Epaminondas Posted December 6, 2017 Posted December 6, 2017 Naw, I can respect that, Mr. Moderator. As someone new to your community, I appreciate that there must be some point where personal freedom is curtailed for the greater good. It's not that there should be no line but only where that line should be drawn. On one hand, people intent on self-destruction won't be stopped. On the other hand, people can be redeemed and we *should* step in if we can help them. Certainly, we want to keep these folks from taking other people down with them as best we can. The floating line between personal responsibility/freedom and society is apparently right over the drain in the toilet bowl. χαίρετε
Tale Posted December 6, 2017 Posted December 6, 2017 I'm hesitant to let the government step in due to their history with media censorship (Hayes Code etc.) The government didn't really have anything to do with Hayes, did it? It was basically an attempt to reform Hollywood's image. In a way, the MPAA, the ESRB, and the CCA are all the same. Just attempts to make the industries look like they're being responsible so the common populace aren't throwing fits about it. Because the government's ability to censor media is actually not very strong in the US. Heck, all of these self-regulation bodies are entirely optional! You just can't sell in Wal-Mart. So optional in fact that the CCA is defunct now. And it has simply been replaced by "Adults" labels similar to what the music industry does. Censorship is hard for the government to get away with in the US. But there is a long precedent for legislation targetting gambling. I can't speak to whether the government should or not. I really haven't made up my mind there. In an ideal world, our education system would be where gambling is fought, not limitation on the gambling itself. But they're not showing any signs of a willingness to do that. "Show me a man who "plays fair" and I'll show you a very talented cheater."
evilcat Posted December 6, 2017 Posted December 6, 2017 (edited) Govertment step in may mean: Defining game gambling as potencially harmfull, and limiting it avaiability to spawns. That sweet, sweet lootboxes for cash will be still on market, just games with such will have 18+ rating and icon "game gambling". There are some PEGI18 games which are not even so extreme (wolfenstein). Games targeted to kids will need to remove lootbox for cash MTX, and instead use buy fairy dust to buy cosmetics or whatever. It may feel weird that there are some new rules and guidness, and govertment telling how to live. But on the other hand many modern adults was eating sugar like candy when young, but future parents may view it as very suboptimal build, and will feed kids with carrots. Edited December 6, 2017 by evilcat
marelooke Posted December 7, 2017 Posted December 7, 2017 (edited) I'm hesitant to let the government step in due to their history with media censorship (Hayes Code etc.) The government didn't really have anything to do with Hayes, did it? It was basically an attempt to reform Hollywood's image. In a way, the MPAA, the ESRB, and the CCA are all the same. Just attempts to make the industries look like they're being responsible so the common populace aren't throwing fits about it. Because the government's ability to censor media is actually not very strong in the US. Heck, all of these self-regulation bodies are entirely optional! You just can't sell in Wal-Mart. So optional in fact that the CCA is defunct now. And it has simply been replaced by "Adults" labels similar to what the music industry does. Censorship is hard for the government to get away with in the US. But there is a long precedent for legislation targetting gambling. I can't speak to whether the government should or not. I really haven't made up my mind there. In an ideal world, our education system would be where gambling is fought, not limitation on the gambling itself. But they're not showing any signs of a willingness to do that. The problem with making people responsible for their gambling is that the gambling industry just abuses human psychology so perfectly reasonable people tend to fall for it (people like to think it can never happen to them, like depressive disorders). I imagine that better education would help some, but believing it will eliminate the problem or relegate it to the "unwashed masses" seems naive. As far as I'm concerned the main reason more people don't get gambling addicted in the "real world" is because most people don't really get exposed to it since the majority of it is relegated to casinos (which most of the population doesn't ever visit) and the stuff outside casinos can be described as the "mobile games" of "real world" gambling. Companies like EA lower the barrier of entry by bringing the gambling to the masses, abuse psychology to make people participate as much as possible and target children to boot. "Irresponsible" is the best I could say about this, but "evil" seems more like it. Edited December 7, 2017 by marelooke 2
Darkpriest Posted December 8, 2017 Posted December 8, 2017 To be honest, I've had my share of experience with risk management and in the past I even worked as a card dealer in some bigger casinos, and yet even though I am fairly immune to these kind of practices, I still can experience this nice tingle on the back of my head and spine, when getting what i want from a cosmetic crate for TI lootboxes in DotA2 - I even get lured into this trap, "****, i did not get it, but i got opened a few now, so next one has to give me this 'very rare' stuff" - nope, it does not give it as it does not work like that. The difference is, I know where i put my limit for such expense, and I know that at least part of that gets to professional players into their prize money. I do not buy any stuff like this in any other game. Now, a person in age 13-21 or even older, can't really resist those traps, because they are designed to lure you back in. Even casinos in theory have regulations that they need to forbid entry to certain adults, who displayed heavy addiction issues. No such thing in on-line products such as loot boxes. This video was kind of interesting to watch, when someone did a research that EA's base game revenues were shrinking, while the MTX related cash was skyrocketing. 1
ShadySands Posted December 12, 2017 Posted December 12, 2017 (edited) I haven't really seen anything about it but I was wondering if EA's decision with Battlefront will have any negative impact on Anthem. I don't recall any mtx in Destiny 1 but I lost interest so fast I could have missed it. Haven't bothered with Destiny 2 either so no idea what Bungie is on about but it seemed like EA wanted multiple income streams on most big games going forward. Edited December 12, 2017 by ShadySands Free games updated 3/4/21
Gfted1 Posted December 21, 2017 Posted December 21, 2017 Apple now requires App Store games with loot boxes to list odds. Whew, "gambling crisis" averted? "I'm your biggest fan, Ill follow you until you love me, Papa"
Mamoulian War Posted December 21, 2017 Posted December 21, 2017 (edited) Step in the right direction IMO. But still long way to go. Edited December 21, 2017 by Mamoulian War Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
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