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Posted

1). Paladins currently have their auras displayed in the ability tray twice: scr

2). Paladin team members can benefit from multiple auras at once, even if there is only 1 paladin in party. Removing team member from party doesn't clear his status effects. So you can enable aura 1 -> remove all team members (except paladin) -> switch to aura 2 -> add removed team members back (such that aura 2 effect will get applied to them) -> remove them again -> switch to aura 3 -> re-add them back. Voila all party members (except paladin himself) are affected by 3 auras now: scr

3). Shared Flames may work not as intended.

Expected:

> when paladin uses Flames of Devotion, all his party members get a Shared Flames buff

- this buff is consumed on their next weapon attack, or weapon attack ability

- the buff represents same thing as Flames of Devotion by x2 or x3 less in power. For example if Kind Wayfarer's FoD has +50% fire damage and +15 heal; Shared FoD would be +15-30% fire damage and 5-10 heal.

 

How it is now:

> when paladin uses Flames of Devotion, all his party members:

- do not get any visual buff indicator

- their damage is augmented by Shared Flames like by Aefyllath chant in PoE1. I mean all of their damage (including damage from spells) gets a ~+26% fire lash attached to it: scr

- it is not a 1-time effect, meaning that is not consumed.

- paladin himself can benefit from Shared Flames effect, even without using FoD. All his attacks already come with that +26% fire lash

4). The values of Flames of Devotion and Shared Flames should be stated in their tooltips

  • Like 3

10 answers to this question

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Posted

Actually I like Shares Flames how it is. It has a duration and during that time you put a burning lash on your team mates' weapons. It actually stacks with Mith Fyr, which is awesome.

 

Please don't change this. It's perfect for my Beckoner/Bleak Walker. :)

 

Only thing is: it shouldn't work on the paladin because this makes Enduring Flames obsolete.

Deadfire Community Patch: Nexus Mods

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Posted (edited)

I encountered a bug that Shared Flame last forever.

 

I doubt that it is because I saved my game before it ends and then reload my game. Now my character does a permanent fire lash with his attacks.

Edited by dunehunter
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Posted

Now my character does a permanent fire lash with his attacks.

Same here. I've mentioned it at the end of #3.

 

Please don't change this. It's perfect for my Beckoner/Bleak Walker. :)

Well, I'm not against) But tooltip should reflect that.

 

Actually I like Shares Flames how it is. It has a duration and during that time you put a burning lash on your team mates' weapons. It actually stacks with Mith Fyr, which is awesome.

Yeap, had a support chanter/paladin with Shared Flames / Aefyllath in mind as well. Interesting if this lash bonus is applied to DoTs now...

Btw, are you sure there is duration?

  • 0
Posted

The description say :

 

(Shared Flames) Nearby allies receive a smaller version of the flames' effect.

 

So, the effect supposed to disappear after one hit ? Where did you see that Max ?

  • 0
Posted (edited)

Since we're talking about shared flames, when using shared flames as a Bleak Walker, I noticed that all the allies who get effected by the buff also get sickened. Pretty sure that's not supposed to occur.

post-176012-0-01007700-1515977282_thumb.jpg

Edited by ShakotanSolari
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  • 0
Posted

Since we're talking about shared flames, when using shared flames as a Bleak Walker, I noticed that all the allies who get effected by the buff also get sickened. Pretty sure that's not supposed to occur.

lol is that because u r confused ?

  • Like 1
  • 0
Posted

The description say :

 

(Shared Flames) Nearby allies receive a smaller version of the flames' effect.

 

So, the effect supposed to disappear after one hit ? Where did you see that Max ?

Afaik, that's how FoD worked in PoE1. You was basically getting a buff for +50% fire lash and issued a Full Attack.

There was also the Vent Pick stiletto, which had a chance of proccing Flames of Devotion. We expected it would be an extra full attack, but it turned out to be just a buff for the next attack.

  • 0
Posted

 

Since we're talking about shared flames, when using shared flames as a Bleak Walker, I noticed that all the allies who get effected by the buff also get sickened. Pretty sure that's not supposed to occur.

lol is that because u r confused ?

 

nope, just checked again, no confusion that i can see

post-176012-0-82960000-1516035567_thumb.jpg

post-176012-0-53994100-1516035576_thumb.jpg

  • Like 1
  • 0
Posted (edited)

I can't see how confusion would cause that anyway... You're right it just looks like a straight up bug, not an interaction with the afflication system.

 

Since we're talking about shared flames, when using shared flames as a Bleak Walker, I noticed that all the allies who get effected by the buff also get sickened. Pretty sure that's not supposed to occur.

 

Bleak Walkers are notorious for not sharing.

Edited by CottonWolf
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Posted

Hey MaxQuest!

 

Thanks for the post, and all for the contributions! We currently have this issue bugged (In terms of the auras displaying twice). As far as all the community feedback, I've added some of this to our feedback page for the devs to check out and assess as they will. 

 

You all the best,

 

-Caleb

  • Like 2

I like big bugs and I cannot lie...

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