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InoxMindthief joined the community
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miller's family didn't exactly come over on the mayflower... arrived in 1903 after fleeing russian pogroms. am having mentioned how US refugee laws didn't come into being until post ww2. given his family background, you would think miller would have some kinda empathy for immigrants and refugees. counter to star trek visions o' the future, am suspecting prejudice and bigotry is fundamental to the human condition. when afraid, social predators seem to have an instinct to attack perceived weakness from within the group, though admitted, cultural, racial and religious differences equating weakness is a distinct human perversion. in any event, nativism, as a distinct flavour o' bigotry, has reared its ugly head a number o' times in US history. extreme income inequality and fundamental changes in the labor force is common characteristics o' rising nativism. https://www.digitalhistory.uh.edu/disp_textbook.cfm?smtid=2&psid=3432# in the late 1890s, +40% o' the US population lived and worked on farms. by 1920, the agriculture accounted for ~1/4 o' the US workforce. at the same time, while the economy were s'posed booming, from a practical pov, most people were getting poorer. rise in political populism blame o' immigrants for all woes nostalgia for "traditional" values etc. just as the US never brought back all those family farms, the lost manufacturing jobs ain't coming back to the states, and ai is gonna disappear many entry-level white collar jobs young people has counted on for decades. an eat the rich moment is coming for the tech oligarchs if the income inequality issue ain't addressed, and no amount o' social media manipulation is gonna convince people that everything is wonderful when they cannot afford minimal health insurance and rent. given how similar is the economic and social reality o' 2020s US when compared to the 1920s, spawning objectively hypocritical and ridiculous proto fascists such as miller is perhaps a feature as opposed to an aberration o' the times we find ourselves. HA! Good Fun!
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Migi joined the community
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It's Miller, so as long as they're white, they're good. Remember:
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Poked a bit more at S.T.A.L.K.E.R. 2 now that 1.8.1(.1) is out and, well, feels mostly the same as before. The main difference appears to be that some mutants feel tankier again (Bloodsuckers, notably) and there's more of them in the wild (Poltergeists especially). I also have visual artifacts now, so yay for that? Haven't found the new weapon/missions yet so no opinion on those. Honestly, this is one of those games that the more I play it the more disappointed I get. The environments are great, but they gave up on everything else that made the original games great to get that fidelity it feels like, immersion being the main thing, but the storytelling is just bad in a lot of ways, and given that it's pretty in-your-face in this one it's kinda hard to ignore. Just played through the SIRCAA part (again), and am now at the Noontide base As a side note, ambient subtitles are still broken (though slightly less than before), most of the time (by which I mean: "almost always") the first line of a dialogue doesn't get subtitled. My Ukrainian hasn't gotten any better since the last major patch so it's still really annoying.
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Somewhat ironic to use second and third generation migrants as example how migrants are bad for America
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Nick_Mahoutchian joined the community
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lechieu07124 joined the community
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So solo paladin is the safest one i find for an iron man solo run. Hes very tough hard to kill. But at some point the game becomes agonisingly slow. How can i make him do enough damage until he hits sacred immolation. Even draw in spring is like death by a thousand cuts. I do need a modest amount of damage.
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hunter.reynolds0815 joined the community
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JohnAar joined the community
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I Think It will have to wait a little bit in my backlog. I am a little bit busy IRL last few months, and my current primary gaming goal is to finish my last two owned Soulborne games, before I turn 50 and still have some reflexes I have nit started them yet though, so my plans might be still subject to change
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hatred and spite are always there just get paint over by the nice policy and qol improvement after ww2 for a while
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yeah, just imagine what frank sinatra might say to stephen miller. late 1800s and early 1900s US nativism has been forgotten by too many. let's hope it don't take another world war to once again snap us out o' our collective stoopid. HA! Good Fun!
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Playing outer worlds 2 and tainted grail. Switching between the two hoping one will pull me in. So far id say tainted grail is closer to pulling me in. I like the grim setting a lot more than the goofy and kinda dumb outer worlds. Tainted grail feels a lot like how I remember oblivion. It even feels 20 years old like oblivion. There have been some quests that were interesting. Characters and dialogue don't annoy me. It's not bad, but it also doesn't do anything special. Pretty standard fantasy open world RPG. Outer worlds is just so souless. I'm almost done with the first planet and I'd have to think hard about any mission that sticks out. Or a characters name even. I'm roleplaying as a brilliant dumb guy... not sure how that works but I chose brilliant and witty then chose dumb as a negative perk. If this was a game I was invested in, the combo of dumb and brilliant would ruin my immersion, but it actually fits the goofy setting.
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ExpertMonkey495 joined the community
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Gail Kahover joined the community
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This same issue happened with my account. I logged off before finishing the quest and when I logged back in the ability to access the burndown controls aren't present even though the indicator icon is. I contacted Obsidian support recorded video of the issue and was transferred to another department who I haven't heard from in over a month. It absolutely sucks the amount of time I put into the game only to be trapped. I have no heart to restart.
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JoshuaGoss joined the community
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eddy joined the community
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https://www.surveymonkey.com/r/ZZ2789T DLC survey
- Yesterday
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So I got the keycard, and I need to enter the vent thats in the room to get to the other side, but my character wont climb into the vent no matter what I do. I've taken off armor, switched weapons, reloaded saves, died, dismissed companions, changed PoV, you name it. My character refuses to climb into the vent.
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I think there should be a option added to the buggy to hold a button to trash the stack in it's hands for cases like I've had right now where I was cleaning out the grass that grew in my base and didn't need the grass so all I could do was pile it in a corner and wait for it to despawn which made my game crash multiple times this will make things alot more helpful for many people I believe with similar situations
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Random video game news... video random news game
Mamoulian War replied to MrBrown's topic in Computer and Console
On GOG it is sold under Activision. -
Banquet for Fools. The highlight items key does not highlight NPCs or all items, so I just trotted forth past the nameless crowd in the starting fort into the wilderness. After walking through several maps with combat only (the in-game map with directions was not quite helpful), I got stuck in an ambush and decided to look for another way east after several attempts. The another way was a cave with spiders and resulted in the same outcome. The game does not have an automatic journal, which I noticed after a few hours, so I recorded what I remembered in the free-text notes. The formation being hard-bound to LMB and the dodge to the cursor annoy me a fair bit. I also discovered a bunch of smaller bugs (e.g. being able to leave locked buildings) and decided to pause the playthrough for the time being. I suppose, not being wolf'd upon loading a save is an improvement over the developers previous title, Serpent in the Staglands. Death Trash. The game had sat in my library for a few years with the release date somewhere far away. The combat is quite satisfying (the stamina is used only for rolls and stealth, but not attacks), but it has been quite story-light so far. I've visited 2 non-combat locations and cut through many more combat-focused ones. The issue is that there is no free health recovery, so I've been running with 1-2 HP for the past few hours, as I might need the limited resources later. Still, the controls are comfortable (I do not dodge to the damn cursor), the combat overall is enjoyable enough, and loading is very quick. I hope the story picks up at some point soon. The game had sat in my library for a few years with the release date somewhere far away. The combat is quite satisfying (the stamina is used only for rolls and stealth, but not attacks), but it has been quite story-light so far. I've visited 2 non-combat locations and cut through many more combat-focused ones. The issue is that there is no free health recovery, so I've been running with 1-2 HP for the past few hours, as I might need the limited resources later. Still, the controls are comfortable (I do not dodge to the damn cursor) and the combat overall is enjoyable enough. I hope the story picks up at some point soon.
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I suppose, Disco Elysium is worth trying, at least to see which parts of its design bled into the adjacent genres (damned be the side panels and RNG in dialogues). The art and visual style are gorgeous, but the writing, the setting, and the narrative could be described as "Meh". You cannot fail the investigation (there is a choice-based conclusion, but it is not related to your objective), the NPC interactions are as exciting as watching paint dry, and one of the last sequences was completely lost on me, let's say, due to the "cultural differences". But the game did manage to portray minors in alignment with my opinion of them, which games rarely do. Sorry We're Closed was free on EGS a few days ago as well. If you've managed to get it, the game absolutely rocks.
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Just too cute
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Just too cute
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The part about the German gold bar serial numbers brought to mind Bilbo Baggins. All that precious gold just sitting around... "After All, Why Not? Why Shouldn't I Keep It?"
