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What are the most powerful classes in 3.03?


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#21
Masterteo89

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For me the best class is monk.

 

If you develop it well, it rocks like no other class.

 

Monk is very fast, has good hp and the more he is damaged the more he gets stronger. ( with a talent...)

 

Plus, monk can kick away the enemyes with an early ability, meaning you will never be surrounded. And it means also that you can keep stopping the stronger monsters of a party, never giving them enough time to attack you.

 

---------------------------------------------------------------------

 

In short, in my opinion monk is the best class. But you have to know what skills you should develop. And you have no time to rest : unlike a paladin or a fighter, a monk in order to bee good has to be used.

 

If you throw a monk in a fight and do nothing, he will probably die.

 

A monk requires to be controlled most of the times. Else, don't do it.

 

That's why i think that a new player will hardly make a good monk in his first gameplay. Monk is more complex than what you may think.



#22
Climhazzard

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Just get the shod in faith boots for your monk, level up survival for +healing, wear something like Maneha's scale armor for even more +healing, then put him on point, turn his AI on, and let him blow stuff up with Torment's reach until you feel like micromanaging him (usually when his wounds fill up).  Monk doesn't have to be complex, and he can be very strong, more so when heavily managed like every class.  But after using relentless storm (druid), basically locking down every enemy on the screen, then shape shifting to do more melee damage than your melee classes, you probably won't think monk is the best class, but I do think he fills front liner and enemy backline disrupter roles better than any caster classes.


Edited by Climhazzard, 28 July 2016 - 02:43 PM.


#23
dambros

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When you take a wizard or druid who use implements:
Take Envenomed Strike. With a wizard, take it as soon as you get Blast, because it works with Blast's AoE. It's great.
If you want to play a druid and you want to use Rot Skulls, take it as soon you get that. Env. Strike works with the AoE of Rot Skulls.
Both Variants are powerful and make certain encounters like bounties way easier, because you can cause about 100 raw damage per foe in an AoE - 3/rest.

Wait a minute, are you saying that I can envonomed striked multiple enemies with only 1 charge because of the Blast aoe splash?

If the answer is yes, can a priest do the same somehow? I want to abuse that + cleansing flames soooo hard now...

Edited by dambros, 28 July 2016 - 03:44 PM.


#24
Masterteo89

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Just get the shod in faith boots for your monk, level up survival for +healing, wear something like Maneha's scale armor for even more +healing, then put him on point, turn his AI on, and let him blow stuff up with Torment's reach until you feel like micromanaging him (usually when his wounds fill up).  Monk doesn't have to be complex, and he can be very strong, more so when heavily managed like every class.  But after using relentless storm (druid), basically locking down every enemy on the screen, then shape shifting to do more melee damage than your melee classes, you probably won't think monk is the best class, but I do think he fills front liner and enemy backline disrupter roles better than any caster classes.

 

I don't do the WM, so no Maneha's scale. INT for my monk is always at 10, because i don't do AoE skills and such.

 

I say monk is complex because i give him a strong build but that requires a lot of micromanaging to be effective.

 

I'm not a fan of putting characters in a battle, turn AI on and then wait that the AI wins the battle in my place.



#25
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When you take a wizard or druid who use implements:
Take Envenomed Strike. With a wizard, take it as soon as you get Blast, because it works with Blast's AoE. It's great.
If you want to play a druid and you want to use Rot Skulls, take it as soon you get that. Env. Strike works with the AoE of Rot Skulls.
Both Variants are powerful and make certain encounters like bounties way easier, because you can cause about 100 raw damage per foe in an AoE - 3/rest.

Wait a minute, are you saying that I can envonomed striked multiple enemies with only 1 charge because of the Blast aoe splash?

If the answer is yes, can a priest do the same somehow? I want to abuse that + cleansing flames soooo hard now...

The answer is yes. :)
But as far as I know there's no way to do it with a priest. Only splash damage from implements (Rot Skulls counts as one) seems to do this.
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#26
KDubya

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Just get the shod in faith boots for your monk, level up survival for +healing, wear something like Maneha's scale armor for even more +healing, then put him on point, turn his AI on, and let him blow stuff up with Torment's reach until you feel like micromanaging him (usually when his wounds fill up).  Monk doesn't have to be complex, and he can be very strong, more so when heavily managed like every class.  But after using relentless storm (druid), basically locking down every enemy on the screen, then shape shifting to do more melee damage than your melee classes, you probably won't think monk is the best class, but I do think he fills front liner and enemy backline disrupter roles better than any caster classes.

 

I don't do the WM, so no Maneha's scale. INT for my monk is always at 10, because i don't do AoE skills and such.

 

I say monk is complex because i give him a strong build but that requires a lot of micromanaging to be effective.

 

I'm not a fan of putting characters in a battle, turn AI on and then wait that the AI wins the battle in my place.

 

 

When you say you don't do AoE with your monk what exactly are you not doing? I mean you are using Torment;s Reach, the AoE cone of death right?

 

I agree that  base 10 intellect is enough, 14 with food and items is plenty. The AI does a good job of spamming Torment's Reach so that you don't have to babysit so much. it gets jammed up sometimes with Swift Strikes. Force of Anguish and Flagellant's Path does require micro but that is pretty easy. It helps a bunch that Monks are so sturdy and that the micro required involves dishing out more damage or CC and not micro to keep a squishy alive like a Rogue.

 

With me and my Monk I just need to micro where he starts the fight and then make sure Swift Strikes get active. From then on the AI does a fine job banging out Torment's. I just need to identify any targets that need t be prone for the rest of their life, or at least for the next ten+ seconds, or if there is a nice target for a big Flagellant's Path.



#27
Masterteo89

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Just get the shod in faith boots for your monk, level up survival for +healing, wear something like Maneha's scale armor for even more +healing, then put him on point, turn his AI on, and let him blow stuff up with Torment's reach until you feel like micromanaging him (usually when his wounds fill up).  Monk doesn't have to be complex, and he can be very strong, more so when heavily managed like every class.  But after using relentless storm (druid), basically locking down every enemy on the screen, then shape shifting to do more melee damage than your melee classes, you probably won't think monk is the best class, but I do think he fills front liner and enemy backline disrupter roles better than any caster classes.

 

I don't do the WM, so no Maneha's scale. INT for my monk is always at 10, because i don't do AoE skills and such.

 

I say monk is complex because i give him a strong build but that requires a lot of micromanaging to be effective.

 

I'm not a fan of putting characters in a battle, turn AI on and then wait that the AI wins the battle in my place.

 

 

When you say you don't do AoE with your monk what exactly are you not doing? I mean you are using Torment;s Reach, the AoE cone of death right?

 

I agree that  base 10 intellect is enough, 14 with food and items is plenty. The AI does a good job of spamming Torment's Reach so that you don't have to babysit so much. it gets jammed up sometimes with Swift Strikes. Force of Anguish and Flagellant's Path does require micro but that is pretty easy. It helps a bunch that Monks are so sturdy and that the micro required involves dishing out more damage or CC and not micro to keep a squishy alive like a Rogue.

 

With me and my Monk I just need to micro where he starts the fight and then make sure Swift Strikes get active. From then on the AI does a fine job banging out Torment's. I just need to identify any targets that need t be prone for the rest of their life, or at least for the next ten+ seconds, or if there is a nice target for a big Flagellant's Path.

 

 

No, i don't do Torment's Reach nor the AoE cone of death.

 

I play the game in italian, so i don't know the name of the skills i use : i will descript these to you.

 

What my monk does is :

 

1- the punch that stun.

 

2- the skill that makes her attack faster

 

3- the skill that punch away one enemy and makes him lie on the ground for a short time

 

4- the aura that give +8 to deflection or +8 to all defences save for deflection

 

5- the skill that the more i gain wounds, the more my damage reduction increase.

 

6- my only AoE : each time i gain a wound, the enemyes around my monk gets damaged.

 

 

 

 

And i've almost cleared Path of The Damned like this. It's harder to manage a monk made this way, it requires micromanaging. ( because i use her on front line and with PoTD difficulty enemyes are strong).

 

But with high perception this monk can stop enemy attacks often and has high accuracy (my monk has 280 hp,  54 stopping power and 100 accuracy at only level 12 ).

 

 

It's almost unstoppable in 1 vs 1 with the ability i have.


Edited by Masterteo89, 28 July 2016 - 10:00 PM.


#28
Ohmega

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For me, so far, monk has easily been the strongest class. It has way too much potential and items do far more for the class than other classes. It combos EXTREMELY well with a Cipher (and of course the more heals you have it just gets stronger and stronger, slightly more than other classes that is) and has so much movement in a fight that just gives you options. Also the monk is really very flexible when it comes to items and can be insanely strong in ANY armour type.

Here's a fun build I'm going to try with my monk: Shod-in-Faith (boots), Nature's Embrace (belt) and Raiment of Wael's Eyes (armour). Maybe +Cloak of the Cheat for extra movement shenanigans. 

Flagellant's Path is just insanely strong with high attack speeds/low recovery times and a Cipher to abuse the positioning power.

I personally haven't found the wizard very strong but honestly I think I might've just played it wrong, used the wrong spells or something... The spells just seem so much worse than the other spellcasters. 5th level priest's pillar of fire is stronger than wizard's 6th level spells... and Druid spells are just ridiculous tbh (Calling the World's Maw, Relentless Storms/Plague of Insects and then even the weaker level 6 has Venombloom which is PARTY FRIENDLY...). I haven't felt the impact of wizard's spells like I've felt the others. But, as I said, probably doing something wrong if people actually rate it the strongest... Either that or people don't like playing Druids (an old hang up from BG days - from when they were crazy back then as well) or don't like throwing offensive priest spells? (not that either druid or priest has been underrated by people on these forums actually/this thread)


Edited by Ohmega, 29 July 2016 - 02:13 AM.


#29
Elric Galad

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Reading your post, it seems that you didn't take into account WM content.

Wizard had a lot of content such as Lvl 4 Shadowflame, Lvl 7 Crushing Doom, Lvl 8 Wall of many colors and freezing rake.

Even before this, Lvl 3 alacrity by itself makes a juge difference because you can cast MORE spells or just auto attack with summoned weapon. Lvl 6 Freezing pillars is Venombloom counterpart.
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#30
Ohmega

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Reading your post, it seems that you didn't take into account WM content.

Wizard had a lot of content such as Lvl 4 Shadowflame, Lvl 7 Crushing Doom, Lvl 8 Wall of many colors and freezing rake.

Even before this, Lvl 3 alacrity by itself makes a juge difference because you can cast MORE spells or just auto attack with summoned weapon. Lvl 6 Freezing pillars is Venombloom counterpart.

Ah, I see, just started on the WM content. Wanted to try out other classes I hadn't tried yet. This might explain a lot and yeah, I haven't used those spells you mentioned. I didn't much like the Alacrity + Summoned weapon build tbh. Took too long to get online and then attacking eats into your spellcasting anyway and then it didn't do enough in the larger more difficult and longer fights to be worth it by comparison to just having a different character. But thanks for letting me know, I'll definitely be playing wizard some more with WM content to see how it is.


Edited by Ohmega, 29 July 2016 - 02:54 AM.


#31
Boeroer

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With a wizard, on every spell level there's at least one spell that is superawesome - from lvl 1 on. Even without WM. Chillfog, Combusting Wounds, Alacrity and Kalakoth's Minor Blights, Pull of Eora and many more. I love the wizard's spells. Such a big variety and for every build idea you can find something that fits - from tank to glass cannon, from melee to ranged.
Druids and priest also have awesome spells, just look at the Storms or Shining Beacon and such - but sometimes I have the feeling that they have some spell levels where there are only mediocre or circumstantial spells.

Edited by Boeroer, 29 July 2016 - 03:34 AM.


#32
Dr <3

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With a wizard, on every spell level there's at least one spell that is superawesome - from lvl 1 on. Even without WM. Chillfog, Combusting Wounds, Alacrity and Kalakoth's Minor Blights, Pull of Eora and many more. I love the wizard's spells. Such a big variety and for every build idea you can find something that fits - from tank to glass cannon, from melee to ranged.
Druids and priest also have awesome spells, just look at the Storms or Shining Beacon and such - but sometimes I have the feeling that they have some spell levels where there are only mediocre or circumstantial spells.


I feel the same, expecially for druid, all good speels are on the same lvl, and the lvl above is totally empty of good stuff. The last 2 lvl have only 1 good spell each. Wiz had by far the best spell design.

#33
Climhazzard

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Lol Druid spell design is like... should I open with a relentless storm or should I open with a ... relentless storm, I guess an overwhelming wave might be a good alternative, but mostly everything pales in comparison.  Except the tornado spell, such fun.

 

Wizards are really good though, especially on PoTD since they can self buff their own accuracy with Eldritch aim which is a level 1 spell.  Level 2 spells have an AoE stuck, AoE blind, AoE health drain.  Level 3 spells have an AoE slow, AoE DR/Deflection debuff, self haste, minor blights.  Level 4 confusion spell is a life saver.  The list goes on, you just have to know what works best for various spell levels, and since their accuracy buff stacks with priest accuracy buffs they are more likely to be able to CC bosses than any other class.


Edited by Climhazzard, 29 July 2016 - 09:42 AM.


#34
rheingold

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Overwhelming wave is by far the best opener I've found. It's great fun and turns tough fights into cake walks, as long as you don't hit your own characters....

#35
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The best thing about Overwhelming Wave is that you can cast it out of combat and it's range is huge. You can open a combat with it even if you don't see the enemy. :)


Edited by Boeroer, 31 July 2016 - 08:20 AM.

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#36
JerekKruger

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You can open a combat with it even if you don't see the enemy. :)

 

That's how I operate in real life: I constantly throw glasses of water into the shadows until my internal soundtrack changes to let me know I've pissed someone off  :biggrin:


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#37
Elric Galad

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I really appreciate the 3.0 design of the cipher spells. My cipher is currently level 8, she has 4 single target CC (whispers, mental binding, puppetmaster and silent scream) and each one seem to be the best in some situation even if they have slightly similar function.

And then, there's druid. With druid, you're praying to trade your level 6, 7, and sometimes even 8 spell slots against more level 5 ones.

It is not only Relentless Storm. Plague Swarm, firebug, Earth Talon, they all belong to the same level... Level 1-4th are great too...

#38
JerekKruger

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Out of interest Elric, when do you prefer puppetmaster to whispers?



#39
Elric Galad

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When I have a lot of focus, I need to react quickly (puppetmaster is instant cast) and the ennemies are powerful and limited in numbers.

Also, my cipher was a boreal dwarf and ennemies were primordial (bloody pwgra now with working maggots...). Which meant I had a lot of chances of success and didn't need to save Focus.


Puppetmaster basically saved my group against a big group of druids and Pwgra by allowing me to turn 2 Menpwgra extremelly quickly. I don'think there could could have been a better spell in this particular case.

I also plan to use puppetmaster against the alpine to wipe the adds :-

Edited by Elric Galad, 13 January 2017 - 01:43 PM.


#40
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I think I prefer my charmed enemies to have the -25% debuff from charm than be full strength from dominate. After all, I'm going to have to kill them eventually, so I might as well let them be weakened by their friends first. Puppetmaster has a longer duration, but I can always recast whispers and at ten focus it's not hard to keep the focus in reserve or build it quickly. It feels to me that puppetmaster is just a worse spell, hence why I asked.






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