April 4, 201510 yr Hello guys. As I watched this new project https://youtu.be/PvZchE30StQ?t=44s I thought about Pillars of Eternity. Just imagine a hypothetical Eternity with this new engine. Looks perfect. Clearly, the gameplay remains the same, pause tactic, etc. But the graphics, could be revolutionary. Try to think of the implications that could be created. It would not be the first time that the boys of Obsidian, take "borrow" a graphics engine. what do you all think? Edited April 4, 201510 yr by argenti
April 4, 201510 yr That's not "new". I remember that promo video for their game's kickstarter, which was a couple years ago or something, just like PoE. But yes I think at the time some were impressed with it. It got funding, at any rate. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
April 4, 201510 yr Ah yes, I backed that. Should be in steam early access IIRC. Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll!
April 4, 201510 yr It looks nice but I personally would like to see more cRPGs in the format of IE engine style backgrounds. There's a artistic style that comes with it that got lost hen everything moved over to 3d rendering.
April 4, 201510 yr Combat in that game is terribly attrocious. It needs a lot of work to make it enjoyable (I played the beta).
April 4, 201510 yr Author That's not "new". I remember that promo video for their game's kickstarter, which was a couple years ago or something, just like PoE. But yes I think at the time some were impressed with it. It got funding, at any rate. Yes but the point is another. What I propose, is to use their engine, for our Pillars. Their project is interesting but is an action RPG, I'm interested in a tactical RPG like Pillars of Eternity but with that graphics. I don't know if I explained good https://youtu.be/WqaRqih7Cuw Edited April 4, 201510 yr by argenti
April 4, 201510 yr One of the nice things about Unity is that it scales really, really well. Personally, though, I'd rather see Obisidian/InXile/Whoever build a NEW engine from scratch specifically for IE-style games. Obisidian managed to do great things with Unity, but you can really feel the limitations of the engine.
April 4, 201510 yr A fantastic tech demo but nothing else. And honestly, I'm not sure that kind of tech would really benefit a game like Eternity. Besides, I wonder how that engine would handle 20 characers swinging swrods on screen at the same time - because so far I've only seen two.
April 4, 201510 yr Author It looks nice but I personally would like to see more cRPGs in the format of IE engine style backgrounds. There's a artistic style that comes with it that got lost hen everything moved over to 3d rendering. Precisely why I proposed this engine. Because if you look carefully, you will notice how much you look like similar, in the colors and generally in the graphic style.
April 4, 201510 yr Dislike. Pre-rendered backgrounds and fixed camera are better. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
April 4, 201510 yr Dislike. Pre-rendered backgrounds and fixed camera are better. To be fair, you can have fixed camera on a 3D game. And I do want a fixed camera angle. Games like NWN, DA:O and WL2 would've all been better games if they had a fixed camera angle and level design that takes that angle into account.
April 4, 201510 yr I think this engine focus on combat. the opposite of PS:T ... how does it manage party ? spells ? leveling ? items ? quests ? etc ..
April 4, 201510 yr looks very good, but this engine doesn't seem suited for a big party controlled by the user
April 4, 201510 yr I like prerendered background more for IE style games, this engine has a lot of ??? attached to it. Derpdragon of the Obsidian OrderDerpdragons everywhere. I like spears. No sleep for the Watcher... because he was busy playing Pillars of Eternity instead.
April 4, 201510 yr This engine looks more suited for a new old style Dungeon Siege. Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll!
April 4, 201510 yr Author looks very good, but this engine doesn't seem suited for a big party controlled by the user I imagine that the wizards of Obsidian,should be able to shape it to a structure, Party Based
April 4, 201510 yr Pre-rendered 2D backgrounds were the main reason I helped back this game. They are just gorgeous.
April 4, 201510 yr Author I like prerendered background more for IE style games, this engine has a lot of ??? attached to it. Take a look The reason why I proposed this engine is just because I seem to have the same feeling Infinity E I'll not post anymore pictures or video, I do not plan to advertise their Project. I was interested only give a hint, an idea.
April 4, 201510 yr The Infinity engine from the old DAO would be nice, plus close ups of your companions while interacting with them would be nice. Gaming is interactive...watching TV ..not so much.
April 4, 201510 yr The Infinity engine from the old DAO would be nice, plus close ups of your companions while interacting with them would be nice. DAO didn't use the infinity engine. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
April 4, 201510 yr We used to have beautiful 2D games. Then there was NWN and that was the end of 2D. Now we finally got 2D back and you want to go there again?
April 4, 201510 yr Shadowrun Returns is actually 3D with a fixed camera angle. I like it. A free-moving camera adds nothing of value to a tactical party-based game though, whether it's RT or TB. It's just a distraction from what really matters. Level design has to take this into account ofc. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
April 4, 201510 yr I would prefer Obsidian to stick with Unity. With the competition from Unreal, the people behind Unity have a lot of reason to constantly improve their product. More importantly, Unity has been proven to be a successful engine. Sui Generis has yet to prove its worth.
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