Seafarer Posted August 2, 2017 Posted August 2, 2017 Hey, I recently thought I would challenge myself and play through POE as a physical mage whom uses summoned weapons (Draining staff, Warding Staff, BlackBow, spear, etc.) And so far have been having a decent time, mostly in thanks to suggested builds on forums like this one. Any who, one complaint I had about the weapons was that I felt that there wasn't much variety. The spear didn't seem very visually striking and both staffs had the exact same design, despite different levels and effects. So with the ability to Multi-Class in POE2, which opens up a lot of options for close range mages (fighter/paladin/monk class mixes). So now that it might be more than just a gimmick build now, do you have any ideas for summoned or mage buffed weapons? I personally would like to see some more visually striking designs. But what do you think? Different designs, effects or upgrades? Let me know. 1
injurai Posted August 3, 2017 Posted August 3, 2017 I'd love a rapier that floats out in front of you a descent distance, and you mock jab and slash with your wand to maneuver it. The sword would have a strong engagement effect with strong disengagement penalties for the enemy. It'd actually be great if this wasn't actually summon but a dual wielding modal (preferentially) or perhaps long duration spell. You equip a wand and a one-hander and you get basically ranged melee combat. 1
Gfted1 Posted August 3, 2017 Posted August 3, 2017 Mordenkainen's Sword was a favorite spell of mine from D&D. There's no equivalent spell in PoE? 1 "I'm your biggest fan, Ill follow you until you love me, Papa"
JerekKruger Posted August 3, 2017 Posted August 3, 2017 Mordenkainen's Sword was a favorite spell of mine from D&D. There's no equivalent spell in PoE? Chanters get a spell that summons three floating weapons, but Wizards don't get anything similar. 1
Boeroer Posted August 3, 2017 Posted August 3, 2017 They just get the best collection of summonend weapons in the game. 1 Deadfire Community Patch: Nexus Mods
Archaven Posted August 4, 2017 Posted August 4, 2017 Mordenkainen's Sword was a favorite spell of mine from D&D. There's no equivalent spell in PoE? Chanters get a spell that summons three floating weapons, but Wizards don't get anything similar. I like that idea so that each class has it's own unique spells or abilities and it make perfect sense to have one in the team. 1
Haran Posted August 5, 2017 Posted August 5, 2017 Mordenkainen's Sword was a favorite spell of mine from D&D. There's no equivalent spell in PoE? The BG2 kind is just another summoned creature. I like how it was implemented in IWD2, where it really acted as a long range melee weapon. 1
Gfted1 Posted August 7, 2017 Posted August 7, 2017 The BG2 kind is just another summoned creature. I like how it was implemented in IWD2, where it really acted as a long range melee weapon. I'm not following the distinction you are making. Iirc, Mord sword could be clicked and assigned to attack any enemy, near or far. What are you referring to? "I'm your biggest fan, Ill follow you until you love me, Papa"
Haran Posted August 8, 2017 Posted August 8, 2017 The BG2 kind is just another summoned creature. I like how it was implemented in IWD2, where it really acted as a long range melee weapon. I'm not following the distinction you are making. Iirc, Mord sword could be clicked and assigned to attack any enemy, near or far. What are you referring to? The difference is a "sword" that acts like any other summoned monster and moves to attack enemies in melee, and a "sword" that is equipped in your character's weapon slot and acts as if your character is using a ranged weapon. 2
rjshae Posted August 8, 2017 Posted August 8, 2017 Conceptually, Mord's Sword isn't all that different from Essential Phantom; both fight independently of the caster. "It has just been discovered that research causes cancer in rats."
Juodas Varnas Posted August 8, 2017 Posted August 8, 2017 (edited) What would you guys think about summoned magical whips? As some sort of "ranged" melee weapons? I mean, it could easily function just like any other melee weapon just with the "extended reach" stat. Kinda like the laser whip from Johnny Mnemonic (yes, i do realize the difference between sci-fi and fantasy, just replace the laser part of it with good ol' magical flame) https://www.youtube.com/watch?v=DeO_vuhMM9o Edited August 8, 2017 by Juodas Varnas
DexGames Posted August 8, 2017 Posted August 8, 2017 About "Summoned Weapons", my only concern is that I won't be able to have : Edér - Fighter Aloth - Wizard Pallegina - Paladin Xoti - Priest & Me, as a Rogue/Cipher, casting the "Ripping Knives" Spell on myself... I had this Class Combo in my head since the Multiclass Feature was announced, thinking this will be sooo cool ! But Evil Josh told me that the system doesn't allow this, because Ciphers cannot target themselves... Josh Sawyer - Game Developer : 1
Heijoushin Posted August 10, 2017 Posted August 10, 2017 How about cool summoned suit of armor to go with all the weapons? I mean, "mage armor" is a classic DnD spell, but it would be cool if an actual magical suit of armor appeared. I think that would really motivate people to play "warrior" mages.
Boeroer Posted August 10, 2017 Posted August 10, 2017 What would be the advantage of a summoned armor? That it's a lighter than plate while having the same protection value I suppose? And (better) conversion of crit->hit->graze? Sounds nice I have to say. Never thought about that, but it makes sense if we look at all the cool summoned weapons wizards can have. Basically things like Iron Skin, Woodskin and such are a bit like this - without the visuals of an actual armor. I guess what keeps OBS from doing this is that they'd have to create an armor model for every gender/race combination - instead of doing just one model for a summoned weapon. But still: the idea is cool. Deadfire Community Patch: Nexus Mods
Gfted1 Posted August 10, 2017 Posted August 10, 2017 What does Arcane Veil look like? Just a bubble? "I'm your biggest fan, Ill follow you until you love me, Papa"
Boeroer Posted August 10, 2017 Posted August 10, 2017 It has no fancy visual effect. Deadfire Community Patch: Nexus Mods
Torm51 Posted August 10, 2017 Posted August 10, 2017 (edited) It has no fancy visual effect. I think it looks cool its a shinny bubble! Edited August 10, 2017 by Torm51 Have gun will travel.
Boeroer Posted August 10, 2017 Posted August 10, 2017 ? Really ? In my game I never saw anything (Linux with minimal settings). Aw man! Deadfire Community Patch: Nexus Mods
injurai Posted August 10, 2017 Posted August 10, 2017 I play on linux and it works for me. Though I have other bugs that linux people don't seem to have... Are you using proprietary drivers?
Torm51 Posted August 10, 2017 Posted August 10, 2017 ? Really ? In my game I never saw anything (Linux with minimal settings). Aw man! Ya I am on windows with Ultra settings. Wizards have some cool effects I Think. Lenegraths defensive spell (the vanilla one) is cool too. Wizards double etc. Have gun will travel.
Boeroer Posted August 10, 2017 Posted August 10, 2017 Are you using proprietary drivers?Yes, I do. There is a bubble-animation when I cast it but then the blueish bubble is gone and I'm left with no visual effect for the rest of the duration. I don't mind though because I don't like all those fancy-shmancy glowing effects from all sorts of abilities and enchantments anyway. Deadfire Community Patch: Nexus Mods
injurai Posted August 10, 2017 Posted August 10, 2017 I might have the same issue actually, but I'd have to pull up pillars to confirm. I know I've at least seen the bubble on my screen...
1varangian Posted October 8, 2017 Posted October 8, 2017 I'd also like to know if Wizards get a proper staff this time around. As in a magical implement with a ranged attack, or some buffs to spellcasting. The little sticks aka wands, rods and scepters just don't cut it. And hopefully we can hide the spellbook. Holding a huge tome in combat might be "different' and "new" but it's still ridiculous and needs to go.
blotter Posted October 8, 2017 Posted October 8, 2017 And hopefully we can hide the spellbook. Holding a huge tome in combat might be "different' and "new" but it's still ridiculous and needs to go. Yeah, especially with the option of multiclassing in Deadfire. Just imagine monks/wizards punching people with grimoires or fighters/wizards clutching their grimoires in the same hands they're holding their shields in. Fortunately, the videos they've shown Aloth's idle animations and do indicate that grimoires aren't around until you need them. That said, I can still see some potential for awkwardness for dual wielders and shield users when it comes time to whip the grimoires back out.
injurai Posted October 8, 2017 Posted October 8, 2017 Aren't wizards supposed to float books in front of their nose? Turn pages with their minds? What is the point of all that studying if taking on the annoyances of the day? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now