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REQUEST FOR DEVS - COMBAT REPLAY CAMERA WITHOUT PAUSE


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21 replies to this topic

#1
firkraag888

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What Do You guys think?

 

Imagine if as soon as you entered combat the game started recording the battle and after the battle finished you had the option of watching the battle again but without any pauses in it.

 

A recorded replay of the battle but without watching any of the pauses.

 

That would be awesome. Would be so quick and action packed.


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#2
Hertzila

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I can imagine games where I would love this feature, but I'm not sure if PoE is among them. We'll see in the beta if there is enough flair in Deadfire's combat to justify instant replay but I kind of doubt it.



#3
rjshae

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Wouldn't you rather see the devs working on the game instead? Video capture software is sufficient for this.


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#4
firkraag888

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Wouldn't you rather see the devs working on the game instead? Video capture software is sufficient for this.


Without pause

#5
rjshae

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Wouldn't you rather see the devs working on the game instead? Video capture software is sufficient for this.


Without pause

 

Yes, I know. Edit it. :p


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#6
Katarack21

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I actually like this idea. For one, if you failed at the combat it could help to figure out where you ****ed up.



#7
Sedrefilos

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It would have been a much cooler idea if the game was 3D so that you could pause and rotate the camera during the replay. Like Dawn of War did. Of course I wouldn't object if they chose to include the option.



#8
gogocactus

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Pretty cool idea!

#9
Regggler

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Wouldn't you rather see the devs working on the game instead? Video capture software is sufficient for this.

 

This.

 

There's no free lunch. While the idea itself is rather cool, my intuition is that this would not be an overly easy-to-implement feature. Recording, playback, storage of recordings, UI. People would clamour for controls (rewind, fast forward, ...) as well. Lots of effort for very specialized functionality. I just don't think the benefit outweighs the cost here.


Edited by Regggler, 21 March 2017 - 12:30 AM.

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#10
firkraag888

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Wouldn't you rather see the devs working on the game instead? Video capture software is sufficient for this.

 
This.
 
There's no free lunch. While the idea itself is rather cool, my intuition is that this would not be an overly easy-to-implement feature. Recording, playback, storage of recordings, UI. People would clamour for controls (rewind, fast forward, ...) as well. Lots of effort for very specialized functionality. I just don't think the benefit outweighs the cost here.

But when you think about it as it stands, eg pillars 1 technology, you can't even view a battle that has taken place because it is paused 90% of the time. I've never really realised that and now i have it just seems so strange that you can't watch a battle with no pause.

Would be like watching an action movie/ cartoon

#11
Silent Winter

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While it's a cool idea and I'd probably use it a few times (mostly boss battles or after I messed up), the cost-reward argument is always in effect.  If it's easy to do, then sure.  If it's a lot of work, then no.


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#12
Messier-31

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Not necessarily. The only thing I wanna see after the battle is that PHAT LOOT.


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#13
Wormerine

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What Do You guys think?

 

Imagine if as soon as you entered combat the game started recording the battle and after the battle finished you had the option of watching the battle again but without any pauses in it.

 

A recorded replay of the battle but without watching any of the pauses.

 

That would be awesome. Would be so quick and action packed.

Wonderful idea, which would take a lot of time to implement and which I would never ever use. :-D


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#14
TrueNeutral

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Without pause it's still a lot of waiting for recovery cooldowns.
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#15
rjshae

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A possibility that occurred to me is that a combat recording, storing only the actions and probability outcomes, could be useful for debugging and fine tuning of combat. I.e. they can tweak the parameters, rerun the combat record, play it forward for a bit, then take over at a certain stage of the combat.



#16
firkraag888

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Without pause it's still a lot of waiting for recovery cooldowns.

there are no recovery cooldowns.

 

This is the Pillars forum not the Tyranny forum


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#17
RoboticWater

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Are CRPG battles ever that visually interesting? It usually looks like a bunch of figurines waving around sticks in the distance, and ignoring the positively riveting miss and deflection rolls, CRPG fights just aren't that dynamic. Unlike an action game (e.g. Rocket League, CS:GO, etc.) where minute movements can have drastically different consequences in any number of contexts, RTwP games are incredibly deterministic. Maybe it's just me, but the narrative of my fights aren't very exciting, i.e. either I used an optimal set of powers or I didn't. I can't recall a fight where I made a particularly cunning move or had a surprising turnaround. Either I steamroll, I get streamrolled, or I slowly go back and forth with an evenly matched foe casting my usual set of spells until someone (usually me) wins.

 

Pillars II might be getting snazzier animations, but even the coolest animations can't really save a completely straightforward fight from being boring, and I don't expect a CRPG to ever have the coolest animations.

 

Of course, I won't tell you what you find interesting. I just don't think there's a strong demand for the feature.


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#18
Sedrefilos

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Are CRPG battles ever that visually interesting?

Only in Dragon Age Origins. They had some real nce animations there and it look like a real combat. I paused from times to times and moved/zoomed the camera at angles to take screenshots etc. Low budget games, yeah, not so good. Just good engough to "feel" like real combat when you look from afar.



#19
TrueNeutral

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Without pause it's still a lot of waiting for recovery cooldowns.

there are no recovery cooldowns.

This is the Pillars forum not the Tyranny forum

You mean my gunner doesn't have a long wait before he even reloads, let alone fire again?
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#20
Archaven

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It would be great if they can make combat "less pausing" for me personally.






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