Eh? Why is a melee oriented ranger with an animal companion taking away somethig? You can already do this in PoE1 and it's quite unique because of the "tandem"-mechanics of ranger & pet, flanking an enemy. I made a build for it and it works really well - and is totally different from rogues or fighters or whatever.
Nobody said there should be a subclass that focuses on melee AND have no animal companion.
We willl have one base class and three subclasses by the way.
Ye i agree melee rangers are fun because of the tandem animal/ranger melee. That is why i generally play that way with rangers now. I think i will want to usually play single class ranger in POE2 but i can see some cool multis:
1. Ranger/Druid - so wolf companion and wolf spirit shift or any animal druid combo plus a few spells. With the new druid subclass that emphasizes spiritshift this should be pretty powerful melee combo.
2. Ranger/Rogue - because animal give you easy access to a flanking status effect.
3. Ranger/Cipher - at least the abilities that buff others in party so you can buff animal or those abilities that bounce off companions but do it to animal and the crushing beam with animal companion.
I really enjoyed the ranger class in POE and hope the other two subclasses adds to either the animal and or melee of ranger.
Edited by draego, 02 April 2017 - 07:03 PM.