Are CRPG battles ever that visually interesting? It usually looks like a bunch of figurines waving around sticks in the distance, and ignoring the positively riveting miss and deflection rolls, CRPG fights just aren't that dynamic. Unlike an action game (e.g. Rocket League, CS:GO, etc.) where minute movements can have drastically different consequences in any number of contexts, RTwP games are incredibly deterministic. Maybe it's just me, but the narrative of my fights aren't very exciting, i.e. either I used an optimal set of powers or I didn't. I can't recall a fight where I made a particularly cunning move or had a surprising turnaround. Either I steamroll, I get streamrolled, or I slowly go back and forth with an evenly matched foe casting my usual set of spells until someone (usually me) wins.
Pillars II might be getting snazzier animations, but even the coolest animations can't really save a completely straightforward fight from being boring, and I don't expect a CRPG to ever have the coolest animations.
Of course, I won't tell you what you find interesting. I just don't think there's a strong demand for the feature.