappeared
Strudel92 replied to Suddzy's topic in Grounded: Technical Support (Spoiler Warning!)
This bug is still happening. -
Strudel92 joined the community
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Apolo joined the community
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crunchybag3229 joined the community
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comason777 joined the community
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alexander.martin45 joined the community
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Joshua Gibson joined the community
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Invert Turret Look
irvine.stuart replied to Crazybob42's topic in Grounded 2: Feedback & Suggestions
Absolutely, I was the one in my group who always manned the turret in the first one. Now I find it almost unusable. -
Morbidious joined the community
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Maybe add healing arrows. Healing staff
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Snail Eyes
Wombatslayer replied to justinbuxton15's topic in Grounded 2: General Discussion (NO SPOILERS)
I think they only drop for the big snails. - Yesterday
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We can harvest sap from trees. But what if we could go check our traps every morning and have food to cook, or even the odd big creature waiting helplessly to be finished off lol.
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Low fps
skratchgonzo replied to skratchgonzo's topic in Grounded 2: Technical Support (Spoiler Warning!)
I've discovered that render scale is the most important setting ungrounded 2 for my situation. Dropping that to 74% gets me 60fps on medium which I can deal with. -
Re-activating mutations
Taqukaqyupik replied to dvsnathan's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same -
Cinema and Movie Thread: coming 2 a theater near u
Sarex replied to PK htiw klaw eriF's topic in Way Off-Topic
I know not what you speak of. -
Cinema and Movie Thread: coming 2 a theater near u
majestic replied to PK htiw klaw eriF's topic in Way Off-Topic
Wait, is that a rhetorical question? As a serb, shouldn't you know the answer? -
Cinema and Movie Thread: coming 2 a theater near u
Sarex replied to PK htiw klaw eriF's topic in Way Off-Topic
No wonder the new Superman is so popular, they just followed the Marvel formula. Even have the token evil imaginary country speaking Croatian. Come on guys what do you have against Croats... -
I had some concepts for an AX.L armor set and weapon. it’s all mage stuff, cuz the mage only has two weapons and two armor sets, it needs more. -robes of the overlord- Mage armor— decreases stamina used by mage weapons. Underlings— increases health and damage of summons and buggies -set bonus- Summon threat— Increases the threat of your summons. (or maybe the set bonus could increase summon cap?) -Staff of the overlord- —Attacks summon spiderlings (put a limit on it? related to stamina/ amount of stamina each attack takes? maybe just a # cap that items could increase?) —high stamina cost —charged attacks launch globs of tarantula venom (maybe webs? maybe summons orb weaver jr.?) i personally feel that rolling the strategist stuff and summons into mage would be interesting and flesh both out more, and with the archetype system, giving each boss two armor sets would allow for more reason to fight them, and leave more people happy. Additionally, i am aware of the nightcrawler armor set (the leaks are hard to avoid) and do know that the chest piece has flavor text pervading the concept of summons, but i just want mage to get another armor set and a more hands on way to get summons in exchange for being squishy. i know that this might not get added with how close the update is and such. but it would be cool to see, and it would help out a class currently dying of thirst. (oh, and also even if it cant get in with this update, i hope you consider saving the design/idea for a later one, sorry if the art sucks either way)
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Random video game news... RNG is your friend!
Katphood replied to Frak_the_2nd's topic in Computer and Console
Man, I was thinking of 'Cabbie' while driving today. Good ol' times. I want it to be good too. -
Putin is unlikely to actually give much. The winning side's usual concession is not taking all that they could if they kept on fighting rather than handing stuff back. The fairly small bits of Sumy and Kharkov oblasts are about all that can be reasonably expected and those only in exchange for something else.
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Random video game news... RNG is your friend!
Gorgon replied to Frak_the_2nd's topic in Computer and Console
Bloodlines 2 is in October. I want it to be good. -
My raw science level to level up is stuck…it is not increasing
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cheguei na missao do javamatic e fui coletar o que faltava no jogo, quando finalmente fui rumo ao fim do jogo, me deparei com um bug que um dos locais que devo proteger simplismente sumiu e o jogo conta como se ele estivesse quebrado, sendo que eu consertei ele antes de ir completar o resto dos colecionaveis. e nao tem como eu voltar pra antes de ir completar o resto do jogo pois foi lá pro dia 100 e estou no dia 223
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A few ideas/suggestions for Grounded 2
Lt_mccullough replied to Milk's topic in Grounded 2: Feedback & Suggestions
My son 14 had come up with some thoughts and additions to the game. We talked through them and had a good time. I think they are pretty good. New material: Herb Glob: Plant fiber(10) splinter (5), Milkweed (4) Herb Jewel: Herb Glob, algae, moss, twinkling shell (or new game equivalent) Items: Glider: Tier 1: Clover glider : 7 clovers, 2 sprigs, 12 sap. (Flies straight, slightly farther that a tuft, little turning capability) Tier 2: Stingwing: 4 butterfly wings, 2 northern scorpion pinchers, 6 bee fuzz (Flies the same distance as clover but with full turning capability) Tier 3 Spiderglider: Black Widow Chunks 5, silk rope 16, wolf spider fangs 4, Spider Stinger Bow (Flies a greater distance than clover with full turning capability) Armor: Tier 2 Sneakers: Aphid Slippers, 4 bug rubber, 2 silk rope, 4 lingonberry leather Improvement of aphid slippers. reduces enemy agro, increased defense and resistances. Tier 5 Rebug or Beebok Pump: tier 5 materials Adds movement speed to existing footwear. Adds air pump up buttons to increase jump and movement speed. Adds dunking function to basketball hoop. Weapons: Tier 3: Blade of Grass (hidden recipe): two handed sword, deals bleeding damage. 2 Herb globs, 1 grass blade, 4 algae, 4moss (similar to Coaltana) Tier 3: Rotburst (hidden recipe): Gas grenade, deals AoE poison damage. 1 bratburst, 1 gas sack, 4 rust, 3 spoiled meat, 1 billy hog bite When thrown, out of combat, it will draw in ants and spiders for 1 second and explode a gas cloud inflicting poison and slowness. it will not draw enemies in agro but will explode after 1 second. Defensive / Offensive Siege weapon Tier 5 Caterpoult: A catapult that can be pulled by an ant mount only. 12 spiny nubs, 8 caterpillar goop, 8 weed stems, 20 spider silk, 18 crude rope, 20 pebbles, 9 acorn tops (4 dual wheel and 1 for launch), new Tier 4 and 5 materials, boss materials. (This should be very hard to make, but very powerful) takes 4 seconds to reload. Burdens the ant, cannot carry grass or stems while hauling, cannot sprint. Ammo: Tier 4/5 Tier IV Yolk Boulders: 4 gum, 12 pebbles, 4 snail shell, new Tier 4 and 5 materials Deals smashing damage Tier IV Chumbler: 2 Ant Bait, 2 Spider Bait, 4 Caterpillar Jerky, 4 snail jerky, 5 Nectar, 1 fresh cookie bit, 1 fresh apple bit, 1 fresh donut bite, 1 fresh billy hog bite, 1 chocolate chunk, 3 pollen, 8 gum attracts any and all enemies near to the impact site for a chum feast. enemies will not fight each other while feasting and will become well fed if eating for more than 5 seconds with bulky and sticky effects. Eating for more than 7 seconds has enemies becomes Chumbawumba, if they get knocked down they get up again-extra life (assuming no copyright issues exist.) lasts 10 seconds. Damaging the Chumbler will destroy the Chumbler and agro all enemies to players. Tier V Rotbomb: 3 Roach head, 5 mushroom chunks, 5 herb globs, 5 rotburst, new Tier 4 and 5 materials Deals smashing and poison damage (4 seconds) "I delt it, they smelt it." Tier V Firebomb: 10 ever coal, 15 sap, 15 spicy shards, 5 Spicy globs 10 boiling glands, 5 blueberry leather, new Tier 4 and 5 materials Deals smashing and burning damage (4 seconds) "Smells so good in the morning" Tier V D.O.R.C Bomb: 3 disruption bombs, 4 gum, 2 sour jewels, 5 O.R.C receivers, 10 acid glands new Tier 4 and 5 materials deals lightning damage, increases enemies attack power and causes all enemies to fight each other 4 seconds, after 4 seconds exhaustion effect takes place slowing enemies movements with normal attack power. "Look at them fighting each other like a bunch of dorks" Cooler: A two slot inventory item that attaches to any buggy. 1 Mint shard, 4 clover leaf, sprig, butter fly scales 6, 4 crude rope Pack a meal and a canteen to picnic in the park. Smaller version of the fridge. Trinket Tier 1 Clover Guard: found when collecting clovers or through a disk. 3 clovers, 2 sap,2 sprigs. Allows a tier 1 shield to be equipped with any two handed weapon.