nstgc Posted August 30, 2017 Posted August 30, 2017 (edited) Before anyone says tells me that flint lock pistols require two hands to reload, I am aware and my suggestion takes that into consideration. So, DW pistols. First off, this is a pirate setting right? We need this for thematic reasons if nothing else. Mainly though, I want to be able to fire one pistol, then a second pistol, then switch weapon sets. The issue with duel wielding pistols is that you have to do it with both hands, but I'm suggesting that the ``proper" way to DW pistols is to not reload them at all. If they do get reloaded, you just need to set one aside, reload it, then set the other aside, and reload that one. Now you have two loaded guns again. So fire, recover, fire, recover, reload, reload-- much like Twin Sting, but with two reload phases, which come at a penalty. Just as DW normal weapons comes with a recovery speed bonus, I suggest that DW pistols comes with a reload penalty. So, 33% boost to recovery speed and a 33% penalty to reload time. Overall, this will make DW pistols slower, but again, for the way I would use them that's fine. Edited August 30, 2017 by nstgc
FlintlockJazz Posted August 30, 2017 Posted August 30, 2017 Um, they have already said they are doing dual-wielding pistols (and wands too I recall). 5 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
JerekKruger Posted August 30, 2017 Posted August 30, 2017 Dual wielding pistols has even featured in some video clips (probably one of Josh's Twitter or Instagram ones) and the character holds one pistol under their armpit whilst reloading the other, then switches to reload the first. 2
JerekKruger Posted August 30, 2017 Posted August 30, 2017 Derp. Don't I feel silly. Heh, happens to us all
PugPug Posted August 30, 2017 Posted August 30, 2017 Um, they have already said they are doing dual-wielding pistols (and wands too I recall). Wands will be cool as hell. Pistols will be silly-looking unless we get revolvers, but unfortunately even if you accept the level of tech, it might be more trouble than it is worth to make the recovery system work with it (some number of attacks, then a longer delay for a reload).
smjjames Posted August 30, 2017 Posted August 30, 2017 Revolvers as we think of them didn't exist until the 19th century, however, earlier attempts did exist, but they weren't common. I suppose one could show up ingame as an unique item. Pistols are already a bit silly looking because they don't look like the guns we are used to seeing.
algroth Posted August 30, 2017 Posted August 30, 2017 I love the look of pistols. ¯\_(ツ)_/¯ My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
PugPug Posted August 30, 2017 Posted August 30, 2017 Revolvers as we think of them didn't exist until the 19th century, however, earlier attempts did exist, but they weren't common. I suppose one could show up ingame as an unique item. Pistols are already a bit silly looking because they don't look like the guns we are used to seeing. Nothing silly about a one-handed blunderbuss, picturing someone with two just strikes me as silly. I suppose it would be a lot of front-loaded damage, I just don't believe someone would be doing it with these weapons if they hadn't seen it done with high-capacity magazines in an action movie. It cracks the fourth wall, if not breaks it. 1
FlintlockJazz Posted August 31, 2017 Posted August 31, 2017 (edited) Revolvers as we think of them didn't exist until the 19th century, however, earlier attempts did exist, but they weren't common. I suppose one could show up ingame as an unique item. Pistols are already a bit silly looking because they don't look like the guns we are used to seeing. Nothing silly about a one-handed blunderbuss, picturing someone with two just strikes me as silly. I suppose it would be a lot of front-loaded damage, I just don't believe someone would be doing it with these weapons if they hadn't seen it done with high-capacity magazines in an action movie. It cracks the fourth wall, if not breaks it. It was actually quite common historically, to the point that carrying a pair of pistols was termed a brace of pistols. Edited August 31, 2017 by FlintlockJazz 4 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
PugPug Posted September 1, 2017 Posted September 1, 2017 Revolvers as we think of them didn't exist until the 19th century, however, earlier attempts did exist, but they weren't common. I suppose one could show up ingame as an unique item. Pistols are already a bit silly looking because they don't look like the guns we are used to seeing. Nothing silly about a one-handed blunderbuss, picturing someone with two just strikes me as silly. I suppose it would be a lot of front-loaded damage, I just don't believe someone would be doing it with these weapons if they hadn't seen it done with high-capacity magazines in an action movie. It cracks the fourth wall, if not breaks it. It was actually quite common historically, to the point that carrying a pair of pistols was termed a brace of pistols. Oh, I guess I was wrong. My bad. Maybe it's the armpit thing that gets to me. It's just not very threatening. Like, "Wait right there while I fumble with these guns I can barely load without dropping."
JerekKruger Posted September 1, 2017 Posted September 1, 2017 Oh, I guess I was wrong. My bad. Maybe it's the armpit thing that gets to me. It's just not very threatening. Like, "Wait right there while I fumble with these guns I can barely load without dropping." Well to be fair, in most situations a brace of pistols wouldn't be reloaded during combat, and generally the user would fire one, holster it, draw the second and fire that: not dual wield them. In fact that's probably why braces of pistols was a thing: reloading them was slow enough that it was worthwhile to carry a second. I might be wrong, but I suspect the same was true of Old West Gunfighters who carried two revolvers i.e. it wasn't to dual wield so much as to give them more shots before they needed to reload. Dual wielding pistols is, I'm guessing, a pretty difficult skill to develop and simply not that useful. 2
PugPug Posted September 1, 2017 Posted September 1, 2017 Oh, I guess I was wrong. My bad. Maybe it's the armpit thing that gets to me. It's just not very threatening. Like, "Wait right there while I fumble with these guns I can barely load without dropping." Well to be fair, in most situations a brace of pistols wouldn't be reloaded during combat, and generally the user would fire one, holster it, draw the second and fire that: not dual wield them. In fact that's probably why braces of pistols was a thing: reloading them was slow enough that it was worthwhile to carry a second. I might be wrong, but I suspect the same was true of Old West Gunfighters who carried two revolvers i.e. it wasn't to dual wield so much as to give them more shots before they needed to reload. Dual wielding pistols is, I'm guessing, a pretty difficult skill to develop and simply not that useful. Yeah, when you can only shoot once, you don't want it to miss.
Ad Hoc Posted September 4, 2017 Posted September 4, 2017 Blackbeard apparently carried six pistols into battle. Here's hoping for six equipment slots.
nstgc Posted September 4, 2017 Author Posted September 4, 2017 Blackbeard apparently carried six pistols into battle. Here's hoping for six equipment slots. With DW and three slots, you get six pistols.
Boeroer Posted September 4, 2017 Posted September 4, 2017 (edited) An Island Aumaua (sadly no beard at all) could even carry 8 pistols into battle. Maybe he could grow some dorsal hair and call himself "Backbeard". Edited September 4, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
JerekKruger Posted September 4, 2017 Posted September 4, 2017 An Island Aumaua (sadly no beard at all) could even carry 8 pistols into battle. I bet Black Beard wished he was an Island Aumaua.
Boeroer Posted September 4, 2017 Posted September 4, 2017 (edited) But a genetically abnormal one who could grow facial hair I guess. Seriously that's the main reason I seldomly play male aumaua(s?) - they lack a beard for complete and utter badassery. Edited September 4, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
KDubya Posted September 6, 2017 Posted September 6, 2017 (edited) Have any of you actually tried dual wielding pistols? It does not work like in the movies, you can't hit anything smaller than the broadside of a barn. In game you can fire a pistol, switch to another pistol and fire that, switch to another pistol and fire that and then pull out your sabre. This of course requires Island Aumaua, the extra weapon slot and maybe quick switch. Allowing dual wield pistols basically gives the Island Aumaua ability to anyone. As it is I never reloaded a firearm, I'd fire and then switch. Sustained ranged damage always came from bows unless it was some combat ineffective character like Durance who just putzed around with an arquebus. Why would everyone not dual wield pistols if they are allowed? No one is planning on reloading a pistol anyway so getting another free shot is all just gravy unless there is some sort of accuracy malus that makes it a bad idea at which point why bother with dual wielding? It will either be the go to choice for gun volleys or never touched. Edited September 6, 2017 by KDubya 1
MaxQuest Posted September 6, 2017 Posted September 6, 2017 As it is I never reloaded a firearm, I'd fire and then switch. Sustained ranged damage always came from bows unless it was some combat ineffective character like Durance who just putzed around with an arquebus.Exactly) Why would everyone not dual wield pistols if they are allowed? No one is planning on reloading a pistol anyway so getting another free shot is all just gravy unless there is some sort of accuracy malus that makes it a bad idea at which point why bother with dual wielding? It will either be the go to choice for gun volleys or never touched.It would be nice if the "accuracy malus" would not be just plain -acc, but rather something like: - you have -10 acc when dual-wielding firearms - all misses have a 25% chance to hit an adjacent target (per target) PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted September 7, 2017 Posted September 7, 2017 Too complicated in my opinion. Since pistols are inferior to blunderbusses and arquebuses - especially if you don't use reload - I think it's ok to allow a second shot with them. It's like Twin Sting mechanics. I'm more concerned with dual implements being too powerful. Deadfire Community Patch: Nexus Mods
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