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List of Current Bugs (1.03.0530)(1.04 pending)


Baladas

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Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.


 


1. Perma health increase.


 


http://forums.obsidian.net/topic/76268-why-do-these-two-characters-have-different-health-scores/?hl=%2Balready+%2Bactive


 


http://forums.obsidian.net/topic/75484-bug-0526-health-still-perma-increasing/page-2?hl=sanitarium&do=findComment&comment=1649615


 


2. Already activated ability bug.


 


http://forums.obsidian.net/topic/75071-into-the-fray-already-activated/?do=findComment&comment=1648202


 


http://forums.obsidian.net/topic/74833-grimoire-slam-already-activated/?do=findComment&comment=1648187


 


http://forums.obsidian.net/topic/76266-active-effects-still-sticking-even-after-103/


 


http://forums.obsidian.net/topic/74659-character-cant-cast-a-spell-says-already-active/?hl=%2Balready+%2Bactive


 


http://forums.obsidian.net/topic/75252-druid-spirit-form-boost-always-active/?hl=%2Balready+%2Bactive


 


3. Sanitarium hostility bug.


 


http://forums.obsidian.net/topic/74075-hostile-sanitarium-bug/?do=findComment&comment=1648561


 


http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/page-5?hl=%2Balready+%2Bactive&do=findComment&comment=1642714


 


http://forums.obsidian.net/topic/75068-sanitarium-issue/?hl=sanitarium


 


4. Looting deselects party bug.


 


Looting deselects party steps to reproduce:


 


Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.


 


Expected behavior:


 


Whole party remains selected while looting.


 


 


5. Sound cutting from companion dialogue.


 


http://forums.obsidian.net/topic/72428-dialogue-sound-issue-glitch/page-2?hl=sanitarium&do=findComment&comment=1654194


 


http://forums.obsidian.net/topic/74154-voice-over-gets-cut/


 


6. Reckless Assault bug.


 


http://forums.obsidian.net/topic/75266-reckless-assault-rogue-skill-buged/?hl=%2Balready+%2Bactive


 


http://forums.obsidian.net/topic/75852-rogue-reckless-assault-stacking/?hl=%2Balready+%2Bactive


 


 


 


 

Edited by Baladas
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Talents still  missing in 1.03 (probably due to double clikc bug and fix not restoring them properly)
http://forums.obsidian.net/topic/76801-missing-talents-post-103-consenquences/

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding

http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/

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Great.

 

We now have an unofficial bug tracker.

 

http://forums.obsidian.net/topic/75997-would-you-consider-opening-a-public-bug-tracker-for-pillars-of-eternity/

 

https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker

 

However I think that it is important to keep the community informed in the forums too.

 

I listed the ones above as I thought these are a priority to fix (except looting deselects party, that just bugs me... lol).

 

If we could keep this thread going and update it with the current bugs.

 

Thanks.

Edited by Baladas
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i just found a HUGE bug. when i travel from dryford to dryford crossing, some of my weapons disappear. i will post a save game if someone from obsidian asks me, otherwise i'm not bothering cuz they don't seem to listen much and i don't wanna waste my time. it was on a priest fresh from the tavern. just moving the items to his inventory then traveling still had them disappear.

 

to fix i had to: equip the weapons on someone else, then travel to a different location.

 

weird...

 

also my wizard, who i just made from a tavern, has 1 accuracy more than he should. also 1 extra deflection like i reported previously (if your stats add up to a negative for a defense type, the game does math wrong).

 

also it looks like karkoth's minor blights say they are a "wand" if you right click them on inventory screen, but do NOT gain accuracy from +6 wand accuracy talent OR elf distant advantage (i thought the elf thing worked with all spells).

 

also my main character with +1 weapon set racial, it keeps graphically screwing up like i don't have it anymore and the equipped weapon is on top of a closed slot, and at some point it was gone entirely but then came back.

 

 

EDIT: ughhhhh, if i go back to dryford crossing i lose the weapons still. even putting them in my stash doesn't help..... i may have to hide them on someone at the stronghold not in my party!?!?

 

EDIT: selling the weapons to store and buying back does not fix bug.

 

and they are specifically forgiveness and oidhreacht, which are unique weapons i was using and the character perma-died and i looted them off the corpse (died at wooded planes though). they are the only unique weapons i had someone die with.

 

trying companion thing next. ughhh

Edited by curi
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here is my +1 weapon aunama like half the time: http://puu.sh/hbw8R/2eda0ccd79.png

 

hiding them on a companion at the stronghold does protect my weapons from evaporation when traveling to dryford crossing. yay i can clear the map with backup weapons... :/

 

and i did some testing of unsafe zones: my stuff also disappears at woodend plains but not a bunch of other places i tried.

 

EDIT regarding blights, looking at it more, i see lots of different accuracies in my combat log, it's pretty confusing.

 

also (mac GOG) i frequently, when looting, see the animation for what i looted the previous time.

Edited by curi
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http://forums.obsidian.net/topic/75304-gamebreaking-bug-in-visions-and-whispers/

 

Bug in Visions and Whispers. If you Kill Raedric before talking to Caldara in the tree then the quest will permanently become unavailable for completion as all the corpses in the trees will have been removed. If you kill him before resting for the first time then even the dream portion of the quest will not trigger. Say goodbye to progressing as you cannot even make it to the stronghold. I posted a temporary fix in the thread that I found to work in case this happened to anyone else.

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oh man my second chance armor is gone too. it's all the unique items the priest was using when she died.

 

EDIT: oh and i got a missing minor cloak of protection. i guess it isn't unique items. but my dual wield fine stiletto is ok, maybe for being in the secondary slot

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i found out how to re-add 3 of my problem items:

 

AddItem cloak_of_protection_minor 1

AddItem stiletto_backer_oidhreacht 1
AddItem pistol_backer_forgiveness 1
 
can anyone please figure out how to create a saint's war armor with console? the one from edar. it's such an irreplaceable item.
 
here is all the names from the directory where i found the other 3: http://pastebin.com/kvEf0YwZ
 
EDIT: AddItem scale_armor_eder 1
 
lol i was searching for "edar" so i couldn't find it.
 
well at least i can fix my game now.
Edited by curi
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I have a copy of PoE on GOG, with the language set to "Italian", and since the last update (1.03.530) I created an elf sorceress (female). As in the image:
 

Immaginea.jpg

 

The bug concerns the female or the male classes (in Italian, for example, the male thief stands for "ladro" and the female thief stands for "ladra"). Here is a picture:
 

Immagineb.jpg

Besides that, when I create a pg enlisted in the taverns there is a problem with respect to the "gender" of pg, as specified better the image:

 

Immaginec.jpg

Before the last update this problem was not there. Always with the language set to Italian, wrapped I also found that in the loading screens texts do not appear (not always the case).

My pc is recent (i5 3570k, 16 gb ram, r9 290 4 gb, 14:12 catalyst driver, Win7 Ultimate 64-bit SP1).

 

Edited by Sermor
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Talents still  missing in 1.03 (probably due to double clikc bug and fix not restoring them properly)

http://forums.obsidian.net/topic/76801-missing-talents-post-103-consenquences/

im done with my first playtrough (155 h, wow)

 

im starting a new one (unmoded) and ill be keeping an eye out is this just a bug affecting old save games, or does it acure in new ones too

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding

http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/

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i'm really confused about accuracy. i've been watching the accuracy on my mage using kakloth's minor blights and i keep attacking with different accuracies, none of which ever seem to be the value i expect from trying to calculate it myself. i think there are multiple issues here including probably:

 

- off by 1 sometimes

- some accuracy bonuses not working right at all times (likely candidates: wood elf racial, weapon focus or priest blessing)

- some enemy debuffs that are not listened anywhere. (when fighting the Dweller for example i was attacking with a LOT less accuracy than expected. then it stopped and went back up. my only explanation is there was some debuff on me that didn't show up)

 

has anyone else noticed issues with accuracy calculations in the game or reported anything?

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ugh i just found, many quests later, that if i go back to woodend plains a LOT of my gear disappears. it seems like every item worn by someone who died on that map disappears if i go back there. (4 characters died there a few levels back. i picked up all their stuff and hired 4 new characters from the inn, cuz i'm playing combat like trial of iron and have maiming off, i'm just reloading for bugs and out of combat tests like seeing what a dialog option does or if stealing something causes a reputation loss).

 

i think hardly anyone found this bug because they reload if their character dies, instead of hiring a replacement. but it's a huge bug that makes gear disappear.

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Great.

 

We now have an unofficial bug tracker.

 

http://forums.obsidian.net/topic/75997-would-you-consider-opening-a-public-bug-tracker-for-pillars-of-eternity/

 

https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker

 

However I think that it is important to keep the community informed in the forums too.

 

I listed the ones above as I thought these are a priority to fix (except looting deselects party, that just bugs me... lol).

 

If we could keep this thread going and update it with the current bugs.

 

Thanks.

 

Do you intend to post links to bugs which you consider important, or do you want to link all the known issues for current version? In either case, perhaps you may want to take an inspiration in Sensuki's thread on his bug reports during Beta:

https://forums.obsidian.net/topic/71105-my-bug-report-list-updated-for-v480/

 

For some current known bugs summary, the best would be if somebody from QA can make a pinned thread with official list... 

 

Hm, I also fear others will throw here bugs without links or even making proper threads for them. Though I don't know what is better, forum is quiet mess anyway:)

 

Edit on the community bug tracker: Seems that @shmerl is also periodically posting list of new issues opened there in thread you linked.

Edited by ushas
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proper threads for stuff often get ignored, e.g. i made this (and several others) and got silence: https://forums.obsidian.net/topic/75293-please-patch-infinite-repulsing-seal-exploit/  or like i made a nice thread where i figured out the exact details of a bug with deflection and hp calculations, which i know would be easy to fix (i have game programming, testing, debugging, etc, experience) and nothing happens.

 

that's why i haven't bothered making a thread about disappearing items that were on characters who died. because by and large it looks like no one cares and i will mostly be ignored.

 

of course, as much as i like the game, judging by the gameplay writing A* correctly seems to be beyond this dev team so one can't expect much – regrettable but simply a fact. the bugs that 100 different ppl yell about will get fixed and other changes and fixes will be done at random. correct me if i'm wrong.

Edited by curi
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lets see.

 

1) Rinatto is inside the bar, even though I used deception to run him out of town.

 

2) while walking, not in battle, my party went into combat and instantly killed a noble by the celestial hotel. no one seemed to notice. then my group tried to attack the head monk but I stopped them. I saved game and restarted. no random murder yet.

 

3) not a bug, but Serel fought off bad guys, he barely lived, and then he says the same thing he said before the end of act 2? seemed not-immersive. surely the fact that he lived through a mob, fought that mob off, and saw me help him would merit new dialogue.

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Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?

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Great.

 

We now have an unofficial bug tracker.

 

http://forums.obsidian.net/topic/75997-would-you-consider-opening-a-public-bug-tracker-for-pillars-of-eternity/

 

https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker

 

However I think that it is important to keep the community informed in the forums too.

 

I listed the ones above as I thought these are a priority to fix (except looting deselects party, that just bugs me... lol).

 

If we could keep this thread going and update it with the current bugs.

 

Thanks.

 

Do you intend to post links to bugs which you consider important, or do you want to link all the known issues for current version? In either case, perhaps you may want to take an inspiration in Sensuki's thread on his bug reports during Beta:

https://forums.obsidian.net/topic/71105-my-bug-report-list-updated-for-v480/

 

For some current known bugs summary, the best would be if somebody from QA can make a pinned thread with official list... 

 

Hm, I also fear others will throw here bugs without links or even making proper threads for them. Though I don't know what is better, forum is quiet mess anyway:)

 

Edit on the community bug tracker: Seems that @shmerl is also periodically posting list of new issues opened there in thread you linked.

 

 

Hey, thanks for posting.

 

I understand your points.

 

My preference is that if people keep this thread to known issues that can hamper game play in a significant way ad also provide links to the forum where the same bug is mentioned, as in my OP. 

 

This will help to consolidate current issues.

 

I also request that any bugs that are fixed get edited from the list and marked as solved, such as the perma health increase

 

If someone posts a newly discovered, personal bug, then I would request that people use the guide here:

 

http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/

 

Thanks for the help.

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Okay the jumping back and forth and dancing bug just sucks. Also a toggle to turn off the stupid glow on weapons when they are magical would be appreciated. I would like to see my characters not a neon lit advertisement for how they kill the enemy. Glowing weapons are stupid. In real life i sure as hell do not want any of my firearms or blades to glow! Its minor but its tacky and stupid, like putting gold plating on a weapon, only some self aggrandizing glory hunting scumbag wants agold weapon in the field? Really? Divinity original sin has this same stupid feature. Okay so some showoffs want a neon sword, i am just fine with a slightly more shiny weapon not something that glows like a lightsaber. Not that lightsabers are not cool.

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