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Ohmega

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About Ohmega

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    Mainly just Hentai.
  1. Thanks for adding this, didn't know this myself - lots to learn in this game Shining Beacon even looks like it has initial damage (in-game) and then tick damage (how Autumn's Decay or Necrotic Lance works) but I guess it's all just DoT.
  2. 2 Priests just destroys everything in the end... Minor Avatar and Storm of Holy Fire and/or Crowns for the Faithful and Cleansing Flame with Scion of Flame talent (almost every damaging ability of a Priest on every level is Burn damage) and Pillar of Fire is just a fast-cast 100 damage AoE nuke (it says "Average" cast time but it's pretty fast in-game). Just remember that you can't stack the attribute bonuses from spells i.e. the int/per you get from Crowns of the Faithful won't stack with Minor Avatar BUT Crowns is an AoE and is a spell level earlier, so, slightly different uses. Also, your spell buff ramp is twice as fast and has a much more profound impact when you consider the casting time of one priest meanwhile the buffs/debuffs he's already cast are ticking down, so the overlap of many spells is hardly even there, especially if you NEED to cast a low duration spell like Circle of Protection in the middle of the fight - this can open up windows where you have no buffs/debuffs running from the priest at all - but with 2 priests you can overlap the buffs/debuffs much more effectively. 2 Priests works best when you have a full party, I'm trying a 4 person party with 2 priests on PotD and it's... pretty hard (but that was kind of the idea), you only get that mindbending offensive power at the higher levels so you're much weaker in the early/mid game. In a full party though you can just buff your other party members and it makes up for it. Also, priests don't have a lot of "crowd control" so, you can make up for that with other classes as well much more easily with a full party. So you CAN substitute it but having 2 priests is absolutely not weak in any way. In fact, it's probably much stronger than most other compositions and the BEST argument for dropping one of the priests would be so that you learn the other classes. I'd also suggest a Druid and maybe a Barbarian (if you want more melee fighters). Monks and Ciphers are a bit unique and Rogues I don't really understand myself fully (not sure what they're even supposed to do heh).
  3. Barbarian talents for levels 14 and 16 are very cool as well. I mean... Dragon Leap is average but you could combo with Cipher or high level priest or a very unique mage build (where you swap into combat for AoE damage) maybe and it's situationally useful, i.e. you could use it to angle a good Overwhelming Wave or land on spellcasters. But Echoing Shout is complete destruction insanity if you get the right angle in the right room. Definitely fun at level 16. Haven't tried it yet but Paladins get Sacred Immolation which sounds awesome and Healing Chain is probably just a useful talent. But I still think Fighters have their own appeal, regardless of comparitive strength (the game isn't hard enough for it to matter tbh, even 4 party on PotD - there probably is some point when it does matter but you have a LOT of room to play before you even get there). Fighter might just seem slightly more boring to other people though, just has less flash.
  4. So... I wasn't going to bother posting but it's getting just too damn epic for my fragile little mind. Link to thread of my post where Iconic Projection 1 shots the screen: https://forums.obsidian.net/topic/88585-iconic-projection-goes-nuclear/ Link direct to imgur album: http://imgur.com/a/zdQIJ The above is really weird because it's such a simple fight that it's hard to imagine how it even happened. I hardly casted anything and I'm only fighting Lions that use Knockdown. Nothing complicated is really happening and yet it still went mental. Now this just happened (Torments Reach Across the Screen - pretty spectacular actually): http://imgur.com/KApFKJt I've had other things like, instead of casting 1 Torments Reach it casts 8 of them in a row and uses up 8 wounds instantly (usually after being prone or disabled for a long period of time). I'm getting instant casts if I re-queue abilities during an attack animation. I verified my game files not that long ago. If I think of anything else that has happened or something else happens I'll add it here. ------- My question is... can you remake the game like this always?
  5. This. Thought you hit with your other weapon slots. But now the numbers make more sense. I also get a lot of really weird interactions in the game so it's hard to pin down what everything actually does (especially when the descriptions are super useful...). Well, now this build is a lot less viable. And the Engagement thing was just an idea to help get more targets for HoF or get more attacks off with low dex, high armour, vulnerable attack running. I'll still give dual wielding a go but yeah, most of this build isn't really a thing anymore and won't need to mess around with two different weapon proficiencies. Thanks for the help. Saved me a lot of confusion down the road.
  6. This is still in the works. Not getting much time to play right now - middle of the week and I'm working full time. I could "test" it with my other lvl 16 barb but where's the fun? (and it's on Hard Difficulty not PotD - which I am now on) My Barbarian is still level 8. I wanted to do a Two-Weapon Style Barb using Heart of Fury stacking crits. Honestly, I don't know if the damage will be comparable to the normal Two-Handed Barb builds with Tall Grass and Tidefall etc or the Estoc build (probably not) but going to give it a shot and see what happens. Mainly need some advice on the issue of using Axes/Swords AND War Hammers as they use up two different Weapon Proficiencies as Talents, so it chokes the build a bit. I'm wondering if it's honestly worth it to take BOTH the Weapon Proficiencies. This ENTIRELY depends on what sort of accuracy Carnage uses and how Heart of Fury works with weapons in secondary and tertiary weapon slots. If Carnage/HoF uses Weapon Proficiency Accuracy bonus or not (probably does). Feel free to move the weapons around to optimise talents, nothing set in stone. Probably a secondary tank type (I don't really run proper tanks in the first place - prefer 2 or 3 semi-tank damage dealers), probably Heavy Armour (abuse 1H weapon speeds and free disengage attacks) - I need to test how things like Eye of the Storm works with Engagement (should work really well with this build but in practice???). Here is the build I've been thinking about: Wild Orlan, Deadfire Archipelago, Slave STATS (with race/background inc): M 17 C 12 D 9 P 18 I 18 R 4 WEAPONS: Endgame Main: Wodewys Strike Hard (setup for HoF damage? - may not be worth) Primary Main: Shatterstar +1 Engaged, +.5 Crit Damage Sheathed in Autumn +1 Engaged We Toki +.5 Crit Damage, Crits can Prone Edge of Reason +.5 Crit Damage, Crits Drain 20% Endurance and/or Godansthunyr +1 Might, Crits can Stun Steadfast ???? (is an option - not much offence though) IDEAL TALENTS/ABILITIES: Hold the Line (4 enemies engaged) Weapons: Sword, Axe, Hammer Two Weapon Style One Stands Alone (+ Ruphec's Watchful Cloak) = +4 req. to flank. Arms Bearer Heart of Fury Echoing Shout Vulnerable Attack Bloody Slaughter (if talent is available) Accurate Carnage (if talent is available) Eye of the Storm? Barbaric Retaliation? (haven't used before, seems average but might work well with build) Currently has (lvl8 ) ABILITIES: Carnage (default) Defiant Resolve Frenzy One Stands Alone Savage Defiance Second Wind (default) Threatening Presence TALENTS: Hold the Line Two Weapon Style Weapon Focus: Knight Weapon Focus: Soldier (not optimised - just wanted freedom to switch up weapons and try things as I go, Vulnerable Attack would've been the choice otherwise - not too sure how it fits into overall build yet though) N.B. I'm running a Rogue (first time) that's using Sabres at the moment. Any insight or suggestions would be very helpful. As I said, don't have much time to play-test, write all this out exactly right or theory craft this as much as I'd like. Need to sleep, will try to check back tomorrow morning.
  7. No Consecrated Ground on my Priest. However, I've always got Shod-In-Faith on my Monk (if I have one) which triggers Consecrated Ground but I can't see it in the buffs, doubt this would cause a spell cast by another character to bug out like this but could have something to do with the Torments Reach stacking for the monk. One of my monks has Rooting Pain talent... Can't think of any other pulsing AoE effects I had at the time. I'd casted Expose Vulnerabilities but I've cast it before and I think used Iconic Projection before aswell so, don't think it's that specific interaction but anyway. Thanks for the post tips.
  8. So this just happened: http://imgur.com/a/zdQIJ Sorry, don't know how to add images properly to these forums. That is ONE iconic projection cast and it went absolutely mental and 1 shot everything in this fight pretty much. I have absolutely no idea what happened. The only thing this reminds me of is when you spam queue Torments Reach when your Monk is Prone then they all go off at once. Doesn't always happen but things like this sometimes happen in fights but it never happened like this before. Edit: I verified my game files not long ago, don't think it's corrupted files or anything like that.
  9. This is the new "Game's too easy need to cheat" I've been hearing about.
  10. Nice idea. I was thinking about something like Combusting Wounds but not sure if the DoT interrupts (and even though it's damage, interrupting blows wouldn't apply because it's just added to the Per bonus so only works for things that apply that I guess...) Your idea is much better ofc, Combusting Wounds is quite a small AoE. Plague of Insects would be even more insane, already with that -10 Con.
  11. Literally couldn't find anything when I googled this question. Anyone know if Interrupting Blows works with spells? It says "any damaging attack" which usually means spells BUT "mechanics"... Not talking about bloody minor blights (the most overrated spell in the game).
  12. So basically combine PoE and Dynasty Warriors. I'm in. Not gonna lie... I felt like I waited a LONG ass time for the Yenwood Fields fight and it felt so, so good finally getting to fight like that (especially as a druid the first time around).
  13. Ah, I heard the arbalest attack sound go off when he hit himself, pretty sure he just attacked himself normally. Unfortunately I didn't wait to see if he was reloading the shot. It has definitely happened a few other times but I was either too pre-occupied or wasn't thinking to post a bug report about it. Ahk, thanks for the info about the beta and tech support. I'll give the validate game files a try.
  14. Just my guess but pretty sure this is just some icon one of their junior graphic artists came up with and not the actual world Eora. If they go with it then fine but their creative potential shouldn't get locked away because some guy on the net thought the icon was the real thing.
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