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The All Things Political Topic - world tidings
Only KDP are pro Turkey. Or really, pro Barzani getting massive kickbacks from Erdogan's son in law for selling him oil at a discount (same son in law that was buying ISIS oil a decade ago; not just Trump who has a dodgy relation by marriage). That's 40ish% of 'the Kurds' in Iraq. PUK is about the same size, but- broadly- pro Iran. They were the ones who refused to fight the PMUs in 2017 after making an Iran brokered deal, leading to the KDP running away inside a day. Everything suggests even the KDP will not help, because they really don't want to end up fighting the pro Iranian PMUs. The other problem ought to be obvious to anyone with any ability to think empathetically. So it wouldn't be a surprise if Trump misses it. Soon as you start sending in ethnic militias from another country you're going to get capital letter National Resistance because it's trivial to frame that as the US trying to break up your country. Trump has already proven many of the accusations leveled at him by the Iranian government as true- Israel's poodle, negotiating in bad faith etc- and getting KDP or Azeris or Balochs or MEK to invade reinforces that. Indeed, it'd be more than enough evidence to suggest that the only thing Trump and Israel wants is to cause perpetual regional chaos.
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Public Beta 3.9.3.88575 Patch is Live
Greetings Watchers! We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! Combat and Mechanics Initiative has been reworked so that the first turn initiative will now always correctly match the displayed initiative value on the character sheet. The new formula for Initiative is: Base RTwP Recovery * 2 + 1 All modifiers to initiative happen after the above calculation. First turn initiative values will now more closely resemble initiative values seen on subsequent turns. The minimum initiative a character may achieve can never be below 1. Initiative now displays positive and negative values of contributing modifiers in its tooltip. Adragan can no longer take multiple turns with 0 initiative between them. Patients in the Sanitarium should now correctly take actions in TBM combat. Changing active modal within a modal group should now update immediately in TBM instead of on the following turn. Second chance should now work correctly in TBM. Guardian Spirit ability on Ancestor Pendant now works correctly in TBM. Pŵgras now properly move into position when casting Autumn's Decay in TBM. Chanter's Chants now go on cooldown as a group when a chant is switched. Resolved an issue where drakes summoned by chanter invocations could sometimes freeze the client when the drake despawned. Summons created by a chanter will now properly despawn any prior summons in TBM. Fixed an issue where repeatedly re-summoning summons in TBM combat could cause them to become unable to move. Master's Call will now correctly break engagement in TBM. Visage of Concelhaut now works correctly in TBM. Cleansing Flame will now jump to a new target it its current target is killed in TBM. Many spells and abilities that deal unscaling damage indirectly (through status effects and other means) now properly receive increased lethality while in TBM. Fixed an issue with Kalakoth's Minor Blights incorrectly granting immediate subsequent turns after attacking in TBM. Fixed an issue that caused enemies with ranged weapons to sometimes become stuck when needing to move closer to their targets in TBM combat. Characters now properly consider their reach distance when moving into range in TBM. Fixed an issue where patrolling characters could sometimes become stuck instead of properly engaging in TBM combat. Using quick items or disarming traps while spiritshifted in TBM will no longer cause the turn to become stuck. Initiative is now accounted for on attacks made from outside of combat. Overlapping Unconscious and Prone effects no longer allow a character to move freely. The Firebrand spell is now a free action. Push/pull spells outside of TBM combats will no longer prevent characters from being responsive. Fixed a case where teleporting creatures could become invisible and untargetable in TBM. Cancelling a cast action and re-initiating it no longer calculates incorrect initiative values. Cast actions can no longer be cancelled outside of a character's turn. Being interrupted while pending a cast action will now properly remove the target icon from the world. Fixed a case where characters knocked out by DoT damage at the start of their turn could cause combat to be stuck waiting. Grimoire swap cooldowns are now respected in TBM. Fixed a case where ranged attacks in TBM would sometimes fail after execution. Many creatures that were not using spells and abilities in TBM should now make greater use of their arsenal. Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it. Delaying a turn no longer triggers pulsing (and similar) effects when starting the delayed turn. Abilities that require a certain amount of time in combat before being available/unavailable now track TBM turns properly. Heart of Fury will now properly consume action points in TBM. Enemies that trigger second chance mechanics in TBM combat will now properly stand back up. Several ticking or bouncing effects no longer focus the camera when triggering. The Fighter's Charge ability now animates and repositions properly in TBM. Engagement now properly breaks when using the charge ability. Delayed Fireball now resolves properly if combat ends before it detonates. Ray spells should now behave more correctly in TBM. Visual and Audio Ground targeted pulsing FX will now display a persistent effect in-between active pulses in TBM combat. Cipher focus HUD FX are once again visible. User Interface and Interaction Added a keybinding and HUD button to toggle TBM freely while outside of combat. Spacebar is now the default key to end turn while in a TBM combat. Added keybindings for Delay turn, End turn, and the Combat Speed slider. Smart camera may now be optionally disabled. Accuracy tooltips can once again be viewed in the inventory screen. Instant speed spells and abilities now correctly display as Free Actions in TBM. Camera will now properly center on the start of a characters turn when pulsing effects are present on the character. Many remaining bugs where spells and abilities mention durations in seconds instead of rounds (in TBM) have been squashed. End turn and delay turn HUD buttons now have proper tooltips. Select All and Scouting UI buttons should no longer be partially unclickable. Burial Isle cutscenes no longer prevent future actions from being cancelled or other strange behaviors. Initiative value in character sheet will no longer overlap DR values in cases where many unique DR values exist. Several enchantment descriptions now display correctly in TBM. Fixed an issue where the combat log would display erratically on certain resolutions. Duration of summoned creatures is now displayed in rounds. Targeting indicators for bouncing spells should behave better in TBM. Added breakpoint markers to combat speed slider in TBM. Displayed endurance pips will now match across different UI. Localization Resolved translation errors with Wizard's Wall of Draining spell on Polish language.
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adambence1994 joined the community
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Picture of Your Games the 17th
- The All Things Political Topic - world tidings
kingcrest123 joined the community- How to make floor
Hello, I'm new. How do I make floor? I know I've missed something super obvious but I just cant seem to find the right ingredient to unlock it.rosemaryharper joined the communityGeorge Haward joined the community- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
Interesting clarification from Rubio, the US military objectives are not about regime change but that would be ideal if the Iranians themselves could do that ( not sure how they could but anyway ) The US military objectives are about destroying Irans ability to launch missiles, drones and get nukes. I'm also not sure how you can achieve this, I assume by bombing every Iranian military site? Rubio says US launched strikes against Iran because of pl...Top diplomat says US understood its assets would be hit by Iran in retaliation for a preemptive Israeli strike, even though Jerusalem seen as unlikely to have acted without Trump's blessing "Asked whether regime change was a goal in Iran, as US President Donald Trump has indicated in the past, Rubio said the US would love to see it happen, but it is not among the aims of the current military operation. “Our mission and our focus is the destruction of missiles and the ability to manufacture them, as well as their naval capabilities,” Rubio said. The remarks caused further confusion, as Trump earlier Monday listed two other aims for Operation Epic Fury: ensuring Iran cannot support proxy militia groups or obtain a nuclear weapon. “That said, we hope that the Iranian people can overthrow this government,” Rubio said. “Whoever runs the regime, the goal is to ensure that they don’t have missiles and drones to threaten us,” he said, seemingly adding another war aim — neutralizing the Iranian drone threat."- The All Things Political Topic - world tidings
If the americans actually believe that they're fricking bonkers. The Houthis effectivedly closed the Bab al Mandab despite literally not having a navy nor 5% of the resources Iran has; nor even physically holding the coast near it- Hodeidah is around 200km away. And the Bab al Mandab is far less constricted than the straits of Hormuz. Absolute lolz. The largest anti Iran faction of Kurds that is active in Iran is PJAK, a sister organisation to the YPG in Syria. The same YPG Trump stabbed in the back barely a month ago to utter silence from the same media who trumpeted their bravery at Kobani 12 years ago. Unlikely to get the backing of the PUK either, whatever platitudes they may make. So, he'd be relying on bribing Barzani Iteration to use the same Kurds that ran away from the Iranian backed PMUs at Kirkuk in 2017 instead. Sums up Trump's shambolic foreign policy about as well as their incoherent messaging has*. Also one of the best indications that Netanyahu got him on side by spouting bollocks about how easy it'd all be. *I mean really, the Trump admin has been disorganised and messy before with messaging, but this has been absolute next level.- The All Things Political Topic - world tidings
https://www.navalnews.com/naval-news/2026/03/us-strikes-destroy-irans-main-naval-assets/ The US has destroyed much of Iran's navy, this is relevant because it will limit Irans ability to close the Straits of Hormuz and launch drones and missiles " U.S. Central Command confirmed the destruction of the Shahid Bagheri, Iran’s recently commissioned drone and helicopter carrier, during strikes on March 2. The vessel, which had only entered service with the Islamic Revolutionary Guard Corps Navy on February 6, 2025, represented a major investment in Iran’s naval power projection capabilities. Converted from a 240-meter container ship over two years, the 40,000-ton carrier featured a 180-meter ski-jump runway and could operate for up to a year at sea without refuelling, according to Iranian naval officials."houstonzfew3 joined the community- What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Over the weekend, after seeing a video of "The Catch", I somehow ended up down the rabbithole of watching full, 80's 49er Superbowls, then 49er championship rounds etc. That I haven't seen since they aired. I remember watching that '81 season/SB with my father, good memories. Edit: the SB XXIII vs. Bengals was one of the most nail-biting/fun to watch live, too. After all that, I decided to look up NFL 2025 highlight videos. I probably have watched zero US football for 20+ years (maybe a few news highlights here and there). The outfit designs/patterns seem even more weird/garish then before and in the wide shots those current helmets make players look like short bobbleheads. I chuckled. I'm sure one gets used to it (and hopefully those helmets are better protection), but 1st-sight caused amusement. :D It was interesting tho because I guess rules have changed a lot - the stuff I was seeing in the 2025 seemed a lot more gentle, so to speak, vs 1980's. I mean the tackles/hits. More safety reasons I presume. The long run catches or long scoring drives are still exciting tho.- Random video game news... video random news game
There will be a particle slider so you can turn all that visual noise "off" or have it max. I never got past the intro of TW3 - Garult is not my kind of chr. Might have been another reason, like graphics at the time, but I don't remember. And watching later YT video let's play didn't change my mind so I never tried it again. I think for me Crimson D. looks like the sort of "world" I like to explore, mostly - since I'm not focused on any "RPG" aspect anymore - plus their seeming desire to optimize for native as much as possible (and optimization in general) vs. "just turn on dlss/frame gen". The 2080 rec. requirements these days is pretty decent for big expansive graphic/world games+RT global illumination (even if that's for native 1080/60). I think it started with 32gb system ram req, but then they got it down to 16gb. I like to see that in a dev. Maybe with upscaling and some lowered settings I can run it at "4k" at over 60fps instead of "mostly, kinda 60 fps." Heh. But yeah, gameplay is always the key. Is it interesting/fun, engaging, motivating, is it a decent open world or one of the boring nothingness types etc. We'll see. I'm willing to give it a shot as long as early reviews aren't "crash and burn".- Obsidian internship info when?
Hello! If possible, would I also be able to receive a follow-up regarding my application? I applied to both the Art Outsourcing and Environment Art intern roles.Louey joined the community- Pathfinder Wrath of the Righteous, Part VII
If you're using mods, I'd reccomend the Arcanist. It can raise DC and caster level on demand which is pretty great for a caster, but you need a mod that adds Quick Study for it to be where it needs to be. There's also Ley Line Guardian Witch as an alternative to the Sage Sorc, imo it's got a better early game with hexes and by the time you start spellbook merge stuff you're just ****ing everything up with busted Lich spells and not needing the better sorcerer spell list.Mike11schro joined the communityjamesdcleland joined the community- The All Things Political Topic - world tidings
- Glue Masher Add-Ins
Is there anyway we could add more Recipes to the Glue Masher like Roach Chucks or Black ant parts. I have so many from Gold card hunting and there is nothing i can do with these exrta parts but throw them out, if more items like these get added it would make use of other Bug parts instead of throwing them all awayMacno5477 joined the communitycstanick started following Public Beta 3.9.3.88575 Patch is Live- Yesterday
- about the mage archetype in grounded 2
ok, so first of all, i would like to say that the mage has HUGE potential in grounded 2, but sadly, here's some problems i've ran into 1: not much variety: the mage weapons are very similar to grounded 1's mage weapons, i would like to see a couple more unique weapons, especially for tier 1 and 2. Also, maybe have an upgrade for the tier 2 candy staves? 2: no tier 1: the mage weapons and armor are tier 2 and 3 exclusive right now. What i would like to see is a tier 1 mage armor, and like 1 or 2 tier 1 mage weapons. some cool ideas i have: Mitey mage armor: crafted out of grub hide, mite fuzz, and mite fangs, it is a tier 1 armor that has a passive that on a final hit of a mage attack, you have a chance to summon a spectral mite to attack enemies, but it can only attack a couple of times before it dissipates. sap globber: a staff that shoots a glob of sap that can slow enemies and deals a respectable amount of damage scaled down to tier 1, crafted out of sprigs, sap, and mite fuzz thistle wand: a wand that shoots a cone formation of thistles, does a small amount of damage, but does more damage up close PS. this will allow players to also get going on whittle wizard mutations early- Mysteries of the Mental Modulators - Quest Won't Complete (Save Fix Request)
PLATFORM: PC and Xbox Series X/S GAME VERSION: Latest patch 1.0.6.0 - 2313922 BUG DESCRIPTION: I completed all objectives for "Mysteries of the Mental Modulators" BEFORE officially receiving the quest from Pendergrass/Ormsby at ACS Undisputed Claim. Now the quest won't turn in despite having: - All 3 required materials - All 3 supplemental materials - Gould encounter completed Quest waypoint loops back to Placid Waters. Cannot progress to "An Equitable Arrangement" alliance ending. STEPS TAKEN: - Visited Placid Waters Wellnitarium before starting quest - Collected all items early - Received quest from VPs later - Cannot turn in despite quest completion REQUEST: Is there a save fix or workaround you can provide? I'm Level 30 with 30+ hours invested and want the alliance ending. SAVE FILE ATTACHED- Randommer/Interestinglier/Weirder - now more of everything for the same low price!
Scientists Placed Microscopic Animals in Simulated Martian Soil and Something Unexpected Happened - The Debrief No bueno.Mr.Donkey started following Inventory management/Hot Deposit suggestions- Inventory management/Hot Deposit suggestions
Coming from a group that has played Grounded extensively, as well as other open-world survival games, there are 2 suggestions for the inventory system that we would like to make. These are things that I've seen in other games, and would be incredibly convenient in Grounded 2. Storage bin assignmentDetails:Allow for us to assign specific items to specific bins instead of only hot depositing when that bin already contains the item. Use Case:Someone in my group uses the last piece of Bee Fuzz to build something. Next time I return to base and hot-deposit my resources, my Bee Fuzz stays in my inventory. I have to find the correct bin to place it in, which can sometimes be messy when we have lots of bins/resources. Solution:A bin is permanently flagged as a drop-off location for Bee Fuzz. When hot depositing, resources will first go to a bin that has existing matched resources and second to any bin that is flagged as a drop-off location for that resource. Locked inventory slotsDetails:Allow us to "lock" inventory slots so that the items in that slot are never sorted or hot deposited. Use Case:I want to keep 2 stacks of arrows in my inventory, but sometimes I end up with extra arrows from collecting them after a team fight. I'd like to be able to hot deposit the extras into a shared bin for teammates to pick up, but currently I can only deposit all of my stacks. Also applies to things like tufts or bandages, where you want to keep a certain amount with you but sometimes end up with excess. Solution:Add a small "lock" icon to inventory slots. Any items that are in that slot are ignored by hot deposit and inventory sort actions. Optionally also apply to mount inventory slots.- Obituary thread
Bo Gritz (The inspiration for "Rambo".)- Military Thread: “An army of sheep led by a lion is better than an army of lions led by a sheep.”
- Cinema and Movie Thread: coming 2 a theater near u
This is probably the first time ever that I want to watch a Mortal Kombat movie.- Military Thread: “An army of sheep led by a lion is better than an army of lions led by a sheep.”
- Wrong Limited Event
The main menu says that the Lucky Coin Limited Event is started, but in the game I still have the Valentine chocolates. Restarted the game several times but no update.