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  1. Past hour
  2. quinnharper joined the community
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  4. Today
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  8. Just to be clear, I am using the Community Patch. The fact that the vanilla Biting Whip is completely uncompetitive is fairly obvious to me since, as you say, a (usually conditional) 10% additive damage bonus just isn't very large even if you ignore the lower focus drain percentage. I'll see if I can track down @MaxQuest's calculations. I'm guessing the aim was to have it still be inferior when it comes to Focus generation, but have the difference be smaller and have the lash be more appealing in it's own right. I assume your advice to take Biting Whip in my case still stands even with the Community Patch? EDIT: oh also thanks again for taking the time to reply 🙂
  9. That looks excellent, its been a while since I have a watched a good mermaid series
  10. Hello and welcome. 🤗 I never used the Epic Games platform but a Google search result leads here: https://www.epicgames.com/help/en-US/epic-games-store-c-202300000001639/launcher-support-c-202300000001735/achievements-are-not-updating-in-the-epic-games-launcher-a202300000014828 Maybe it helps. That's also the answer Gemini suggests in general. So it's not a general problem with the game (because PoE's achievements usually work with Epic, too) but rather the Epic cloud services not synching properly for whatever reason.
  11. The greatest horror\supernatural series of all time is returning From S4, April 19
  12. Imo the original Biting Whip is almost never worth taking (with the original value of +10% additive dmg). With Soul Whip, +20% dmg are done and 0.5 points of damage get transformed into Focus (or half your damage in other words). Other dmg bonuses aside (who all work in favor of Draining Whip because Biting Whip just adds additive damage) let's just assume you rolled 100 base dmg with an attack (which is absurdly high,so this example is actually shifted in favor of Biting Whip, and still...): Soul Whip (+20%/0.5): 120 dmg/60 Focus Biting Whip (+30%/0.5): 130 dmg & 65 Focus Draining Whip (+20%/1): 120 dmg/120 Focus This is so unbalanced it's ridiculous imo. Every additional point of damage (from other damage bonuses) make Draining Whip perform even better in comparison -because its effect is multiplicative while Biting Whip's is only additive. You can decide between +10% additive dmg gain (which translates into a tiny bit more focus, too via more dmg) - or no additive dmg but +100% focus gain which is multiplicative because it is based on all dmg dealt (including lashes). I mean even if you want to build the absolute weapon dmg monster cipher you would be better off taking Draining Whip, forget about the measly 10% additive dmg and instead cast Recall Agony for 30% multiplicative and even have spare focus left. Even in case of Soulblade, Biting Whip is a trap choice, too, since you can convert focus into damage directly and a ton more focus per strike translates into much more raw dmg via Soul Annihilation. The only build I can imagine where I maybe wanted to use the original Biting Whip over Draining Whip is with an Ascendant/Ranger or -/Rogue -/Shattered Pillar or so who wants to keep attacking even when ascended and not spam spells (because Soul Whip doesn't turn off while ascended so you keep the dmg bonuses from it). One cast of Borrowed Instinct maybe and then keep attacking. In that case Draining Whip wouldn't do anything while ascended (because you're already full - takes you longer to get there, but if that's okay with you...) but Biting Whip would still add +10% damage on top of the already elevated Soul Whip dmg of a currently ascended Ascendant. But even then I guess it would be better to ascend more quickly with Draining Whip and cast a Recall Agony for more weapon damage. Back when CP was created I believe it was@MaxQuest who did some calculations and tests on how high Biting Whip (as a multiplicative lash instead of an additive dmg bonus) should be just to be on par with Draining Whip. That's how he landed at the current solution which is in the Community Patch. There has to be a discussion/thread about it somewhere here in the forums. 🕵🏾‍♀️
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  15. Hi Grounded Team, First of all, I want to say that I’m a huge fan of Grounded. It’s honestly one of my favorite games of all time. I completed Grounded 1 with my friends on Xbox, and now we’re enjoying Grounded 2 together. The world, the art direction, and the technical quality of the game are truly impressive. Recently, we purchased Grounded 1 on Nintendo Switch 2 because we wanted to experience it on the go. However, we noticed that the graphics appear similar to the Nintendo Switch 1 version and don’t fully reflect the improved power of the newer console. Since the Nintendo Switch 2 is more capable hardware-wise, I’d love to suggest a potential graphical enhancement patch or an option to unlock higher visual settings. The game looks amazing on Xbox, and I truly believe the Switch 2 could showcase a better version visually as well. Thank you for creating such an incredible game and for continuing to support the community. I just wanted to share this suggestion as a passionate fan who would love to see the game shine even more on this platform.
  16. ElChecho7 joined the community
  17. First two episodes of the new season of Scrubs feel good so far. It's very close to the vibe of the old show. Would be interested to see if the janitor shows up.
  18. Yesterday
  19. From a story by the author of "Let the Right One In"
  20. Hi new player here! So i've been playing Pillars of Eternity for about 30 hours on Epic Games and I've realised I haven't unlocked any achievements for the game despite meeting the requirements. The ones I should have are Scribe, Alchemist and to complete 5 upgrades at the stronghold. I haven't entered any console commands as i'm aware this disables achievements, i'm just generally confused.
  21. Bront joined the community
  22. eachsilver1550 joined the community
  23. So is Biting Whip ever with taking in the Community Patch, or is it more of a "less bad" change than a genuinely competitive choice?
  24. My full Ironman training is going pretty well. Since November I've done a good job of swimming regularly, and my running speed came back pretty quickly. I need to build up my riding miles, but I can do that as it gets warmer. The toughest part, as usual, has been the nutrition. Did you know that exercise causes hemorrhoids? So I was dealing with that for a bit. I am enjoying the gamification of all my training. I'm using Tridot for my workouts, and I'm almost level 17. I don't know what that means, but it's a fun carrot to chase. With the weather being bad, I did a fair amount of indoor rides using Zwift. I'm up to level 24 in that cycling MMO.
  25. forgive me, I forgot to mention I also applied as well. Specifically for Area Design and QA.
  26. Another body exchange, this time 1000 Ukrainian to 35 Russian. Definitely should have had the hundreds of Russians killed in Kupiansk this time, but the ratio i still in the high 20s to 1. Next time, the hundreds killed in Zaporizhia oblast maybe.
  27. Could I also get a follow-up as well? Judging on past years, radio silence typically means one didn't make the cut but I would appreciate a follow-up if possible as well.
  28. Draining Whip is very good in general - Biting Whip's original dmg bonus is a joke in comparison. CP just brought Biting Whip up to the power of Draining Whip. For a Beguiler I would always pick Draining Whip.
  29. Playing Avowed on PS5, and the white arrows for the Wasteland Courier quest don't show up consistently. When I realised this I initially restarted the game, which allowed arrows near my character to show up, but not those farther away, then realised that changing the graphics settings between 'Balanced' and 'Quality' results in the arrows disappearing and reappearing, as shown in the video I've uploaded to YouTube:
  30. So after a brief period of restartitis I am back to this build and I have another question: I have the full Community Patch installed, which means Biting Whip is a 20% Raw lash rather than just +10% Damage. As a veteran of PoE that seems extremely good: essentially a 20% multiplicative damage bonus that ignores armour. First, is this correct? Second, if so is Biting Whip a viable choice for this class combination? The way I see it, I should be able to generate a fair amount of focus by way of AoE Deception powers, so increasing my Focus gain isn't as important. Thoughts?
  31. Don't know for sure, but that's certainly what I've heard as well. I don't think there's much doubt that Steam has added features which are designed to be addictive every bit as much as, say, Facebook has too.
  32. Heya Wishtap, The new merch store is coming - look forward to letting the community know!
  33. Rob Grant, co-creator of Red Dwarf
  34. Hi Ali-Sama, Thanks for the affirmation and welcome to the community. Please reach out as you get your footing amidst the trolls, denizens, stalkers, and regulars
  35. Hi there, I will follow-up via DM. Fionavar
  36. I decided to buy Atomfall with all the DLC and Im going to play it next I have heard good things about this game 🤖
  37. While I don't know, having never developed a game myself, I would strongly suspect making a 2D game with isometric presentation to be considerably more straight-forward, and has you using your hours on something that leverages your gameplay and not something that's only under the hood. Instead of x-y-z you only have to think in x-y. I guess the most direct analogy is maths when you have to add dimensions, as the product is non-linear: 2x times 2y is 4, while 2x times 2y times 2z is 8 -- double the total of what you had to take in account going only x-y. For example you can drop everything about 3D rendering, lighting, more complex pathing, etc etc. The Pillars games' presentation is rendered 3D, so it's 2D when you're playing the game. The only things still real-time rendered in 3D are basically the characters / NPC's, and a miniscule numbers of special effects, some doors et cetera. But because the characters are in 3D, they still had to add dynamic lighting on top of their 2D. The final product is as you know absolutely beautiful, but there's still considerable time investment to achieve it. But again, the gameplay is 2D. Again, I'm not a game developer so take my thoughts for what they are. But I hope they've given you some things to consider. Best of luck to you whatever you choose!
  38. Didn't Valve only add the mechanic in this way to get around all the scrutiny that "regular" loot box gambling mechanics got?

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