Just get the shod in faith boots for your monk, level up survival for +healing, wear something like Maneha's scale armor for even more +healing, then put him on point, turn his AI on, and let him blow stuff up with Torment's reach until you feel like micromanaging him (usually when his wounds fill up). Monk doesn't have to be complex, and he can be very strong, more so when heavily managed like every class. But after using relentless storm (druid), basically locking down every enemy on the screen, then shape shifting to do more melee damage than your melee classes, you probably won't think monk is the best class, but I do think he fills front liner and enemy backline disrupter roles better than any caster classes.
I don't do the WM, so no Maneha's scale. INT for my monk is always at 10, because i don't do AoE skills and such.
I say monk is complex because i give him a strong build but that requires a lot of micromanaging to be effective.
I'm not a fan of putting characters in a battle, turn AI on and then wait that the AI wins the battle in my place.
When you say you don't do AoE with your monk what exactly are you not doing? I mean you are using Torment;s Reach, the AoE cone of death right?
I agree that base 10 intellect is enough, 14 with food and items is plenty. The AI does a good job of spamming Torment's Reach so that you don't have to babysit so much. it gets jammed up sometimes with Swift Strikes. Force of Anguish and Flagellant's Path does require micro but that is pretty easy. It helps a bunch that Monks are so sturdy and that the micro required involves dishing out more damage or CC and not micro to keep a squishy alive like a Rogue.
With me and my Monk I just need to micro where he starts the fight and then make sure Swift Strikes get active. From then on the AI does a fine job banging out Torment's. I just need to identify any targets that need t be prone for the rest of their life, or at least for the next ten+ seconds, or if there is a nice target for a big Flagellant's Path.
No, i don't do Torment's Reach nor the AoE cone of death.
I play the game in italian, so i don't know the name of the skills i use : i will descript these to you.
What my monk does is :
1- the punch that stun.
2- the skill that makes her attack faster
3- the skill that punch away one enemy and makes him lie on the ground for a short time
4- the aura that give +8 to deflection or +8 to all defences save for deflection
5- the skill that the more i gain wounds, the more my damage reduction increase.
6- my only AoE : each time i gain a wound, the enemyes around my monk gets damaged.
And i've almost cleared Path of The Damned like this. It's harder to manage a monk made this way, it requires micromanaging. ( because i use her on front line and with PoTD difficulty enemyes are strong).
But with high perception this monk can stop enemy attacks often and has high accuracy (my monk has 280 hp, 54 stopping power and 100 accuracy at only level 12 ).
It's almost unstoppable in 1 vs 1 with the ability i have.
Edited by Masterteo89, 28 July 2016 - 10:00 PM.