Jump to content

Recommended Posts

And Spiritshift's and Form of the Fearsome Brute's (Transmuter Ogre) armor & weapons.

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

 

Summons scale with char level, not PL. Please don't ask me why. :)

 

Are the final tally of things that don't scale: Summons, summoned weapons and ranger pets?

 

 

Please tell me that ranger animal companions scale with CL, not PL... Or, they don't scale at all? (pretty sure that is how it was in PoE 1, you just used those abilities to give them more hitpoints/attacks/skills/etc)


"1 is 1"

Share this post


Link to post
Share on other sites

They scaled in PoE. Base damage of weapons, armor DR and of course ACC and endurance as well as defenses scaled with char level. Same in Deadfire.

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

 

Hello,

 

i would like to ask if anyone can explain how the ,,Power Level,, in Deadfire works exactly. Comprehensively and in detail please.

 

Thank you in advance.

 

Others can explain better, but basically it works like this.  Power level is a component of multiclassing, so I'll use that as an example.  Think of a single class Wizard versus a multiclass Wizard/Fighter:

 

1) The Wizard/Fighter can cast some of the same spells that the Wizard can, but at slightly reduced power (less damage, less duration, less penetration, etc).  This power disparity increases slightly as the two characters grow in levels.

 

2) The Wizard can cast higher level spells earlier than the Wizard/Fighter can.  For example, a Wizard would get Level 5 spells faster than the Wizard/Fighter.

 

3) The Wizard can cast some very high level spells (Level 8 and Level 9) that the Wizard/Fighter will never get access to.

 

Just take all the good ideas about multiclassing from d&d rules.

Share this post


Link to post
Share on other sites

Summons scale with char level, not PL. Please don't ask me why. :)

I won't ask you why, but can I ask Obsidian why? Is this something that's bugged and will be fixed in release or just intentional? Tooltip for power level is "[...]All active spells and abilities are modified by Power Level[...]. So if summons are not affected, are they not spells or abilities? Or is the tooltip just plain lying?

Share this post


Link to post
Share on other sites

And Spiritshift's and Form of the Fearsome Brute's (Transmuter Ogre) armor & weapons.

Wait... does this mean that my planned Ascetic(Druid-Shifter / Monk-Shattered Pillar)'s spirit shifts will only scale with power level and not character level? if so, this is balls and I'll have to re-think my pc build...

Share this post


Link to post
Share on other sites

 

However, multiclasses get more total ability *uses* per encounter. 

 

 

Depending entirely on what class(es) you choose and what abilities you pick.   A passive heavy class doesn't have more 'uses' of anything, especially compared to the potential of a  chanter or cipher, who both have a lot of active abilities and innate recharge of their 'uses'

Share this post


Link to post
Share on other sites

Also of note is that single class characters can choose an ability at Power Level 9 that gives them an additional Power Level called Prestige.

 

So a Single Class character can get up to Power Level 10, versus Power Level 7 for Multi-Class characters.

 

Something I noted while looking over the higher level powers.

Share this post


Link to post
Share on other sites

 

Summons scale with char level, not PL. Please don't ask me why. :)

I won't ask you why, but can I ask Obsidian why? Is this something that's bugged and will be fixed in release or just intentional? Tooltip for power level is "[...]All active spells and abilities are modified by Power Level[...]. So if summons are not affected, are they not spells or abilities? Or is the tooltip just plain lying?

 

 

The strength of the summon scales with character level (health, defenses, accuracy, damage). Power Levels apply to the duration of the summon ... so if your Power Level is higher the duration for the summon is longer (in the Beta +5% per additional Power Level)..

Share this post


Link to post
Share on other sites

 

 

However, multiclasses get more total ability *uses* per encounter. 

 

 

Depending entirely on what class(es) you choose and what abilities you pick.   A passive heavy class doesn't have more 'uses' of anything, especially compared to the potential of a  chanter or cipher, who both have a lot of active abilities and innate recharge of their 'uses'

 

 

Abilities like Disciplined Barrage and Berserk cost resources too. And some of the best passives operate based on how many resource points you have left.

 

Don't think going passives-only is an optimal strategy for any class, though there might be stretches of the early game like that.

Edited by SaruNi

Share this post


Link to post
Share on other sites

One thing of note is some PL8-9 abilities refill resources, so a SC might just squeeze more resources out of a encounter than a MC.

Share this post


Link to post
Share on other sites

Wait. Does this mean a Conjurer gets no bonus from their +1 Power Level to Conjuration spells?

 

Increased spell duration for summons/summoned weapons/effects....

 

Conjuration also includes damaging spells that benefit from PL.

Share this post


Link to post
Share on other sites

Increased spell duration for summons/summoned weapons/effects...

Is it a meaningful increase in duration, like an extra round or two of attacks?

Share this post


Link to post
Share on other sites

So a lot of miss info. Here is the link to the wiki. https://pillarsofeternity2.wiki.fextralife.com/Power+Level

Power levels are the level points when you can access new skills/spells. multicalss get 7 defult and singleclass get 9 defult. From what I understand It also increases the amount of times you can cast spells or use abilites. So say you have 3 lvl 1 druid spells, if you go up in power level, it will rise to 4 lvl 1 spells. It can also change the power of abilities or spells, depending on the class or subclass. Unfortunately I cannot find more detail as to how it affects each class and sub classes. Obsidian needs to either release a training area where you can fully build and level characters to test this stuff out or release a detailed info dump of the games mechanics and systems IMO.

Share this post


Link to post
Share on other sites

Maybe instead of resurrecting a thread that is mostly from before the game was released you might take a look at the pinned Mechanics:Power Level compilation thread?

 

It has a better in depth explanation on Power Levels.

Edited by Razorchain

Share this post


Link to post
Share on other sites

Power levels are the level points when you can access new skills/spells. multicalss get 7 defult and singleclass get 9 defult. From what I understand It also increases the amount of times you can cast spells or use abilites. So say you have 3 lvl 1 druid spells, if you go up in power level, it will rise to 4 lvl 1 spells.

No.

 

Read this: https://forums.obsidian.net/topic/99409-mechanics-power-level-compilation-thread/page-1

 

And you'll need no training area.

 

If you want to find stuff out by yourself then simply go into any area you like and use the build-in console to give yourself levels, abilities subclasses, items etc. and spawn enemies.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...